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Why did I cry During the Action Scenes in Wonder Woman?

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caption: Me rn all the time

Two months ago, I had the great pleasure of watching DC’s new feature film, Wonder Woman. It was a hell of a good time, combining the best aspects of Captain America, Thor, and Xena: Warrior Princess.  There has been a lot of buzz about this movie lately: feminists love it, comic book fans love it, even some Marvel fans love it.

My family is on Team Marvel.  We are deeply loyal and have even begun indoctrinating our two-year-old daughter (ask me about her Princess Spiderman birthday party).  But we still shelled out over $30 to see Wonder Woman and boy was it worth it.  The film made me proud, unstoppable, and powerful, but the reaction that will stick with me was a sense of seeing myself on screen for the first time.

You see, I’m a Gamer Girl, and I play a tank.  ‘Tank’ in this context refers to a party-role in cooperative gaming.  In order to form a successful team, a gaming group must consist of a balance of characters with differing abilities.  At minimum, a party will typically contain a healer or support character, a damage-dealer (DPS, short for damage per second), and a tank.  The ‘tank’ is a heavily armored character capable of absorbing a lot of damage.  The tank is often the first one into the fight, aggressively drawing fire from enemies to keep his (it’s almost always a ‘his’) allies safe.

If you play a lot of games, you start to see these roles appear in fiction as well.  It can be a lot of fun to categorize characters from movies or books into roles, especially if a diverse group of characters are on an adventure together.  The thing is, when you do this, you start to notice that women fall into particular roles.  The lone female member of a team is usually the healer.  I call this the ‘why’s the girl always got to play the cleric?’ trope.

This trope plays into the stereotype of women as caring and nurturing, existing only to support the men around them.  It shows up a lot in games.  Very often, female players like me, who actually want to beat up enemy pixels, are forced to chose between a character that suits their personalities and one that matches their gender (I never got into Black Desert Online for this reason).

The girl doesn’t always have to play the cleric, though.  Sometimes she gets to play DPS.  She can be a sexy sorceress like Lulu in Final Fantasy X, or a sexy rogue like Black Widow in The Avengers.  They stay on the outskirts of battle, dealing out heavy damage to opponents, avoiding being hit and looking good doing it.  This type of character can be fun to play, but when I try I always get killed because I rush in to melee a group of enemies without the hit points or armor to stay alive.  Sometimes I manage to take the mobs down with me.  Sometimes.  But deep down, I was always meant to play a tank.

There is a scene in Wonder Woman where Diana and her sidekick, Chris Pine, are in a tavern forming an adventuring party.  Pine’s character is a rogue, and they recruit a bard, and then we learn that their next group member is engaged in a bar fight.  “At least he’s good with his fists,” says Diana as she watches a large man pummel a much smaller man.  “Oh,” say her companions.  “That’s not Charlie.  That’s Charlie,” and indicate the smaller man who at this point has fallen to the ground, unconscious.

In the next scene, we learn that Charlie is an expert marksman.  Oh, I think to myself, he’s DPS. So they have DPS and support, but where’s the tank?  

And that was the moment I realized that I’d never seen myself represented on screen before.  It hadn’t even occurred to me that the party already had a tank from the start: the only woman in the group.  It hadn’t occurred to me because I had never seen it in a movie before.

So, when the warrior princess ignores the warnings of everyone around her and strides in all her glory across the no-man’s-land between WWI trenches, deflecting bullets off of her bracers and shield, I just kept thinking, ‘It’s me.’  Or, at least the me I am when I play video games.  The me I want to be all the time.

Stories tell us who we are and who we can become.  We absorb them and they help us grow.  Generations of moviegoers have been starved for a story of a woman who is brave and strong, who protects the men around her.  That starvation is finally ending.

 

Guest Post | The Final Station: A Review

Written by: Sage the Cosplaya

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I am a sucker for a good indie game. A nice game that can have a wonderful impact on you, unlike many mainstream games. I’m looking at you, Call of Duty. 

A few days ago, I stumbled upon The Final Station, an indie game from Tiny Build. This developer has made a good amount of solid games in the past.

So, what is this game about?

I’d love to tell you, but I don’t know myself! The story is actually the biggest issue. You are not given a prologue or any indication of what the world is like before you begin. You wake up and begin your journey to ride the worst Thomas The Tank Engine ever made.

Okay, it’s more that you travel and deliver cargo that is supposed to maybe save the world from another invasion? Along the way, you pick up rescuers, keep them alive, and drop them off. You also fight off mysterious blackened slimy creatures that were once human beings; that, too.

So what is the good in the game?

What story there is seems fascinating. It has a unique premise. One of the best levels is a mansion, which seems empty at first. You see a few hints of the story in this level. Then, once when you go underground, the real story of this house and its owner, begins. The music is beautiful; it adds the necessary ambiance that makes you feel as though this tragic world is at the end of its days.

The scenery in the train sections are great. It is pixelated art, but when you see it in terms of story for locations or events, it really leaves a impact. The mood and how it changes is done very well.

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So what is so bad about it?

As I’ve said before: THE STORY. To me, any game, regardless of graphics, can be great as long as it has a compelling story to tell. So, lets break this down.

In each level, you get scraps of paper and messages about the people in that level. That is nice, but it rarely contributes to the overall story. You do get some story-driven dialogue from the passengers on the train. This story-driven dialogue would be great to hear… but you can’t because you have to rush to feed the passengers and give them first-aid kits to prevent them from dying. Also, you have to rush to keep and maintain this train from hurting the passengers. You can not listen to all of the dialogue, which is frustrating.

Also, when you can speak to people, you don’t say anything. Instead, the game just displays, “….” and they respond to it. But not like Groot and Rocket Raccoon in Guardians of the Galaxy, where you do get what they are saying despite them not saying anything.

There is honestly a part to the climax of the game where you have to talk to people about changing plans in order to save everyone. The exchange is bascially:

“Hey, glad you made it!”

“…”

“Really? Well, go to this place.”

“…”

“I agree. I hope this plan works.”

What plan? What was wrong with the original plan? What made you want to come up with this new plan? How can we execute this plan? EXPLAIN, GAME!

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The ending is another huge flaw (spoilers at the end). It feels rushed and, at parts, abandoned. Even after completing the game, I have watched others play and still have the same reaction. I have a lot of questions that do not get answered.

“Its the journey, not the destination,” you might say. NO! FALSE! When you spend hours getting involved in a game or in a series like LOST, you’re dedicated. The story has you. There are mysteries that you want resolved. You get to the ending and it is such a let down that it ruins the journey and you feel like you just wasted so much of your life. That is this game.

One final flaw: the money/craft system. Throughout the game, you raid bodies, lockers and bathrooms for loot and money. The loot allows you to craft ammo and first aid kits on the train, which you have to do when everyone is talking about the story. Also, if you keep the passengers alive, you get some cash or ammo as rewards. After every act, you get to a city where you can you buy food, meds, and ammo. At one point though, you go to a city and you can no longer buy anything. Ok? But afterwords you still need meds, and you still go to loot for money and crafts, which is pointless because you can not use them again, and there is not a New Game+ to use them on. It’s pointless.

Overall, I give The Final Station a 3/5 trains. It has so much potential for a good ride, but it derails and crashes.

Ending Spoilers:

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Review: Ace Attorney Trilogy

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Written by Iris the Keyblade Master

If you’re looking for a video game that’s not too difficult to play (at least not in the way that video games usually are), has an engrossing story, and phenomenal character development, you can’t find much better than the original Ace Attorney trilogy.  Originally released in America for the Nintendo DS, all three games can now be purchased as a collection from the Nintendo eStore for the 3DS.

As the title implies, the main character’s a defense attorney, named Phoenix Wright.  He’s driven by a need to defend innocent people, even and especially when nobody else believes in their innocence.

Each game gets broken down into a number of episodes.  The first episode is always a brief one-day trial that acts as the tutorial.  The others switch back and forth between Investigation modes and Trial modes.  Phoenix will learn about a person who’s been accused of murder and all of the circumstantial evidence stacked against said person.  Then you spend the first day gathering clues, questioning other characters, etc.  Once you’ve found everything that you can possibly find, the game moves on to the second day: the actual trial.  You must badger every witness that comes to the stand and use the clues to point out contradictions in their testimony.

But Phoenix will never have enough evidence to determine the real murderer, so that leads to another day of investigating.  Then it’s time for the second and final day of the trial!

The characters are what make these games so much fun.  Phoenix and his plucky assistant, Maya Fey, play off well with one another as you lead them to different areas to search for evidence.  They’ve always got to deal with Detective Gumshoe, who isn’t the smartest man on the police force, but means well.  The same could be said for the judge, who’s willing to swallow the weakest excuses from lying witnesses.  Each of the suspects has a quirk that can range from amusing to annoying.  Phoenix’ exasperated reactions to the antics of the rest of the cast are always funny.

And finally, there are the prosecutors.  They bring so much joy for all of the grief they heap on poor Phoenix.  The first game introduces Miles Edgeworth, Phoenix’s former best friend who turned into his biggest rival.  I couldn’t stand his ego at first.  He’s the first opponent to really get under the player’s skin with the way he just casually dismantles every argument you present.  However, his character development throughout each game turned out to be so good that he ended up becoming one of my favorite fictional characters ever. 

The second game presents Franziska von Karma, a female prosecuting prodigy who starts whipping anyone and everyone who gets in her way.  I’m not talking figuratively here.  She actually uses a bullwhip on everyone.  That includes Phoenix and the judge.  Somehow she gets away with it every single time.

Last but not least, the third game’s prosecutor, Godot, has a fearless attitude, a great backstory with ties to Phoenix’ past, and likes throwing his coffee mug at Phoenix when he gets annoyed.  Yeah, this game can get wacky.

I loved solving each of the cases.  Sometimes the developers really give your brain a workout as you try to find the lie in a witness’ testimony.  In the first game, you get five chances to make a mistake, and once you use them up, it’s game over.  The sequels replaced this system with a health bar.  It will decrease depending on how many mistakes you make and the gravity of those mistakes.  It’s a toss-up regarding which one I prefer.

Although the games tend to be silly, they do have serious moments- after all; the objective is to catch a murderer.  Each game’s final case is an emotional rollercoaster for Phoenix and his friends, and those last murderers are particularly ruthless.  I won’t say any more to avoid some very good spoilers.  I’ll just say that “Turnabout Goodbyes,” “Farewell, My Turnabout” and “Bridge to the Turnabout” are my favorite cases in the whole series.  The music theme that plays when Phoenix uncovers the killer in “Farewell, My Turnabout” gives me chills.

Finally, the series has some excellent female characters: heroes, villains, and everything in-between.  Besides Franziska von Karma and Maya Fey, there’s her older sister, Mia Fey, a defense attorney who mentored Phoenix and gives him advice on his cases.  They have an adorable little cousin named Pearl who tags along with Phoenix and Maya, and never falls into the “annoying child sidekick” trap.  Wendy Oldbag, Adrian Andrews, Dahlia Hawthorne, and Iris are all memorable suspects for different reasons.   Unfortunately, I can’t go into more detail because I’d have to spoil so much of the story.

Good stories and puzzles, well-written characters, a fun, catchy soundtrack, and constant courtroom shenanigans- what’s not to love?  The evidence clearly indicates that you should give Ace Attorney a try as soon as possible!

Thoughts on Beauty And The Beast

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(3/22/2017)

If you’ve read my December ‘top 10’ article, you may recall that the majority of the movies I watch are children’s cartoons, and that my family has been playing a game called ‘give all our money to Disney.’  My daughter is two.  Disney movies occupy a great deal of my consciousness.  On the whole, while I think that Disney films, especially those made in the nineties or later, have a positive impact on children and the world, many are also problematic.  It is important that we discuss these problems.  It is perfectly fine to enjoy problematic media, for example movies that perpetuate harmful stereotypes, but only if we are aware of the problems and discuss them.  The discussions take on even more importance if we chose to share the problematic media with our children.

There has been no shortage of harmful stereotypes in Disney movies over the years, including traditional gender roles, colorism, and some very uncomfortable portrayals of people of color (…and lack thereof.  Hey, Disney: consider making a movie that takes place in Africa and actually stars African people.  Like, human people.  Who are not white.  I’ll give you even more of my money, promise).  However, one trope that they can’t seem to shake is the ‘queer-coded villain.’  (2)

Disney’s catalog of bad guys is full of effeminate men and strong, single women.  Think Scar, Jafar, and Facilier.  Think Maleficent and Ursula (who somehow manages to check stereotype boxes for both ‘butch’ and ‘drag queen’).  I adore Moana but, given the history, it’s unfortunate that it’s two villains are a powerful female and a male character based on David Bowie.  It doesn’t exactly do anything to subvert the pattern, is what I’m saying.  Sometimes I find myself asking, “can’t we ever have a straight-coded Disney villain?”

Then I remember that we do.

Beauty And The Beast’s Gaston may not be the only villain without explicit queer coding, but he’s unique in the Disney catalogue in that his very straightness and adherence to gender norms are what makes him so villainous.  Gaston is the original Kylo Ren: a man who inserts himself into the female lead’s space, ignoring her signals and insisting that he knows what she wants when he obviously knows nothing of the sort.  He is the epitome of masculinity (there’s a whole song about it), and he wields his male privilege as a weapon against Belle and her friends.  He doesn’t have any magical powers; what makes him scary is his size and strength and lack of empathy.

I think that the ‘realness’ of the baddie is a large part of what makes Beauty And The Beast so popular, even 25 years on.

Of course, with the live action remake hitting theaters, Beauty and the Beast has been back in the news lately.  Specifically, the 2017 film has been making headlines because it features Disney’s first canonically queer character.  After a lot of fan speculation about Cogsworth, Disney revealed that the gay character is LeFou, Gaston’s obsequious sidekick.  Controversy erupted.  Many were outraged at the mere presence of a gay character is a children’s movie; one Alabama theater pulled the showing entirely. (3)  On the other side of the ideological aisle, many were thrilled to have a step forward for representation… but not every reaction was positive.

Teen Vogue’s Ryan Houlihan writes about it in his article, “Disney making LeFou gay isn’t the representation I need.”  He brings up a number of valid points, including concern that the ‘exclusively gay moment’ touted by Disney will be an afterthought that could easily be edited out, that wouldn’t be as emotionally resonant as the reveal in Laica’s Paranorman. He’s also, understandably, concerned that the first confirmed gay character in a Disney film is a villain.  Houlihan argues that Lefou doesn’t break the Disney tradition of queer-coded villains, “he’s simply an admission by the company of what viewers have believed for decades: that if a character is queer, it’s going to be the villain.” (1)

I think that, as Becca Bunch would say, “the situation’s a lot more nuanced than that.”  For one thing, LeFou as portrayed in the 1991 film doesn’t fit the mold of Jafar and his ilk.  He’s short, tubby, poorly groomed, and anything but graceful.  There is nothing feminine about him -except for his obsession with Gaston.  So, while making him gay doesn’t really affect the ‘villain’ pattern, it at least shows us a very different kind of gay villain, which is worth something.  Diversity in representation, even among gay Disney villains, leads to the breakdown of stereotypes.

Furthermore, I believe that it was a good story choice on the part of the writers.  I haven’t seen the film yet, but I think there’s a potential for LeFou’s subplot to be interesting and beneficial. There are a lot of things to love about Beauty and the Beast, but, revisiting it as an adult, the thing I love the most is that it focuses on toxic masculinity and how it affects a person. The Beast slowly learns to overcome his toxic masculinity over the course of the film, whereas Gaston acts as a foil/cautionary tale for what happens when a man lets the cultural pressures that come with masculinity take over. I think that sexual orientation, and how it interacts with identity and the societal ideas of what a ‘man’ should be, is a part of the life stories of men all over the world. It’s an idea that deserves to be explored on screen.

Furthermore, I take issue with Houlihan’s assertion that the producers of the live action adaptation, “muddled the issue by making him sexually “confused” – just to hedge their bets.” My last article was on the visual novel Ladykiller in a Bind, and a lot of the conversation around that game is about ‘messy’ queer stories and that they deserve to be told, not censored. Not everyone’s experience is the same. That ‘one day wants to be, next day wants to get with’ feeling that Houlihan references is something that I experience, and that I’m sure a lot of people with same-sex attraction experience. Most importantly, I think it’s a feeling that plenty of young people, still trying to figure out who they are, will identify with when they see the movie.

Finally, I feel the need to point out that Houlihan’s parenthetical comment describing LeFou’s live-action portrayer, Josh Gad, as straight.  I’m not entirely sure this is relevant, but more importantly, I’m not entirely sure it’s true.  He’s married to a woman (actress Ida Darvish), but I don’t recall ever hearing that ‘straight’ is how he identifies.  It seems to me that Houlihan is making a pretty big assumption about the orientation of someone he’s never met.  Director Bill Condon describes Gad’s performance as “subtle and delicious.” (4)  A friend of a friend even suggested that the entire queer subplot may have been Gad’s idea.  While there’s no way to know for sure without being told, it’s possible that he may have been drawing from personal experience.

Houlihan ends his article saying, “Taking a villain that was already coded as gay and letting him finally, blessedly, come out is a step in the right direction, but there is still a lot of work to do so that LGBTQ people feel truly recognized, not just pandered to.”  I agree.  There is a long road ahead, but I’m glad that this story is being told.  Back in 2015, Vice’s Hugh Ryan wrote, “Personally, I hope we see more gay villains—just ones who are gay gay. Gay heroes as well, and sidekicks and straight men and bit parts, too. I hope the pansy doesn’t disappear just because he’s a stereotype, but I hope he’s allowed to be more than just a stereotype.“  LeFou shows us that those hopes are starting to come true.  At the very least it’s gotten us all talking about queer representation in children’s movies, and that’s worthwhile in and of itself.

 

References:

(1) http://www.teenvogue.com/story/disney-lefou-gay-villain-lgbtq-representation

(2)https://www.vice.com/en_us/article/the-number-of-gay-animated-villains-will-surprise-you-456

(3) http://www.cnn.com/2017/03/03/us/theater-shuns-disney-beauty-over-gay-moment/

(4) http://attitude.co.uk/world-exclusive-beauty-and-the-beast-set-to-make-disney-history-with-gay-character/

Review: Theatrhythm Final Fantasy: Curtain Call

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Written by Iris the Keyblade Master

The Theatrhythm Final Fantasy games celebrate one of the best aspects of the series: the music.  Both rhythm games are available for the Nintendo 3DS.  Although if you’re interested in giving Theatrhythm a try, don’t waste your money purchasing both of them.  The sequel, Curtain Call, has all of the same songs and lots more.

I debated with myself about whether to get the original Theatrhythm when it was first released on the Nintendo 3DS.   Having gotten booed out of levels of Guitar Hero and Dance Dance Revolution, and surviving the infamous Little Mermaid sidequest in Kingdom Hearts 2…my experiences with rhythm games weren’t very good ones.  But someone at GameStop encouraged me to give it a try, and that’s how I ended up losing countless hours of my life to this game.  I have no regrets.

The gameplay’s divided into three types of stages: Field, Battle, and Event.  Field songs consist of tracks like “Terra’s Theme” from Final Fantasy VI, the main theme from VII, and “A Place to Call Home” from IX.  An adorable chibi Final Fantasy character of your choosing strolls along a path to the music, while you try to hit as many notes correctly as possible.  Although the notes can come across the screen quickly, depending on the song and the difficulty level, Field Stages are generally slower in pace than their Battle counterparts.

In Battle, you create a party of four chibi characters who fight different monsters and villains who have appeared throughout the Final Fantasy series.  When you hit the right notes, their attacks are successful.  If you miss a note, they lose health.  (This actually applies to the Field and Event stages too, except you’re not attacking anything. You’re just trying to keep the character’s health bar full.)  The songs you can choose from include the always classic “One-Winged Angel,” as well as “Dancing Mad,” “The Man With the Machine Gun,” and “Battle on the Big Bridge.”

Last, but not least, we have the Event stages.  These stages were more prevalent in the original game, because every entry from the series had one.  In Curtain Call, all of the songs that originally appeared as Event stages got turned into Field or Battle stages instead.  It’s a shame, because even if they’re difficult to play, they’re beautiful to watch.  Instead of battling enemies or walking through a field, you watch a video that highlights the most memorable moments from the featured Final Fantasy game.  The selected songs are popular themes from the game that people tend to think about when they think of that particular entry, i.e. “Sutaki da ne,” “Aerith’s Theme,” and “Answers” from Final Fantasy XIV.  The best, by far, appears in Curtain Call.  It’s a gorgeous medley of Final Fantasy themes played over highlights from the entire franchise.  If you’re a fan of any Final Fantasy games, I dare you not to cry while watching it.

It’s worth mentioning that the way you progress through the game changed in a few significant ways from the first Theatrhythm to Curtain Call.  In the original game, you could select any of the main musical stages for each of the games featured in Theatrhythm, from the original Final Fantasy to XIII.  However, once you committed yourself to one of the entries, i.e. Final Fantasy IX, you had to play through all three musical stages before being allowed to go back and play whichever one you wanted.

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Ouran High School Host Club Review

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Ouran High School Host Club Review

199744-ouran-high-school-host-club-ouran-high-school-host-club The first time I sat down to watch Ouron Highschool Host Club, I had a lot of questions and some very strong feelings from the start. In fact, there was a lot of yelling at the screen. I am actually half convinced that part of my watching this anime was so that Crymson, and later Vanri, could watch me watching it. I didn’t turn it off, though. In fact, I marathoned Ouron till the last two episodes because, at that point, I was emotionally invested and didn’t want it to end.

Ouron Highschool Host Club is an anime based off a successful series of a manga that was written by Bisco Hatori. The anime debuted in 2006. Fans have not so patiently been waiting for a second season ever since. The characters are all parodies of shojuo manga stereotypes.

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In the pilot, we meet Haruhi Fujioka, the main character and honor student. Haruhi is attending the prestigious Ouran Academy on scholarship and looking for a quiet place to study. What Haruhi finds in an “abandoned” music room that is actually the home of the Host Club. The Host Club is run by six attractive and wealthy male students who entertain the school’s bored and equally wealthy female students.

Tamaki Suoh is the president of the club and its princely/king character. Kyoya Ootori is the vice president and the real brains behind the club while he represents the glasses/cool character. Hikaru and Kaoru Hitachii are identical twins in Haruhi’s class and the mischievous characters. Mitsukuni “Honey” Haninozuka is the sweet boy lolita character and his cousin Takashi “Mori” Morinozuka is the protector with a soft heart character of the club. Haruhi breaks an expensive vase and becomes indebted to the Host Club during this first meeting.my fav

Haruhi starts to run errands for the club to work off the debt. Soon the club finds out that Haruhi is a natural with their female customers and offer to let Haruhi become a Host to pay the debt faster. The series shows Haruhi becoming friends and learning that the Hosts are more than their roles in the club. These friendships are written beautifully. The information about the Hosts are given slowly throughout the series in different episodes. We even get more information about some of the secondary characters; such as my favorite, the head of the Dark Magic Club Umehito Nekozawa.

The Hosts also strive to understand Haruhi better as the series progresses. Since Haruhi comes from a very different socio-economic world, the group clashes at times. These clashes usually lead to some cringe worthy moments for me while I was watching. The Hosts make each other better throughout the series. It is wonderful to watch them all evolve.

I did have a hard time with some of the verbiage of the show. Some situations also made me uncomfortable. Overall, I really did enjoy the show. The characters are fun. The animation is a great mix of beautiful and silly. The music is very catchy as well.

There is even a live action version of the show which I desperately want to watch. 

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I can understand why people love this anime. Ouran High School Host Club is silly and fun. It also has a lot more depth than you expect.

I would rate this anime as: Yes watch! 

Always keep sparkling!

Game Review: Randal’s Monday

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Game Review: Randal’s Monday

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Daedalic has a winner here with Randal’s Monday, a point-and-click adventure game currently available on Steam. The humor is crass, vulgar, and full of nostalgia.  Randal is a kleptomaniac douche who swipes his buddy’s wallet and the engagement ring within.

The bad news, for Randal, is the ring is cursed. What follows is a time-loop scenario with a slight twist: whatever Randal changes stays changed and alters the space-time continuum wreaking havoc on reality.

The dialogue is all spoken, sometimes though with a speed that left me frantically clicking to advance it. The artwork is decent with many hidden Easter-eggs to well known fandoms. There’s even a sci-fi convention, and a guest star (voiced by the actual actor, if my ears are correct) who has slightly more than a cameo in the tribulations of Randal.

8/10 paws