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Guest Post: The Holy Grail of Retro Video Games

List of the Most Expensive Retro Games

One of the biggest reasons why so many people like playing retro games is the price. They are more than just affordable and they come in a wide range of choices. But there is a different side of the same story. There are retro games which are more than just expensive and which ones can cost a real fortune. Furthermore, they are extremely difficult to find.

Air Raid $33,000

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This game is the most expensive retro game in the world. It was developed and released for Atari 2600 and the gameplay is based on an alien invasion. You will have to defend the city from the aliens. There are only 12 copies of the game ever released and one cartridge will cost you $3.000. However, a plastic copy of the game will cost you $33.000. The game was released by Men A Vision, and this was the only game they have released. This also adds the value.

Nintendo World Championships 1990 $25,000

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The Nintendo World Championships 1990 is rare. As a matter of fact, there are only 25 copies of the game. It features specially adapted versions of the Mario, Rad Racer and etc. which were developed to look like championship-based games in the United States. The imaginable tournament was believed to be played in 29 cities in the United States. The price for this game starts at $20.000.

Tetris – Sega Genesis/Megadrive $25,000

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Tetris – Sega Genesis/Megadrive is the game to look for if you want to own something special. There are only 5-6 copies of the game in question, due to an interesting reason. The game was developed by Sega, but back then Nintendo owned the license for Tetris, so this game never reached the market. It is known that only 5-6 copies are present in the world and their price starts at $16.000. Tetris – Sega Genesis/Megadrive original port, for example, was sold for $1 million.

The Flintstones: Surprise at Dinosaur Peak – NES $13,000

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The game was released during the NES period. But, it was released for rental only, meaning that it was impossible to purchase the game as an average gamer. As such, these games are rare and hard to find. A well-preserved copy will cost you around $1300. Keep in mind that the price refers to the sequel we have mentioned only.

Red Sea Crossing $13,000

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This is one of rare religious games. It was developed for Atari 2600 and there are only 500 copies. The game is rare due to the fact it was sold as a part of religious books and content. The goal back then was to change the idea of gaming and make it more appealing for all people. It should also get the approval of the adults. In the game, you will be placed in the shoes of Moses and you must cross the Red Sea.

DuckTales 2 $600

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This is a sequel of a popular game back from the 80s. Most people will know that the sequel follows the same story as the original game, but there are a few differences. It was released at the end of the NES period and there are no a lot of people knowing about the existence. As such, this game is extremely rare and almost impossible to find. The price starts at $150 and will reach $600.

If You Own One You Are Lucky

As you were able to see, these games are truly special. They are extremely rare and they can cost more than a house. Still, believe all retro games are obsolete and useless? If you have one, you will think otherwise.

The good thing is that there are websites you can download them in form of ROM’s and use emulator to emulate the game. This will basically cost you zero and you will be able to have the same playing experience as actually owning the game.

 

 

Emily Lopes is a computer geek and daily gamer currently playing League of Legends. In her free time, she enjoys blogging and plans to have a copy-writing career.

Review: Portal & Portal 2

Recently, I was asked to stream the Portal games. Of course, they were games I was interested in, but never had the pleasure of playing. Ok, that’s a lie. I was terrified that I would rage harder than I ever have at a game. I have always loved puzzles but there is a level of frustration that comes with them that can send me through the roof and fast.

However, I almost never say no to streaming requests and I almost never say no to Vanri’s streaming requests. Also, I had the honor of interviewing Ellen McClain so I should play her game. Right?

Portal

You awake in a cell with a robot talking to you. Not the oddest start to a video game thatm_img_27895 I’ve played but I’m down, let’s do this. Your character, Chell, is tasked by GLaDOS, to go through a series of tests. At the end of these tests you will be given cake. The tests start out simple enough. Go here, do this, place that here, make it to the exit. Wonderful. Then you receive the portal gun. You shoot it at one location, shoot it at another and create a portal. It’s hard to explain but what you are doing is creating a direct connection between two points, no matter the distance between them.

The whole point is to complete the tests set before you by GLaDOS. It will require finding ways to open the exit, usually by placing a companion cube on a button that will open the door. Usually. You will have to do so by creating portals, unlocking, opening, redirecting and a LOT of jumping. No two puzzles are the same. The rooms are vastly different but with a sense that you’ve been here before, since they all look the same. Each puzzle growing harder, more death rays to avoid, disgusting water not to drop into and making yourself a little motion sick once you figure out how to gain momentum.

These tests continue as GLaDOS taunts you, belittles you and throws everything except the kitchen sink at you (not for lack of trying). I, surprisingly, moved through the game with relative ease. Getting stuck once or twice, frustrated once or twice. Nothing too terrible. You do face some enemies, turrets, and obstacles that will kill you. I did have to restart a few levels a few times.

o2hhbvqI found the game oddly relaxing, fun and challenging. I looked forward to streaming it and not giving up. I came out with a sense of accomplishment and a renewed respect for actors everywhere. Ellen is a WONDERFUL person and GLaDOS was a TERRIBLE, if not hilarious, robot. Only amazing actors will make you love them and hate their characters.

All in all, it is a wonderful game with a great story line and interesting puzzles that will make you think. The twists and secrets throughout the game keep you guessing.

(Pro tip: Listen to the ending credits song.)

This is a MUST PLAY Game!

Portal 2

This time you awake in a cozy looking hotel room. A smaller robot rushes in and disasterportal-21 immediately strikes. I was tickled to hear the voice of Steven Merchant (and JK Simmons much later in the game) as the environment was literally coming down around me.

This sequel is a much bigger game with a much bigger story line. You go through so many twists and turns that it’s hard to keep up. Your gun doesn’t change but you get new things to play with, like paint! I’m also terrified of falling and, my Goddess, did this game love showing me that I could fall to my death OFTEN.

Now… let’s talk about frustration. Every ounce of it that I thought I would feel with the first game, I felt it tenfold in Portal 2. I got frustrated often, found myself having to look up several answers online and even scared people in my chat. Oh yeah, that happened. They ran.

The game is harder by far, longer for sure, and left me with more questions.

It is also ripe with hilarity, insults and opportunities to curse. So many opportunities.

There is a LOT to this game that is hard to talk about without giving away major plot points. It is wonderful in that it isn’t what you expected or thought it would be. The story takes turns and actually plays with your emotions a bit. You leave the game unsure of what just happened and wondering, what’s next? I doubt that question will ever be answered but how my brain plays with the possibilities.

This is a SHOULD PLAY game if you don’t get frustrated easily or don’t mind scaring your neighbors.

TooManyGames 2018: An Overview

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This year, we had the pleasure of attending TooManyGames again!

I am excited for this convention every year for one big reason…. Indie Games Showcase!

Unfortunately, we had zero time to prepare for this event. We didn’t talk to guests this year, but we were very excited to see Charles Martinet, the Voice of Mario, and Kenny James, the voice of Bowser. Again, we weren’t able to talk with them, which was disappointing, but it was fun to see new guests with such an amazing background. I had several friends who were thrilled to get the chance to meet them.

However, I was sad to see that Keith Apicary wasn’t there. He had became a weird and hilarious part of my TooManyGames experiences.

The gaming hall was a bit smaller this year, making room for more competitive gaming. The food was in a different section all together, making for much more seating and faster food lines. It also created a much calmer area, if you were overwhelmed by the noise.

The vendors room was full and I was happy to see new vendors this year. My little horror heart was hovering around Death Couture and chatting with Megg Morbid about custom orders.

But let’s talk about the best part: the games! There were video games, card games, board games. So many to play, never enough time. Let’s go over a few favorites.

Wither Studios is working on Immure. This is a game we played a little last year and more of this year. Their game looks amazing and has come far in the past year. We are excited to play the final product. Here is a little bit about Immure…

Immure is a 2.5D psychological horror video game currently in development. Throughout this dark, twisted story, the protagonist Will Wicker traverses through a mysterious mansion that contains many strange realities to uncover the horrible truths behind each locked door. Will is desperate to escape this house of hells and discover the secrets of his past. Will soon realizes he has the ability to wield the Shining Trapezohedron, a supernatural crystal with strange powers. How far into the depths of hell must Will venture before finding solace? …

ParaLily is another amazing horror game. This is our first year seeing it and love how absolutely passionate Nate and Jeff are about their game. We watched two women striving to play as far as they could and the pure anger and devotion with each time they died and refused to quit… well, it was a thing of beauty to watch.

ParaLily is one little girl’s adventure to retrieve her dear stuffed dinosaur Patches, who in the middle of the night sprung to life and took off through a mysterious door. This strange journey will take Lily through a set of dangerous and terrifying parallel universes, as she attempts to retrieve her little stuffed runaway. Lily can shift between the parallel universes at will; which will help her avoid danger, and solve puzzles while traversing the paranormal universes.

Super 80’s World is a mobile game that is all about the 80’s, mullet included. It’s a bright neon world all about saving this decade, from big hair to cassette tapes, it was a trip down memory lane for me and I’m interested to see this finished product.

Dr. Noid Wormser hates the ’80s and has vowed to erase the decade. Armed with his power glove of doom, he’s finally able to realize his evil plan.

Only one man can stop him. That man is Dan Camaro.

In this mobile platform-runner, you collect old-school memorabilia to save the decade. Every year is a new world to explore, from coin operated arcades to the neon streets of South Beach, you’re sure to get your ’80s fix.

So pop your collar, fluff your mullet and lace your kicks… It’s time for Super 80s World.

I run into people I know often, especially at cons. I didn’t expect to run into someone I knew working on a game I knew NOTHING ABOUT! Red Essence Games is working on Mask of Semblance. Nik Hagialas is the lead artist and writer which explains why I love the artwork. I loved listening to the game concept and can’t wait to get my hands on the full release!

Red Essence Games is currently working on its flagship title, Mask of Semblance! A boy wakes up in a mysterious place to find a sentient Mask artifact. With the mask as your companion you will travel through a mysterious world encountering themes of the self and the mind, nature vs. technology, and the cyclical nature of life.

One Day West Games was also there showing off their successful Monster Highway, which we’ve talked about before. I was excited to see them still going strong with their unique board game and working on something new that I can’t wait to play!

After a nuclear power plant melts down, a tiny alligator transforms into a gigantic beast – and it’s a little cranky!

Build roads, move your car and be the first to get back to your HOME BASE!

Hyper Galaxy Studios I had the pleasure of seeing my first TMG. Back this year they showed off a more polished game, still hard but amazingly well done. This side scrolling sci-fi game will surprise you!

Horizon’s End is going for those nostalgia feels with The Great Gaias. An epic RPG is in the make and we are looking forward to what tales this title has to tell.

I had to pleasure of purchasing Risky Arcade. I haven’t played it yet and will be giving a review once I do. I have no doubt this board game will do amazing things. Not only is it an interesting concept but Dominique is driven and passionate about her game. Can’t wait to open it up.

There were so many games, you may say too many games… and I know I missed some amazing ones here and I am sorry. I hope to be giving you details on each game as they come to Kickstarter or full release.

Thank you to all of the Indie Developers. Keep making amazing games for us to play!

Indie Spotlight: Island

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Island is survival roleplay game made in retro graphics. You don’t just deal with hunger and thirst, but also with more realistic factors like fear, cold, and condition of your feet. You start the game without any skills at surviving and must learn along with what you see the most fit along the way: Train to become better at fishing when near a beach, learn to identify fruits when in a jungle. The game is meant to push the player under constant pressure until being able to escape the Island.

Island was inspired in its first iteration from classics like Robinson Crusoe and Mysterious Island. This was at first a tabletop roleplay game for one afternoon scenarios. The game was so addictive, and I realized that it was adaptable to video game form.

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The release date for Island in September 2019. It has funded on Kickstarter a few days ago. We will develop it for PC, Switch, 3DS, and possibly PS4 if the stretch goal is met. Before and during the Kickstarter, the public response has been amazing. We received many support & feedback messages. Many are eager to test it, quite a lot of people offered their help for the beta testing phase. It will also be possible to test the during some game festivals.

You’re Not Alone: My Tribe

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I’m sitting here listening to Danny Don’t You Know by Ninja Sex Party for the millionth time. If you haven’t heard the song, you should give it a listen. There are a few lines that always hit close to home for me but it reminded me that I was supposed to write something for Vanri. (Sorry, Vanri!)

When I was a kid, I had zero friends most of the time. There were a few people that I’d hang around but, no matter what I did, or tried, I never fit in. I never fit in to the point of relentless bullying, severe depression, suicidal thoughts, and attempts. I had a plate overflowing with shit. It was so full, so awful, so heavy that I couldn’t see the other side of it. I just imagined that this was going to be the rest of my life and who the hell wanted that.

I was into D&D, Magic: The Gathering and video games as I became a teenager, but at the time those got you bullied more. I made some friends, but nothing really changed for me. I still dreaded life nearly all the time.

Let’s fast forward because this went on into my 30s. I met Vel, we got married, and I started to figure out what I was and what I wanted to do with that. Five years ago, I kinda got mad. I liked games and I happen to be female, but I couldn’t find myself being represented anywhere. So I, metaphorically, kicked down my first door and said, “Alright, bitches, who wants to form Real Women of Gaming.”

I didn’t see us past a Facebook page, but something amazing happened. Here were people that (most knew me, some didn’t) were listening, supporting some ideas I had, investing themselves in this thing I started. This amazing group of people that were uplifting. This is My Tribe.

All of the things I was bullied for when I was young were now helping me kick down doors and expand this amazing thing. Being loud, excitable, talking about literally anything to anyone. Overweight, mental health, video games, nerd stuff. Everything that I really am helps me and these amazing people helped me find that and show the world that I’m an amazing person.

I get to spend nights laughing while playing Creativerse, Stardew Valley, Gears of War. I plan parties around board games and amazing new foods that my friends bring over. I make new friends that I’m excited to find because we both love specific games. These are things I look forward to. This is my crazy awesome wonderful life.

Now I will side note, that doesn’t mean that I don’t suffer from depression, anxiety and a host of other issues. Those are chemical imbalances in my brain that I am in therapy for, and I take daily medication. The support of my friends, of our fans, helped me get into therapy, helped me ask for medication. They helped me seek the appropriate help I needed to work on a healthier me. Life is no longer unbearable, it’s amazing and I am blessed.

The You’re Not Alone Anti-Bullying Fundraiser was on July 21st and we raised $1,075 for PACER’s Bullying Prevention Center.

Indie Spotlight: Forgotten Anne

Tell us about your game: Valdemar Schultz Andreasen (Lead Game Designer):

Forgotton Anne is an untraditional 2D platforming adventure, with a heavy focus on the narrative and an interest in telling a very human story. We’ve done what we can to make it feel as if you’re playing inside an anime-movie, with a cinematography that swoops and zooms around.

The story centers around Anne, one of two human beings trapped in the world of lost and forgotten things – the Forgotten Lands. The inhabitants are socks, scarfs and other objects that people forget, animated into life as citizens of this world.

Anne and her Master Bonku are trying to get back to the human world, but as the story begins, an explosion occurs – somebody is trying to destroy their plans of returning home.

Since Anne has the role of Enforcer of these lands, she is sent out to locate and find the cause of the rebellion.

You play the game as you would a platformer: Anne can walk, run, jump – and then she has two tools in her belt: Her wings give her a boosted jump. Her Arca-glove on her hand can draw and transfer energy – called Anima – between cylinders and power up machines. It can even draw the Anima out of Forgotlings.

Through the story told, Anne interacts with a lot of Forgotlings, not just drawing life, in fact, mostly speaking to them. Anne encounters a lot of different situations that ask something of her situation as the Enforcer, but also moral situations for the player to contemplate.

The decisions Anne and the player makes impact aspects of the story, and it is not always clear what action leads to what reaction or consequence, which might just make it worthwhile to go through the game for a second run.

Situations of identity, loyalty and choice weave in and out of a beautifully aesthetic and engaging experience, that has a constant drive forward with new areas and situations.

The human story emerges as the story becomes an investigation of Anne – not just of her past, but also of who she is as a human being. We have done what we can to avoid turning her into a caricature or a superhero, rather trying for a naturalistic description of a complicated person full of contradictions and emotions, like any of us. While Anne is athletic and cool, she is also sometimes slightly clumsy. Our lead animator, Debbie Ekberg, was really great in portraying Anne’s movements with 2D animation. The game contains more than 5000 individual drawings, frames, of Anne. She would add these subtle touches of animation that showed Anne from a more vulnerable and naturalistic side that really rounded off her character.

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What was your inspiration to create the game

Alfred Nguyen (Creative Director): It came about after a soul-searching period after I quit my job as a creative lead at a mobile games company. I was reaching a point in my life where I wanted to make use of all the skills I had accumulated throughout the years as an animation film director and artist to express something meaningful. I think there is a space for fun addictive mobile games in our lives, but it did not allow me to go deep with crafting imaginary worlds of wonder and tell stories that affected people in a meaningful way. The same way certain games, books and movies had a lingering effect on me growing up. So the first thing I did was to reflect on themes I kept returning to as an artist and topics that kept being there on the back of my mind throughout my life. My parents were refugees from the Vietnam war and I grew up in Denmark, and so had two very different cultures vying for my identity growing up. So the search for an identity, the feeling of being lost, ‘forgotten’ I could see was a recurring theme in my life. Making a game can be a sisyphean task and so I knew it had to have a personal core that guided the project through tough times, and so this world of the forgotten began to form in my mind. From there it’s just been an incredible journey, starting a company, assembling my great and loving team who is responsible for making Forgotton Anne into what it is, and bet that years of work will feel worth it, as long as we focused on a meaningful creative process instead of calculating what will be ‘hot’ in the future to play or current trends.

Forgotten Anne is availble on Steam, Xbox and PS4 May 15th

 

Zenkaikon 2018: Empathy

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I had the absolute pleasure of attending Zenkaikon 2018 this year. I will gush about all the fun that was had for hours. However, I want to talk about a very specific moment.

As press, I go there to work. I love going to conventions, but I love them more when I’m working them. I love watching other people have fun, asking guests questions and talking to people. It fills me with absolute delight.

So, as I prepared to interview one of the many amazing guests at Zenkaikon, the unthinkable happened. I was bumped into and our camcorder went flying from my hand. Even the guest attempted to dive for it as it hit the carpet and broke. The flood of emotions that filled me in those seconds is hard to describe. I picked it up and my heart sank, there was nothing I could do, it was broken and the whole weekend of interviews was flying out of my hands.

A couple of things happened all at once. As I breathed through the desire to cry and seeming apathy of the person who bumped me, I heard a couple of voices.

__yhqNo5_400x400Mae & Kyle of Fandom Spotlight jumped up and offered to record it using their camera.

I could have cried. I used their mic (a mic I was NOT used to using, so here is hoping all went well) because it had their name on it and I wanted everyone to know who these amazing people are. They even offered to sync it up and send it to me.

We couldn’t ask to make better friends at a convention. I honestly didn’t expect so much help, but they offered more, even taking the time to give us tips on things we can do differently, things we can do better as beginners. Kyle said that something similar happened to him at another convention: he dropped his camera and it broke. Another press stepped up and helped him out. A little bit of pay-it-forward but mostly, “Hey I’ve been there and it sucks.”

I’m sure you are wondering about the camcorder. Anthony, a member of the Zenkaikon staff in the press department asked to look at the camcorder while we were interviewing. I had already asked if they wouldn’t mind being amazing and allowing us to use their equipment for the rest of the day since we were in all the same interviews; however, during my interview Anthony was able to fix the camcorder. In about 10 minutes, he put everything back together.

We did lose some footage and we are attributing it to the camcorder dropping but Kyle, Mae and Anthony are our superheroes, MVPs, angels for the day. Not only did they save my sanity and our interviews but they also rolled out with that empathy, that desire to help so quickly. I was stunned. I was stunned and my heart was full.

Thank you friends for being so amazing and helping us in our time of need.