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10 Things That Happened at Too Many Games 2017

Vanri and Crymson went to TooManyGames 2017! Here are some of what they experienced:

10) Vanri went to her first convention! She loved it, we got her a shirt.

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9) So many amazing cosplays!

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8) After forever, we finally ACTUALLY interviewed +2 Comedy… those nerds!

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7) ALL THE GAMES! So many amazing indie games to see and love.

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6) I played a game I’ve been waiting a year to play and didn’t suck.

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5) Got my hands on a board game I’ve been waiting a year for! For FREE!

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4) Cosplay Pro Wrestling!

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3) The most amazing Pyramid Head Cosplay, I’ve ever seen.

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2) Keith Apicary made me nearly pee myself.

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1) MrCreepyPasta was amazing to interview and we want to talk to him for hours.

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Influential Female Characters: Keyleth

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Most of my readers and our fans know that when I started gaming again, my Dungeon Master suggested I watch some Critical Role to help me. I have a habit of getting stuck in my own head and being too worried about rules to just play and have fun. The show did help and also give me the idea to try what has become my favorite class in D&D because of  the Druid, Keyleth. I felt for Keyleth because her backstory. I was also really interested in her powers. I started playing Druids and that has become the class which I feel most comfortable, but I would never have chosen that class so quickly if not for watching Keyleth.

Keyleth is a Druid of the Air Ashari. Without giving away too much for those readers who are catching up on Critical Role, here is a little bit of her backstory. Keyleth has always been a talented druid, even when she was a child. Her father was the Arch Druid of her people and her mother left at an early age. Keyleth’s  father sees her potential and chooses her to be his successor. As it is then explained in the old intro, “ Just like that, her jovial childhood was stripped and replaced with endless spell memorization, teachings from ancient traditions, and exceedingly high expectations.” Here, I thought my school days were rough. 

 

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We never really hear about Keyleth having childhood friends. Nor, as it would seem,  has she had a lot of socialization till she is sent away from her tribe. When her father thinks she is ready, Keyleth is sent on a journey to the other Ashari tribes to “establish respect” with their leaders where she becomes a member of Vox Machina, what the group is known as, along the way. Because of this upbringing Keyleth is awkward and, at times, socially inept. She is also reckless in times of stress.

Keyleth is played by Marisha Ray who is not only a gamer, but also an actress and writer. Marisha often comes under fire for her style of gameplay. There are many reasons for why viewers don’t enjoy how she plays. Some of which are because of how their Dungeon Master allows his players to experiment and, some say, he is not enough of a rule enforcer. Marisha also really commits to playing Keyleth, flaws and all. She doesn’t polish her just because she isn’t the most popular character. I know that some of her particularly cringe-worthy moments make it difficult for me to watch her as well.

That being said, I give Marisha a lot of credit. She took a character who comes from a strict and sheltered religious background to thrust her into the world which does not follow the rules. Keyleth has gone through a lot of growing and evolving throughtout the game thus far. She has put aside many of the religious beliefs that she grew up with and has had to learn how to interact with people who have not. Keyleth continues to find her own strength and control over her powers. This has been particularly hard for her since they scare her at times. She also has come to terms with guilt that she continues to bury throughout the game.

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In short, Keyleth is an evolving and flawed character. She is very real because of her flaws. She is kind. She feels things very deeply, including remorse when she makes a mistake. Keyleth is struggling to be worthy of the responsibilities thrust upon her by others. She is finding herself, making herself better and helping those around her.

Keyleth helped me to understand that it is okay for me to play characters who unflinchingly believe in good. That I can play a character who isn’t a perfect hero from jump. Marisha has taught me that it is okay to make a mistake in game and learn from it. Keyleth inspires me to be creative with my characters. To allow an awkward moment to happen if it is what I think my character would do at the time.

She is a great example of being present in the moment of gameplay. Of going with your gut as a player. Of taking a risk because it might lead to something awesome. Keyleth is all of us just trying to figure the world out. She is us trying to figure ourselves out. Keyleth is all of us, just with awesome powers and a really cool headpiece.

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Check out episodes of Critical Role here.  

You can listen to a pretty rad soundtrack that Marisha put together for Keyleth here.

Always keep sparkling!

Games to Get Excited About: January 2018

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I had to take a short hiatus, which meant less game-type excitement over the last half of the year.  Now I’m moved, settled, and looking forward to bringing you all sorts of great stuff in the new year.  Here we go!

January is always a little slow for game releases.  The holidays are booming with new things as studios and publishers try to catch those gift-giving sales and last minute shoppers.  That doesn’t mean we are without anything to look forward to as we ring in the New Year.  In particular we have several releases for consoles, most of which are based on anime titles, as well as current Japanese games getting released in the states.

The one that’s looking the most interesting to me is Lost Sphear.  It’s being called the spiritual successor to I Am Setsuna, also from the developer Tokyo RPG Factory.  It is being published by Square Enix and has been available in Japan since October.  It will release for us in North America on PC, Nintendo Switch, and PS4.  Despite good reviews and praise for its similarity to Chrono Trigger, the Japanese release of Lost Sphear didn’t sell as well as the previous title.

Why We Should be Excited

Square Enix created Tokyo RPG Factory for the sole purpose of creating JRPGs with a 90’s feel.  Some of you may be too young to remember the 90’s, but that era gave us some of the best and most influential RPGs.  Many set the stage for the games we have today –  the primary reason I showcase them on my own YouTube channel every Monday night.  It may be a good reason to pull Lost Sphear and its predecessor into my Saturday show to explore a new game built in a classic style.

The game’s story follows a familiar theme for a JRPG.  Young Kanata and his friends must discover the cause of something plaguing their home and eventually save the world.  Looking through the screenshots it appears to be built like a classic top-down game with turn based combat mechanics.  The graphics are more modern while keeping the feel of games like those early in the Final Fantasy series.

Notable Releases for January

Death Mark – Coming to the Switch and PS4 on the 19th, Death Mark is a horror adventure game previously released on the Vita.  The game centers around a group of people who have received a strange mark, driving them toward a mysterious mansion to find answers.

Dragon Ball FighterZ – A fighting game that borrows from other popular titles like Marvel vs. Capcom, this game comes to PC, PS4 and XBOX on the 26th of January.  It will be a tag team style game where players select three characters and can use one in an assist move against their opponent.

Monster Hunter: World – This open world action RPG is coming to XBOX, PC and PS4 on the 26th.  Much like the other games in the franchise, the game centers on capturing creatures to be studied.  Players will have single player as well as multiplayer available as well as many of the features, weapons and skills found in previous Monster Hunter titles.

As I said, light on the releases but it’s early in the year and close to the holidays.  I’m sure we have more exciting games coming as the year marches on.

PC Gaming Peripherals to Optimize your Experience

When we talk about optimising your PC gaming experience, the first thing people talk about is usually upgrading your graphics card or processor. However, there is much more to your gaming experience than just graphics quality and frame rate.

Quality Headphones
Sound is a huge part of modern gaming. If you’re playing your PC’s sound from a pair of tiny speakers, you’re missing out on a huge part of the gaming experience.

Whether you’re listening for footsteps nearby in a first-person shooter or you’re watching and listening to a cinematic in your favorite Role-Playing Game, the quality of your games’ sound can change your experience.

A good set of gaming headphones can improve your gaming experience by allowing you to feel a part of the gaming experience, and let you feel all the small nuances of sound that the developers put into the game.

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Gaming Chair
When you play PC games, you’re generally sitting in one place for hours at a time. It’s difficult to feel a part of your gaming experience when you can’t get comfortable in your chair.

A quality, ergonomic gaming chair lets you sit and play for hours on end without getting
uncomfortable or developing aches and pains. Each person has different needs for a gaming chair, and it’s important to find the right chair for you.

Whether you need a strong lumbar pad, a comfortable headrest, and armrests, or additional side supports, the right chair will let you play comfortably for hours.

Gaming Keyboard and Mouse
If you’re looking for a keyboard and mouse for gaming, you could always just buy a $20 office keyboard and mouse combination and call it a day. However, just as your favorite music sounds better through a quality speaker, your gaming experience will benefit dramatically from a high-quality gaming keyboard and mouse.

Before you pick a keyboard and mouse, you need to think about what your needs are. Some people need all the extra buttons to assign to different actions on their game, while others are comfortable with a plain QWERTY style keyboard and a three button mouse with a scroll wheel.

Think about your gaming experience and your needs, then be sure to try different styles. You will be able to find a keyboard and mouse that addresses your needs and feels comfortable.

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Pick the Right Monitor
Your monitor displays the visual aspect of your games. Since graphics and frame rate has a large effect on your ability to feel a part of the game, you want to pick a monitor that displays your games in the best way possible.

Full High-Definition, or 1,920 by 1,080 pixels, is the minimum requirement for most modern games. However, a larger monitor combined with newer games can allow you to reach resolutions as large as 2,560 by 1,440. Remember, the higher the pixel count, the clearer your picture. So if your gaming area has enough space, a larger monitor is usually better. Running games at full 4k is a stretch for most hardware at the moment, but investing in a 4k monitor could be a good future-proofing move.

Response and refresh rate are important too. The refresh rate is how often the screen refreshes the display and response time is how quickly a pixel can change from white to black and back again. Faster response time and refresh rate lead to better image quality and smoother animations. Since LCD monitors don’t suffer from screen flicker, usually the refresh rate is more important.Your gaming experience should be comfortable, easy to use, and help to make you feel a part of the

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Your gaming experience should be comfortable, easy to use, and help to make you feel a part of the gaming experience. Making these simple upgrades in your PC peripherals will give you an entirely new gaming experience.

Written By: Craig Johnson

OPSEAT is a leading brand of PC gaming chairs.

Can Beleaguered Wizard World Continue into 2018?

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Financial woes have plagued pop culture convention host company Wizard World for the last few years and 2017 is no exception. Wizard World’s quarterly report (released 11/14/17) shows that the comic convention runner is still in financial trouble, down about $1 million for the same quarter last year and almost $4.5 million for the year. In response the company stated “We have evaluated the significance of these conditions in relation to our ability to meet our obligations and have concluded that, due to these conditions, there is substantial doubt about the Company’s ability to continue as a going concern through November 2018.” A 2.5 million dollar investment by Wizard World chairman Paul Kessler (through his financial firm, Bristol) was used up in the first three quarters of this year and they reported a loss of 1.5 million for the first quarter of 2017. Overall first quarter 2017 revenue was $74,199 compared to $348,182 in the first quarter of 2016.

In addition to financial losses, the number of Wizard World conventions dropped from twenty six in 2016 to sixteen in 2017. While rumors originally circulated that they would have as many as 40 in 2018, their late September announcement shows only seventeen. Of those, five are shows that had originally been scheduled for this fall but were postponed. The official statement indicated that these changes came about so that they would have more time to plan those shows. “In moving five of our more recently announced shows to 2018, we are better equipped to put on the kind of successful pop culture celebration that our fans have come to expect.” That being said, none of the rescheduled shows actually has calendar date.

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Wizard World’s efforts to relaunch Wizard magazine digitally this year tanked as well. After much fanfare in July regarding its new format, Wizard Digital has disappeared from the WW website and former Associate Editor Luke Y. Thompson posted to twitter “Okay, followers. Seems I’m looking for work again. I’d love any pointers. Thanks.”

Additionally the accompanying Facebook daily video series Wizpop has only managed to pick up 1.2K followers in the last 6 months. Wizard had a circulation of over 100,000 at its height in 90s.

And the company has been suffering through legal woes this year as well. Former COO Randall Malinoff left the company in July and is now “engaged in a dispute” with Wizard World over his departure. Wizard World told investors that they were “ in communication with a representative of Mr. Malinoff, which communications may, or may not, result in a conclusion of this matter.” A contract dispute was filed in the Los Angeles court system on 9/1/17. This comes seven months after Wizard World sued their former Chief Marketing Officer Stephen Shamus (brother of company founder Gareb Shamus) for allegedly using his position to obtain more than $1 million dollars worth of signed memorabilia and collectibles which he then sold for his own profit. Stephen Shamus counter-claimed that Wizard World manufactured the claim  and owed him over a million dollars. That matter has since been settled but not before some pretty outrageous stories emerged alleging Wizard executives were trying to loot the company.

How much longer can Wizard World carry on despite these legal, financial, and administration troubles? Well, I wouldn’t mark any of their dates in sharpie on your 2018 calendar.

A New Generation of Women in Gaming and Film

Wonder Woman’s success at the box office is a sign that the portrayal of women in the media is improving. This film showed the world that female superhero films can be on par with any other blockbuster within the genre. And it’s not just in terms of revenue, but also on audience impact. Like Soliyra shared in a previous RWOG post, she was floored when she realized Diana is the same as her gamer persona – a long-time “tank” player who would rush into battle and absorb all the damage. It’s a far cry from a decade ago when women were stereotyped as either damsel in distress or nurturing lovers.

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Usually, superhero movie releases are accompanied by big-budget video games featuring the same hero. Unfortunately, the gaming community is still waiting for a Wonder Woman-centered video game but fans can at least enjoy playing Diana Prince in other big titles like Injustice 2. There are also projects from non-AAA game developers who have been inspired by the character. For instance, the global player base of Slingo has access to a mobile-friendly Wonder Woman slot game that has borrowed elements from Lynda Carter’s version the character. All of this goes to show how the Amazon princess remains relevant even decades after her first appearance in comic books and TV.

But Patty Jenkins and the new Wonder Woman, Gal Gadot, are just two of the women who are making waves on the big screen today. Charlize Theron, for instance, showed that she still has what it takes to be an action star in the spy thriller Atomic Blonde. She played a top-level MI6 operative on the hunt for double-agents in this flick, so there were heavily stylized and well-choreographed fight scenes.

Theron has long been an advocate of women’s rights, and she’s vocal in her support for women in the industry. She’s actually friends with Jenkins due to their collaboration in Monster and the latter expressed on ComicBook how much she looks forward to working with Theron again.

On the other hand, Warner Bros.’ trailer for the upcoming Tomb Raider film shows Alicia Vikander portraying a different Lara Croft, in the sense that the character is not yet the badass explorer like Angelina Jolie’s version. It’s necessary so as to stay true to the ‘origin story’ angle. But still, Vikander’s Lara is fierce and willing to go beyond her limits.


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The video game industry meanwhile, has already gone far in portraying strong female characters. We have Samus Aran (Metroid), and Max Caulfield (Life is Strange), to name a few. But like Wonder Woman, new female leads are generating a lot of buzz this year.

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Guerrilla Games’ Horizon: Zero Dawn piqued many players’ interests back in 2015 when its first trailer featured the female protagonist, Aloy, battling a gigantic machine with a bow. CBR noted how the character played a big role in becoming a system seller. Since Horizon: Zero Dawn is a PlayStation 4 exclusive, it became a selling point for Sony. The decision to promote a female-led original game clearly worked because the game already sold 2.6 million units just two weeks following its release earlier this year. Some gamers even went as far as to buy the console just to play the action RPG title.

Blizzard’s popular online multiplayer game Overwatch also surprised fans when it announced that one of its characters, namely Tracer, is a lesbian. Tracer is a fan favorite, so it was a huge statement for Blizzard to present her as having an unorthodox sexuality. The move drew ire from some players, but the majority praised the studio’s initiative to diversify the world of gaming.

All things considered, onscreen female characters are now becoming more layered and varied. While there are still a lot of improvements to be made regarding our portrayal, it’s safe to say that the world openly welcomes this new generation of women in gaming and film.

About the Author: Alexa Henderson is a freelance writer and avid fan of RPGs. Her favorite game of all time is Squaresoft’s Chrono Cross.

Influential Females Character: Alice Liddell

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Alice Liddell is the protagonist of American McGee’s Alice, a game that takes place years after Alice’s adventures in Wonderland. While Alice has been away, Wonderland has become corrupted, or maybe Alice has. Now, she has to return and fight to make things right again. That way, she can save Wonderland and herself.

American McGee’s Alice was created by American McGee and released in 2000. The game is inspired by and takes place in the world of Lewis Carroll’s works, Alice in Wonderland and Through the Looking Glass. Thankfully this world lends itself well to the gaming genre.

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Alice has lost everything since her return from Wonderland. Her family and home are gone due to a fire. She even seems to have lost her sanity. At the start of the game, she is being treated in a mental institution called Rutledge Asylum. Alice’s guilt has put her into a catatonic state. The only thing she has from her childhood is a stuffed white rabbit.

Alice is then sucked back into Wonderland by the White Rabbit.  Apparently, Wonderland has been turned into a twisted and macabre version of what it once was under the rule of the Red Queen. With the help of the Cheshire Cat, Alice must bring Wonderland, and possibly her mind, back to rights. She completes tasks and fights her way to her enemy. Only then can Wonderland be restored and, hopefully, Alice’s sanity.

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Alice has always had a soft spot in my heart. I love the idea of taking a such a well known character and being able to say, “well, what if?” What if Wonderland is real? What if Alice is insane? What if the two are tied together? Then, making a world from there that is full of danger.

The fact that Alice is allowed to question her sanity makes her a very important character. So many people deal with different mental illnesses every day. We fight our way through each hour. Alice also has to fight to be sane. That struggle has not always been a focus in story lines.

Alice is a strong character who is allowed to struggle.

The game is also well constructed with an interesting take on Wonderland.

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Always keep sparkling!