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Thimbleweed Park: A Review

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Hey, do you like point and click adventures? Twin Peaks? Maniac Mansion? If you said yes to one of these, then this is a game for you! If not, try it anyway! Why? Well, let me tell you in this review.

CUE THE THEME SONG!

…Okay, I don’t have one since this is a written blog, but that would be cool…

Thimbleweed Park is a great point-and-click adventure. What is point-and-click? You use actions and mix it with people and objects on screen. For example, you click “use” and then click on a computer, then the character will say something like, “I don’t feel like using the computer today. It’s just gonna tell me more about the world ending. I have Fox News for that.” And it can lead to some vary funny dialogue and interactions.

Story
In 1987, there is a mysterious murder in a small town. FBI agents are there to solve the murder, and along the way, encounter a greater mystery, along with strange citizens and a lot of secrets. Granted, that premise is not original, but the way it is done makes it so good. The characters help to make this game wonderful. Also, it is confirmed that this is, in a way, a sequel to Maniac Mansion, complete with returning characters, settings, and plenty of Easter eggs. You don’t have to play Maniac Mansion to get all of the references, but if you have played it, (or watch a playthrough) you will get a lot more humor out of Thimbleweed Park.

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Characters
You end up controlling five characters throughout the game, and, wow, are they something. You have two FBI agents… or are they? They certainly have another reason to be on this case. There is a clown, a vulgar insult comic who once had a claim to fame but is now washed up. You have a game developer, who wants nothing more than to make games, to her family’s dismay. Finally, you have a ghost, a father who only wants to talk to his daughter one last time. Alongside these mains are a list of side characters, such as a sketchy sheriff/coroner/hotel clerk, “The Pigeon Brothers” which are two sisters dressed up as pigeons, ghosts, a town drunk, a guy in a pizza costume, and more!

Gameplay
It plays pretty well. This is a multi-platform game and it works well on the PC, but I ended up playing the Xbox One version. With that, it is weird at first for a point-and-click. However, when you figure out all the buttons and hints, you can easily adapt to it. Since it is a point-and-click game, it has a lot of puzzles. Fear not, for they have a in-game hint hotline that you can call. There is also 3000 numbers that you can call in the phonebook, which is weird for a game that only has 80 people living in the town. There is even a puzzle that makes you watch the Kickstarter video in order to solve a puzzle.

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Faults
The version I had seemed to have a lot of cut content from earlier games. Now, I am unsure if this was due to me playing on casual mode (don’t judge, it was my first time playing this type of game). However, when I looked at trailers and some let’s plays, there is something missing. There are parts to puzzles that are cut out and missing characters that I have seen in earlier gameplays. There is a whole location at a radio station that’s just completely gone, and you can see this in-game with items and locations what were meant for bigger puzzles. To me, that takes a lot of the fun out of this. The ending (spoilers at the end), though interesting, is a bit of a let down, depending how you look at it.

Overall
Thimbleweed Park is a solid game with tons of humor and 4th-wall-breaking jokes, nods and Easter eggs to prior point-and-click adventures, and solid characters. The music is really good for this type of game as well. It runs about 4-6 hours long, give or take the time for longer interactions. Overall, I give this a good 4/5 pixelated dead bodies. New or not to this genre of gaming, I say give this one a shot.

SPOILERS

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Guest Post | The Final Station: A Review

Written by: Sage the Cosplaya

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I am a sucker for a good indie game. A nice game that can have a wonderful impact on you, unlike many mainstream games. I’m looking at you, Call of Duty. 

A few days ago, I stumbled upon The Final Station, an indie game from Tiny Build. This developer has made a good amount of solid games in the past.

So, what is this game about?

I’d love to tell you, but I don’t know myself! The story is actually the biggest issue. You are not given a prologue or any indication of what the world is like before you begin. You wake up and begin your journey to ride the worst Thomas The Tank Engine ever made.

Okay, it’s more that you travel and deliver cargo that is supposed to maybe save the world from another invasion? Along the way, you pick up rescuers, keep them alive, and drop them off. You also fight off mysterious blackened slimy creatures that were once human beings; that, too.

So what is the good in the game?

What story there is seems fascinating. It has a unique premise. One of the best levels is a mansion, which seems empty at first. You see a few hints of the story in this level. Then, once when you go underground, the real story of this house and its owner, begins. The music is beautiful; it adds the necessary ambiance that makes you feel as though this tragic world is at the end of its days.

The scenery in the train sections are great. It is pixelated art, but when you see it in terms of story for locations or events, it really leaves a impact. The mood and how it changes is done very well.

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So what is so bad about it?

As I’ve said before: THE STORY. To me, any game, regardless of graphics, can be great as long as it has a compelling story to tell. So, lets break this down.

In each level, you get scraps of paper and messages about the people in that level. That is nice, but it rarely contributes to the overall story. You do get some story-driven dialogue from the passengers on the train. This story-driven dialogue would be great to hear… but you can’t because you have to rush to feed the passengers and give them first-aid kits to prevent them from dying. Also, you have to rush to keep and maintain this train from hurting the passengers. You can not listen to all of the dialogue, which is frustrating.

Also, when you can speak to people, you don’t say anything. Instead, the game just displays, “….” and they respond to it. But not like Groot and Rocket Raccoon in Guardians of the Galaxy, where you do get what they are saying despite them not saying anything.

There is honestly a part to the climax of the game where you have to talk to people about changing plans in order to save everyone. The exchange is bascially:

“Hey, glad you made it!”

“…”

“Really? Well, go to this place.”

“…”

“I agree. I hope this plan works.”

What plan? What was wrong with the original plan? What made you want to come up with this new plan? How can we execute this plan? EXPLAIN, GAME!

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The ending is another huge flaw (spoilers at the end). It feels rushed and, at parts, abandoned. Even after completing the game, I have watched others play and still have the same reaction. I have a lot of questions that do not get answered.

“Its the journey, not the destination,” you might say. NO! FALSE! When you spend hours getting involved in a game or in a series like LOST, you’re dedicated. The story has you. There are mysteries that you want resolved. You get to the ending and it is such a let down that it ruins the journey and you feel like you just wasted so much of your life. That is this game.

One final flaw: the money/craft system. Throughout the game, you raid bodies, lockers and bathrooms for loot and money. The loot allows you to craft ammo and first aid kits on the train, which you have to do when everyone is talking about the story. Also, if you keep the passengers alive, you get some cash or ammo as rewards. After every act, you get to a city where you can you buy food, meds, and ammo. At one point though, you go to a city and you can no longer buy anything. Ok? But afterwords you still need meds, and you still go to loot for money and crafts, which is pointless because you can not use them again, and there is not a New Game+ to use them on. It’s pointless.

Overall, I give The Final Station a 3/5 trains. It has so much potential for a good ride, but it derails and crashes.

Ending Spoilers:

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