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A Trip Through the SNES Classic: F-Zero

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It’s shameful, I know, but up until I got the SNES Classic, I’d never played a game in the F-Zero series.  I didn’t even know what type of game that it was, though the title sounded familiar.

For those in the same boat, F-Zero is a racing game set in the future.  It’s the series that introduced everyone to Captain Falcon, though he doesn’t have a clear presence in the first game.  If you’re a longtime fan or a newcomer like me, I recommend reading this interview with Kazunobu Shimizu, Yasunari Nishida, and Takaya Imamura, three of the original developers of F-Zero.  They share some great stories about the history behind the game and the reasoning behind some of the decisions they made.  Some highlights include: Captain Falcon was initially designed to be a mascot for the Super Nintendo system, not F-Zero, and that the game was set in the future to work around different programming issues.  They didn’t have the technology yet to create effective tires that turned, so they just took out the tires and designed hover cars for the racers.

The original game allowed you to pick between four different cars and race through three different sets of tracks: Knight, Queen, and King.  In a manner similar to Mario Kart, once you pick a set, you have to play through all of the tracks. I wish these games would just let me select a racetrack that I really enjoy and let me play it without going through hoops to get there.  That’s something that I appreciate more and more about Diddy Kong Racing.  (And yes, F-Zero has a Practice Mode that lets you do this, but only for seven tracks.)

Regardless, I fell in love with the original F-Zero. I couldn’t get over just how fast and smooth it feels, even when using a control pad.  It doesn’t have all the extra bells and whistles that you get with racing games like Mario Kart or Diddy-Kong.  You can’t pick up items that give you colorful shields or the infamous Blue Shell missiles.  But that’s not a bad thing at all.  It’s just straight, pure racing and I appreciated the change.

When you start a race, your hovercar has a Power gauge that functions similar to health.  If you hit the edge of the track, or your fellow racecars, your power diminishes.  If it drops down to zero, your hovercar will explode and it’s game over.  You can also fail if your hovercar goes completely off-track or if you fail to complete laps after a certain period of time.  It didn’t take long for me to get the hang of things, and it helps having Practice Mode available if one ever needs a quick refresher.

If there’s one thing that holds F-Zero back from being a perfect experience, it’s the lack of a multiplayer mode. While it is fun and challenging, playing against an AI can get boring after a while.  Having the option to play with friends would have made it even better and increased the replay value.

Still, I’m so glad that I had the chance to discover the original F-Zero on the Super Nintendo Classic.  I’ve had a blast playing it, and if the other games in the series are just as good, I’ll have to check them out too.  If you’re a fan of F-Zero and have any recommendations, please don’t hesitate to let me know in the comments!

I’m rating this game 9 out of 10 hovercars.

Review: Detective Pikachu (the movie)

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Is Pokémon: Detective Pikachu the very best video game movie, like no one ever was?

Well, the competition wasn’t exactly fierce.  But, yes.  Yes, it is. While I’m no longer the huge fan of Pokémon that I used to be, I had a good time watching this movie.

It’s interesting, based on the different reviews that I’ve read and watched, how many people don’t seem to realize that this “video game movie” is based on a specific video game in the Pokémon franchise: Detective Pikachu for the Nintendo 3DS.  I played and reviewed the game in anticipation for the movie’s release and really enjoyed it.  The film is a loose adaptation that follows the premise and some of the major story beats, but mostly does its own thing.

Tim Goodman, a young man who once dreamed of becoming a Pokémon trainer, travels to Ryme City after hearing that his father was killed in a car accident.  When he gets to the apartment, he discovers his father’s partner: a talking Pikachu that nobody else can understand.  Pikachu claims that Tim’s father, a renown detective, is still alive somewhere, and proposes that they team up to solve the mystery of what happened to him.  After a few mishaps, Tim reluctantly agrees.

A lot of reviewers have praised the film for bringing the world of Pokémon to life, and I’m going to join the chorus.  Wow.  I’m also not alone in saying that I would have been satisfied with a film that showed long, extended shots of this world and absolutely nothing else.

Detective Pikachu takes the game’s concept of Pokémon as partners and combines it with the more familiar world of the main series and the anime.  It’s established that kids like Tim do traditionally leave home and go on adventures to capture Pokémon.  Tournaments exist.  The Kanto region is mentioned.  However, none of the usual rules exist in Ryme City, which is specifically designed to be a place where battles are banned.  Pokémon and humans live side-by-side, as they do in the 3DS game.  It’s a treat to see all of the different Pokémon fitting in this live-action world in ways that you might expect to see them if they existed.

There are fun shout-outs to different parts of the franchise.  I know I missed a lot of them, having been out of the loop for so long, but there was still plenty for this Gen 1 fan to love.

Although this film did a wonderful job of realizing the world of Pokémon, it wasn’t perfect.  It started out strong, but I had some issues with the pacing of certain scenes.  Right as Tim meets Detective Pikachu for the first time, some Aipom attack the apartment and a chase ensues.  Immediately following said chase, Tim goes back to questioning why he can understand Pikachu.  And Pikachu, as voiced by Ryan Reynolds, makes nonstop quips throughout the scene. It all happens so fast that it’s hard to follow at times.  It wasn’t until the underground battle with Charizard when I really started to become invested again.

Speaking of which, that live-action battle was thrilling.  All of the action scenes were fun to watch and kept me interested in what was happening. And while many reviewers have stated that they found the story twists to be a bit too obvious, there were a few moments that caught me off guard.

And now I’m going to get a little controversial and admit that I didn’t find Ryan Reynolds to be as funny as I anticipated.  I thought he fit the role of Detective Pikachu better than his video game counterpart (Kaiji Tang), and I definitely laughed during the movie- just not as hard as I thought I would.  The character that got most of the best jokes was Psyduck.

But Reynolds did have some great chemistry with Justice Smith, who plays Tim Goodman.  And just as I predicted, I liked Smith’s version of Tim much better than the protagonist of the 3DS game.  He and Pikachu have some very heartwarming scenes together, as well as funny moments.

If you love everything about Pokémon, you should love this movie.  If you hate everything about Pokémon, then this movie’s not really for you.  Detective Pikachu embraces the source material instead of poking fun at it.  It’s not a perfect film, but it is fun, and I hope there will be sequels.  I’d rate it 7 out of 10 Pokéballs.

Review: Detective Pikachu (The Game)

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Between the movie adaptation coming out and one of my friends highly recommending the game to me, I finally decided to play Detective Pikachu.  It’s a spinoff of the Pokémon franchise for the Nintendo 3DS/2DS that’s not as bizarre as it sounds.  I had no idea what to expect from it.  What I got was a fun game that kids and diehard Pokémon fans should enjoy.

Detective Pikachu follows the adventures of a teenage boy named Tim Goodman, who’s looking for his missing father.  Harry Goodman was a famous police detective who went missing after a suspicious car accident.  Only his partner, Pikachu, could be found at the scene.

By the time that Tim arrives in Ryme City, two months after the incident, his father’s Pikachu has somehow gained the ability to speak- but only Tim can understand him.  He presents himself as “the Great Detective Pikachu” and wants to help Tim find his missing father.  Unfortunately, Pikachu isn’t much help in one respect: he suffers from amnesia and can’t recall what happened during the accident.  So Tim and Pikachu team up to investigate Harry’s last case and figure out why he disappeared.

The game is divided into nine “chapters,” each concerning a unique case.  Tim and Pikachu work together to solve crimes by interrogating suspects and searching the crime scene.  Pikachu gives the duo an advantage by talking to all of the Pokémon witnesses and translating their testimony for Tim.  It’s all very straightforward and you’re not likely to get stuck on any point in this game.  If you’re looking for a serious challenge, don’t expect to find one with Detective Pikachu.

Don’t expect to collect any Pokémon or engage in battles either.  In the world of Detective Pikachu, most people have one Pokémon as their “partner,” similar to Ash’s friendship with his own Pikachu.  The secretary at the Baker Detective Agency has a Fletching that delivers mail for her, a talented violinist works with a Kricketune that helps her practice, and a police office partners with a Manetric that uses his nose to solve crimes.

I’m sorry to say that I didn’t get as much out of the world building or the Pokémon cameos as I ought to have.  As a kid, I stopped paying attention to the Pokémon franchise after the first movie and I’m only just starting to regain interest now.  My knowledge of Pokémon begins and ends with Gen 1.  As it is, I liked the game’s setting and the Pokémon that I encountered.  Lifelong fans will probably love everything about them.

This game does an impressive job with episodic storytelling.  Each case leads directly into the next and has some importance to the whole plot. When I think of other video games or TV shows that try to do this, they usually follow a certain format: the premieres and the finales are where all the important stuff happens.  Then you get a lot of “monster of the week” episodes in between that are loosely connected to what the characters hope to accomplish.  Without going into spoilers, I can say that that’s not the case with Detective Pikachu.  Granted, not every mystery directly ties back to Harry and his investigation.  But Pikachu and Tim always have a reason to be where they are and they find clues in every case that help them piece together the larger mystery.

Speaking of Tim and Detective Pikachu, they had a nice partnership and I liked all of the human characters in the game.  However, I found Tim to be a little too flat and generic.  As of this writing, the movie hasn’t come out yet, so it’s too early to pass judgment on who will ultimately give the superior acting performances.  Still, based on what I’ve seen in the trailers, I’m enjoying Ryan Reynolds and Justice Smith much more.

Overall, Detective Pikachu is a solid game and I recommend playing it if you have a Nintendo 3DS (or 2DS).  It’s simple to play, which makes it a good choice for young kids to try out.  Fans will enjoy the story, the setting, and the many different kinds of Pokémon. Enjoy it before you watch the movie!

Kingdom Hearts III: The Best of Times and the Worst of Times

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Like many people, I’d waited almost thirteen years to play Kingdom Hearts 3.

Technically, you could say that I’ve been waiting since 2012, when I beat Dream Drop Distance. But thirteen sounds more impressive, and it’s been that long since Kingdom Hearts 2 came out in Japan. And ever since then, we’ve all hoped to hear Square-Enix announce development on Part 3. Instead, we got hit with a number of smaller titles on different consoles. All have proven to be important to the story to varying degrees and I enjoyed playing all of them. (Well, except Coded. Sorry, Coded.)

But now, here we are. I can say that I beat Kingdom Hearts 3 at long last. Many have asked, and many more have their own opinions regarding this one question: was it worth the wait?

My answer: yes and no.

Kingdom Hearts 3 was an emotional rollercoaster for me, a lot of ups and downs. When it’s good, it’s phenomenal. It surpassed some of my wildest hopes and dreams. But when it’s bad…yikes. It’s worse than I could have imagined. I’m not even really trying to be dramatic here. That’s really how I felt as I played this game.

Let’s start with the high points.

Sora, Donald, and Goofy are back! These characters are the best that they’ve ever been. Their friendship is so strong in every scene, whether they’re teasing each other, reminiscing about past adventures, or having each other’s backs in battle. Donald and Goofy love Sora and they’re prepared to go anywhere with him to the bitter end. And while Sora is the hero of the story, his two companions got to have plenty of “awesome” moments all on their own. That was a pleasant surprise. 

The Disney worlds look, sound, and feel fantastic. They’re enormous in size compared to previous games and they’re all beautiful. Each location presents a unique environment to explore, from the lush forests in Tangled to the wide, open ocean from Pirates of the Caribbean.  The attention to detail is just wonderful and I keep finding new things to appreciate.

And best of all: the game has NPCs! Sora no longer runs through empty streets! You can actually see people in the cities and towns!

Unfortunately, while I adore all of Yoko Shimomura’s work in the Kingdom Hearts series, I have to admit that I came away with mixed feelings about the soundtrack this time. Kingdom Hearts 3 recycles and remixes a lot of music from the previous games, when I would have liked to have heard more new tracks.

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But I can’t complain too much because both the new and old music sound just as good as they always have. And I was extremely impressed by the new field and battle arrangements for each world. They each reflect the style of the scores from the original Disney films. If I hadn’t known better, I would have sworn that Alan Menken composed the music for Corona.

Now, you’ve probably heard that Kingdom Hearts 3 is too easy. Speaking as someone who’s not a very skilled gamer, I can confirm that these fans are correct. Most of the game is a breeze, even on the hardest difficulty level. Usually, I need to put in some level grinding at various points in a Kingdom Hearts game. Not this time.

Why is it so easy this time around? I suspect that a lot of it has to do with the number of options at your disposal when you’re fighting. As you attack with your Keyblade, you fill up a gauge that allows your Keyblade to change form and unleash more powerful attacks. Then, after a certain period of time spent fighting, you can trigger a joint attack with one of your party members, i.e. throwing Mike Wazowski at the enemy like a bowling ball. You also acquire Links, which are characters you can summon into battle using magic, i.e. Ariel and Wreck-It Ralph.

But wait- there’s more! On top of everything else, attacking certain enemies will trigger a type of attack called Attraction Flow. These attacks are designed to mimic popular rides at the Disney theme parks: a swinging pirate ship, the spinning tea cups, Prince Charming’s Carousel, Buzz Lightyear’s Space Ranger Spin, etc. They are a lot of fun to unleash…the first couple of times. And they can be great for crowd control. But after a while, I got tired of using them.

And wait- there’s more! If you’re low on health, you might trigger an attack called Rage Form. Similar to Anti-Form, this turns Sora into a humanoid Heartless with faster, powerful attacks. His Rage attacks do significant damage at the cost of his own health.

Add it all up, and you can see why it’s not so easy to die in this game. I’d come close, only to trigger a slew of special attacks that allowed Sora to stay alive until the fight ended. Although you do not have to use any of these commands, you can’t disable them either, so they will keep popping up as you play.

Last of all, Kingdom Hearts 3 adds a very welcome option when you do fail at a battle or similar objective: “Prepare and Retry.” This allows you to access the menu before restarting a boss fight, so you can restock items you might’ve forgotten to equip, change your abilities or customize your spells differently. I hope that’s an option that’s here to stay for future Kingdom Hearts games.

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So, what didn’t I like about this game, besides the difficulty?  On paper, it doesn’t look like much.  However, the story has some problems and some of them bothered me so much that they almost tainted my feelings about the whole experience.

Granted, there’s actually a lot to like about the story of Kingdom Hearts III. The Disney characters get so many opportunities to shine. There’s a nice balance between worlds that strictly follow the plot of the movie and worlds that follow an original story that ties into the central conflict between Sora and Organization XIII. The Organization members have actual conversations with one another about their personal goals, their motivations, and their opinions of one another. One member gets a whole subplot that I won’t spoil, but it’s fantastic.

But, I reiterate: when this game goes bad, it goes bad. The biggest problem lies in the treatment of the female characters. It’s not a new problem for Kingdom Hearts, given that the games introduced us to dozens of engaging male characters and a handful of ladies. Yet many fans hoped that this would get rectified, especially for poor Kairi- the girl who is supposed to be one of Sora’s two best friends, but constantly gets pushed aside in favor of giving Riku more character development.

Kairi gets a couple of good moments in this game, but by and large, what Tetsuya Nomura decided to do with her was abysmal. I won’t spoil anything, but something important happens to her that left me feeling shocked, disgusted, and angry.  It’s not so much that I want Kairi to become a Strong Female Character who fights with a sword and doesn’t need a man in her life.  I just want Nomura to write her the way that he writes the male cast: as a person with her own goals and character growth, not an accessory to Sora.

To a lesser extent, there are twists in the game that seem to exist just for the sake of confusing/shocking us and getting the fans talking, not because they contribute to the story or characters. I know that some of this comes down to personal preference, and that if I want to continue with this series, I need to accept that this is how Tetsuya Nomura likes to tell stories. Still, I wish he’d stop pulling things like, “THIS character is secretly connected to THIS thing or person ALL ALONG!” When he just lets the characters play off of each other, Kingdom Hearts III shines. When he starts to go into the Lore, that’s when I begin to tune out.

I recommend Kingdom Hearts III to people who have stuck with this series for all of its installments. I would even recommend it to people who have never played a Kingdom Hearts game before. If you are willing to embrace the odd story and you think running around beautifully recreated Disney worlds sounds appealing, you should have a great time.

However, I do not recommend this game to anyone who has only played Kingdom Hearts and Kingdom Hearts II. Weird as it sounds, I think you’ll have a harder time enjoying it than people who have never picked up a Kingdom Hearts game in their lives.

Why? Because you know just enough about the world and its characters to find certain ret-cons and new characters/information all the more confusing. The game doesn’t offer a clear, concise explanation for why some characters have returned from the dead, like Axel. Whereas, if you’ve never played one of the games before, you don’t know that they’re supposed to be dead.

Overall, I rate Kingdom Hearts 3 a 7/10. It’s not a perfect experience. The treatment of Kairi and certain parts of the ending left a bitter taste in my mouth. Yet the game also provided a lot of joy and I don’t want to throw that away. Sora, Donald, and Goofy: thanks for the ride. I look forward to playing future installments.

A Trip Through the SNES Classic: Final Fantasy VI

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Hey, everyone!

This year, I’d like to try something different with my monthly video game reviews.  I was fortunate enough to get a Super Nintendo Classic as a present, and most of the titles are games that I’ve never played before.  So each month, I’m going to play a different game on the list and give my thoughts on it.  If there’s any titles that you would especially like me to cover, please let me know in the comments below.

Without further ado, I’m going to cheat and review the one game on the SNES Classic that I’ve already played and beaten: Final Fantasy VI.

(Note: This game was originally released in the United States as Final Fantasy III and it is listed as such in the Super Nintendo Classic’s library.  It is actually the sixth installment of the Final Fantasy series.  However, Square opted not to internationally release FFII, FFIII, and FFV until much later, hence the mix-up in titles.  I’ve decided to go ahead and refer to the game as Final Fantasy VI throughout this review.)

So yeah. Wow. I can see why this game has such a devoted fanbase!

In Final Fantasy VI, an evil emperor wants to gain power by hunting down magical creatures called Espers and absorbing their powers. As the game starts, a human/Esper hybrid named Terra escapes from his control and finds herself among a resistance group called the Returners. She befriends a dozen interesting characters (because there’s actually twelve characters in the party, not including the two secret characters you can find) all with their own reasons for fighting Emperor Gestahl and bringing peace to the world.

It’s hard to pick a favorite character when there’s so many of them and they’re all interesting or entertaining in some way.   They are the strongest aspect of the game. You’re required to have each one in your party at least once at some point in the story (not including the secret characters), which I found impressive. The previous installment that I’d played, Final Fantasy VII, had a couple of moments like that when you had someone different leading the party. But VI does it constantly. You start out as Terra, and then she falls unconscious at the beginning of the story and the perspective switches to Locke, the treasure hunter who rescues her. Later on, the party splits up, and you are required to play through each group’s scenario: Terra and Edgar, Locke and Celes, and Sabin, Cyan, and Gau. And then even further along, you have to play as Celes alone. So it’s in your best interest to keep everybody leveled up.

I also like how this game includes side-quests and cutscenes that flesh out different characters, just because they can. In the second half of the game, you can travel to Cyan’s abandoned home and help him battle his inner demons. You get an Esper out of it and unlock the full power of his special attack, but otherwise, you don’t really earn anything except a deeper appreciation of his character. Or you can have the party attempt to reunite Gau with his long-lost father. You don’t get any special items or Espers out of it; the cutscene is just there if you want to see it.

Now, I probably shouldn’t do this, because I’ve heard that there’s a strong rivalry between fans of Final Fantasy VI and VII. But I’m going to say it anyway: I think Kefka’s a better-written villain than Sephiroth.  Fight me.

Kefka starts out as a wacky henchman to Emperor Gestahl and then evolves into a bigger threat. He’s out to destroy everyone and everything, and if they manage to pick up the pieces of their lives after he does so, he’ll destroy it all again. I like how he constantly appears throughout the first half of the game, causing trouble for everybody. Kefka has more of a presence than Sephiroth ever did. Although he does look and act similar to the Joker, that’s not a bad thing. It makes him stand out from other Final Fantasy villains that tend to lean towards serious and intimidating.

Final Fantasy VI uses the turn-based battle system, as most of the main installments do. Many of the characters have a unique ability: Locke can steal items, Edgar has tools that wreak havoc, Sabin uses blitzes, Relm can sketch monsters and mimic their abilities, etc. Some characters start out with the ability to cast magic, while others have to learn how to use it over time. They do so by acquiring the powers of Espers, which you can collect throughout the course of the game. When you assign an Esper to a character, the character begins to learn a set of spells.

I had fun with this customization because it allowed me to make weaker characters more useful in battle. For example, Cyan’s got a special sword attack that would come in handy if it didn’t take him eons to charge it. So towards the end of the game, I gave him the powerful Ultima spell to learn, and suddenly he became an MVP.

Nobuo Uematsu created another amazing soundtrack with this game. I love “Terra’s Theme.” Most of the musical themes that I’ve heard for a female character fall into two categories: light and sweet or sad and melancholy. Sometimes they’re in both categories. In comparison, Terra’s theme sounds full of determination. It creates the impression of a woman who’s encountered lots of hardships in her life and she just keeps on moving.

There’s also an opera in the game. Yes, that’s right: the party gets involved in an opera and it’s wonderful. Sure, why not?

I’ve had a blast playing Final Fantasy VI. It’s a wonderful RPG with an interesting story and characters. If you haven’t been able to get your hands on a Super Nintendo Classic, you can play it on iOS and Android devices now. Or if you still have a GameBoy Advance, PS1, or Super Nintendo, you can play it on any of those systems.

Review: Ghost of Thornton Hall

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Fire so red, night so black. Dear sweet Charlotte, please come back…

If you like point-and-click adventure games and/or enjoyed reading the Nancy Drew books growing up, you owe it to yourself to check out Her Interactive’s Nancy Drew series. All of the games are playable on Windows, and everything from Trail of the Twister onwards can be played on Macs as well. There are even step-by-step guides on Her Interactive’s website about how to play the older games on updated Windows systems and how to play them on your Mac with the Wineskin emulator- a nice gesture on their part.

Each game follows more or less the same route: Nancy arrives at a new location, gets the initial scoop on the mystery, and starts questioning the suspects (usually 3-5 people). Sometimes everything starts out calm, and then after completing a task or two, the theft/murder/kidnapping/whatever takes place. After that, you follow the trail of clues, continue questioning suspects, and solve lots and lots of puzzles to crack the case.

The game that I recently finished, Ghost of Thornton Hall, begins with Nancy receiving a phone call from a paranormal investigator in the middle of the night. A woman named Jessalyn Thornton disappeared during her bachelorette party. It appears to be a kidnapping, but some believe that the culprit is a family ghost, Charlotte.

Charlotte died in a fire under mysterious circumstances, so Nancy finds herself solving two cases: who kidnapped Jessalyn, and what’s the story behind Charlotte? Was her death truly an accident? Is her ghost really haunting the family mansion? And what does this past tragedy have to do with Jessalyn?

Growing up, I loved playing the Nancy Drew series, but as I got older, I began to lose interest. I’m not sure if there was an actual drop in quality or a change in tastes, but Ghost of Thornton Hall felt like a return to form. In fact, it was even better than some of the classics that I’d loved to play.

Other games in the series would have a great premise, but then wouldn’t completely follow through with it. For example, as much as I loved Ghost Dogs of Moon Lake, you only encounter the ghost dogs once at the beginning of the game. When you venture out into the woods at night and hear the howling, it’s terrifying- at first. But after a while, you realize that the ghost dogs aren’t going to pop up, and that takes out a chunk of the tension.

In Thornton Hall, Charlotte’s ghost does pop up throughout the game, and you never know when she’ll show herself. Other times, you’ll hear eerie singing, or something will scuttle across the floor, or a statue will turn its head. The whole game takes place at night and the music is beautiful, but grim. Combine all of these elements, and you get a genuinely creepy game.

The suspects all have intriguing backstories and memorable personalities. I was constantly guessing who might be the culprit. Sometimes it felt like all of them could have done it, and other times it didn’t feel like any of them could have done it. I found the reveal satisfying. And while the culprit is always the same, this Nancy Drew is unique in that it has three possible endings.

It’s hard to gauge the fun and difficulty of the puzzles, as that’s going to depend on the person playing. The longer I game, the more I’ve come to realize that everyone’s brain works differently, and what seems so easy for one person is next to impossible to solve for another. I did find the final puzzle very frustrating, due to the fact that it was just a more challenging version of one that I’d already completed. But if you need help figuring out what to do, you can consult the Task List that Nancy keeps with her. In Amateur Detective mode, you can also select hints that tell you how to complete the puzzles.

I’m so glad that I played Ghost of Thornton Hall. It had the same magic as the classic Nancy Drew titles and then some. Now I want to check out some of the other recent titles that I missed!

Fighter’s Block: The Best Game to Play During NaNoWriMo

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So, show of hands: who is participating in NaNoWriMo this year?

NaNoWriMo stands for National Novel Writing Month. It’s an annual challenge that writers take to create a 50,000-word novel in one month. One epic month where you are not allowed to tell yourself, “This is terrible. I should throw everything out and write it again.” A month of late nights and early mornings, a month of word sprints to see how much you can write in ten minutes, a month where you find yourself cancelling plans with friends because you have to work on your novel, a month of spontaneous plans with friends while you are procrastinating on your novel.

Which I am not doing by the way. I am sacrificing the time that I could be spending working on my novel to help you, my fellow WriMos. Please stop judging me. I have plenty of time to reach my word count goal for today. So there.

So, here’s a fun game that can help you raise said word count each day. I especially love to use it when I know I’m going to have a full schedule during the day, i.e. work and streaming. It’s called “Fighter’s Block.”

“Fighter’s Block” can be found here. You start at Level 1, fighting the “Not-A-Block” monster. And how do you defeat this monster? By writing!

You set a goal for yourself based on how many words you’d like to write. Personally, I like to set my goal for 500 words, but it’s completely up to you. The number of words is the amount of health that your enemy has. As you type in the text box beneath the “battle,” the monster loses health. But when you stop typing, your avatar loses health, and will continue to lose health until you finish mulling over what to write next. So the game forces you to write fast without concern for whether it’s “good enough,” making it perfect for WriMos.

If you need to stop for any reason, that’s not an issue. You can always pause the game until you’re ready to start again. Additionally, you can change the speed of the monster’s attacks, the size of the text, the font, and the color scheme of the page where you’re typing. And the more you write/play, the more you level up, and you can unlock new avatars to use.

All of these settings are great additions, but the real value of “Fighter’s Block” comes from its concept. It provides a fun way to increase that word count and get your thoughts down without worrying about the quality of them. (For now, anyway. Revision comes after the work is finished.) So, if you’re a gamer and a writer, check it out, and have fun!