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I Went to a Virtual Convention

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Life has taken a turn recently. Suddenly we are practicing things that are new for a lot of us. Quarantines. Social Distancing. These are terms that many people have been lucky enough to never have experienced before. Most of us would be going to movies, shows, conventions and work right now. However, in order to protect ourselves and others, it is critical that we stay inside unless necessary. 

With this void to be filled, people are looking for ways to reach out. Tools available through the internet are making it so much easier for people to do so from within the safety of their own homes. Creators are making content available online. Museums, operas and zoos are opening virtual doors for us all to stream through. The internet is doing exactly what it was designed to do, giving us a way to make a connection.

On March 21st, people used Discord took a big step toward helping people reach out and, for lack of a better term, gather. Discord is an app that can be downloaded on different devices to communicate with others. You can make calls or different “channels” to chat in. This format has been used by gamers and groups, including we here at Real Women of Gaming. This format made it perfect for an online convention. 

Yes an online convention! The convention was able to be neatly organized in different channels. To start off there was a welcome, rules and a schedule for the day. 

There was an artist alley where every artist participating had their own place to chat and post their work that con goers could click into. It was a great way to see new artists and inquire about their work and possible prices. There was a cosplay section that even had a cosplay contest, and let me tell you there were some super talented people participating. There were two panel “rooms” where panelists were able to present. By clicking on the room con goers could connect to the presentation and could participate and ask questions in the chat room proper. There was also a section with different music throughout the day. 

It really was fantastic. Moderators, or mods, kept everything orderly and just really nice for those participating. It was a wonderful way for talented people to showcase their hard work. With conventions canceling suddenly, hours of hard work seemed pointless to a lot of creators. Now they had a place to make up for it. 

I saw so many people making connections. All kinds of con goers popping into different rooms and talking to each other about shared experiences. New anime was discussed. People got to learn about gaming opportunities they didn’t know about before. Beautiful cosplays were on display. Artists made important connections to help them monetarily in these uncertain times. 

We all felt a little less alone. A little less scared. A little more sure about the good things in the world. We did it safely from our homes. It was necessary. It was lovely.

I would love to see and attend more virtual conventions! A huge thank you to the users who run the convention, to the artists, the cosplayers and the panelists. I had a blast! So keep an eye out for opportunities like this. Take a breath, friends. We are going to be okay. 

 

ALWAYS KEEP SPARKLING!!!

The Unicorn Store: A Review

220px-Unicorn_Store_(Netflix_poster) Growing up is hard. What is one of the worst parts is probably the pressure to give up “childhood things.”

Giving up the things that you love because of the pressure to act like an adult is something that everyone has struggled with. However for many of us these things are still a fundamental part of who we are. In the Netflix movie The Unicorn Store Kit is on a precipice of who she was and who she can be. After being dealt a harsh blow of failure in art school Kit moves back in with her parents who seem to have already moved on. Hurting and confused Kit needs to decide what to do next in her life.

Should she put aside all of her creativity and glitz for a “normal” job? Is this idea of what being an adult is all that there is for Kit? An invitation and the promise of a unicorn of her very own, if she can meet the requirements, is presented to Kit. She then begins her journey to be worthy of a unicorn. She meets allies along the way and starts to find the strength to be her own version of an adult.

A lot of work clearly went into this movie. Costumes, hair and makeup are big tools in showing where different characters are on their own journey. The sets are amazing. The diversity between sets is really a treat for the eye. It also really helps to set the mood for every scene. I was really blown away by how much attention to detail went into making The Unicorn Store.

The cast really knocked it out of the park. They took interesting characters and breathed them to life. I very happy with how well written these characters were. To be honest if they hadn’t been then the premise of the story would have fallen flat. However all the hard work paid off and we are left with a lovely movie about growing up on your own terms.

I think everyone should watch this movie. The Unicorn Store gave me a lot to think about and I wasn’t expecting it to. I thought it was just going to be a silly, glitter filled movie. What I was presented was instead a thoughtful and heartfelt movie that was still filled with copious amounts of glitter.

So grab a stuffed animal and give The Unicorn Store a chance.

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ALWAYS KEEP SPARKLING!

All Bound Up: Art, Pornography, and “Ladykiller in a Bind”

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All Bound Up: Art, Pornography, and “Ladykiller in a Bind”

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Hello, gamers!  In (belated) honor of Valentine’s day I’ve decided to get sexy and talk about porn: specifically the erotic and controversial visual novel Ladykiller In A Bind.  But, before we get started, let’s talk about art, pornogrophy, and what defnines each of them.

It seems that everyone has an opinion as to what does or does not constitute ‘art.’  At the first PAX convention I attended, an audience member asked Penny Arcade’s Jerry Holkins if he considered video games to be art.  Holkins thought (and I agree) that this was a silly question: how could something that hundreds of artists work on for months possibly be anything but art? This school of thought has been spreading, especially since Anita Sarkeesian has so famously subjected video games to the same thorough analysis that academics have used to look at literature and film for generations.

So, assuming we can agree that video games are art, we still haven’t answered the question of what ‘art’ actually is.  It’s a question I’ve thought about a great deal, especially while I was working on my BA in a creative field.  Novelist and educator John Green describes art as ‘something someone put into the world to make my life more interesting(1).’  My personal definition is similar, though not exactly the same.  I believe that, on the most basic level, art is a form of communication: something created by an individual to inspire a reaction in an audience.

This is why I’ve always thought the dichotomy between ‘art’ and ‘pornography’ to be false.  Many years ago, I found myself interviewed for a ‘man on the street’ segment of some sort, where I was shown a series of pictures and asked I considered them to be art or pornography, and why.  I probably skewed their results, since I classified every single image as ‘art’ (though I recall describing a few of them as ‘art with pornographic subject matter’).  Putting aside ‘I’ll know it when I see it,’ pornography is generally described as media designed to titillate or sexually arouse.  Which, going by my definition of art, doesn’t separate pornography from art at all.  It places it as a category: a form of communication meant to instill a particular response in the audience.

So is a pornographic video game art?  I would unequivocally say ‘yes.’  Mind you, that doesn’t mean it has to be good art.  We can probably all agree that film is an artform, but that doesn’t mean all movies have equal artistic merit.  Some films are thought provoking while others offer little more than base escapism and toilet humor.2906863-ladykiller+in+a+bind+2016-12-17+2_38_02+pm

Ladykiller occupies a nuanced position on this continuum.  It stars a young woman (the Beast) who has been forced to masquerade as her twin brother while his high-school graduating class take a cruise ship across the Atlantic.  If she acts too suspiciously she’ll be thrown into cargo hold, ending the game.  The mechanics revolve around accruing ‘votes’ (for an in-game contest that may or may not be BS), while avoiding ‘suspicion.’  Conversation options appear and disappear as they occur to the player-character.  There are two main romance storylines to chose from or combine, as well as a number of side-stories involving minor characters.  The player gets to chose the names of each character as they appear, either from one of two default options or by entering a custom name.  For the remainder of this article I’ll refer to the characters by the default names we chose in our longest playthrough.

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Overwatch Just Can’t Catch a Break

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It wasn’t long ago that one person managed to complain hard enough to get Tracer’s pose changed in Overwatch.  Nevermind that the new pose isn’t really that much different from the original, or that the original is just like many of the other character victory poses.  Ignore the male victory poses that have them thrusting themselves forward as if proclaiming their victory with a burst of manhood at the screen.  This one character had to be changed, and Blizzard changed it.  They didn’t change it so much though.  She still shows her backside, looking over her shoulder, flirty look; not much difference at all.

Then comes winter.  Blizzard releases a fun holiday skin for Mei and people get upset.  It’s a fun skin, perfectly matched to the season.  It fits her character theme, and her original costume design.  Again, Blizzard apologizes, for a design choice!  They wanted to create something fun, fun being an entirely subjective word, and the company says sorry.  Of course gamers have a right to voice their complaints, but when’s the last time a painter apologized for a painting, or a writer apologized for a book?  It doesn’t happen all that often does it?  The artists that create our games, however, they always seem to be apologizing.

If only that were the end.  Now comes the Lunar New Year update and people are upset about Mei again.  Now, while the profile view looks odd, and yes it could either be her clothing or a strange bug, people weren’t just complaining about that.  Take off her thick fur parka and voila, she’s still a curvy girl but sans a thick parka.  Blizzard is saying this bug will be fixed, and granted they may not change her all that much.  How can we know, at this point, whether it was a bug, a design choice, or just a mistake?  Is it Blizzard just apologizing again?  We won’t know for sure, because they’ve set a precedent.

It’s not just them though, and no this isn’t going to turn into an ‘entitled gamers’ rant.  If you don’t like a game, something about a game, or the company that makes it, say so.  Don’t buy the game, express your suggestions, and do whatever you think best.  What I have a problem with is every company bending over backwards in an attempt to please everyone.  It creates an environment where if a few of us yell loud enough we can make an artist change their creation however we want.

It’s one thing to apologize about a mistake, a large number of bugs, or delays of release.  The list of apologies for design choices is long however.  Christina Love recently apologized and censored her own game because of complaints about one sex scene.  Just this past year a handful of games were censored because of outrage, localization or fear of outrage as in the case of Uncharted 4.  Watchdogs 2, a game featuring male genitalia, had to be changed to remove one instance of female nudity that was found (not readily on display), and shared to social media.

We’re creating an atmosphere where creativity is chained by fear.  Where art has to run through a checklist of things that are allowed and aren’t, and where artists are always questioning their decisions because someone might be upset.  I’m here to tell you someone will always be upset.  I’ve seen games change things to please one group, only to piss off another, then change something else that pisses off the first group again.  I’m a writer, and I can tell you there’s nothing less creative than having to work off a checklist of things you can and can’t do, things you have to do.  Then there’s the realization that even if you check off all those boxes, and do your best to make sure it doesn’t seem like you’re just checking off boxes, someone will still be pissed.

Don’t get me wrong.  Voice your opinion and give feedback.  Let them know when a game’s broken or that you are upset at a ridiculous delay.  Report bugs and offer suggestions.  Just remember that those hard-working artists that put all those hours into the games we love are people too.  They’re creative, caring, and real people.  When criticism turns into just a mob crapping over a design choice, or getting offended by a joke, we’ll wind up with games created by automatons rather than artists.  I don’t think any of us want that.

Artists, stop apologizing so much.  If you have to change your art to please some people, then you inevitably lose others.  If some people don’t want your work because of what it involves, guess what…that’s normal.  Not every person in the world is going to read my book, like someone’s painting, or play your game.  Make the stories you want to tell.  Create the art you want to share.  Never apologize for creating what’s in your heart.  If you make an honest mistake then own up to it, but when you bring something artistic out of your mind, or your heart and soul, that’s not a mistake, a bug, or an error.

Real Women of Gaming Artwork Contest!!!!

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Hey everyone! Real Women of Gaming is hosting a contest for some new artwork!

We need a new logo, a new cover photo for our facebook group, a banner for our website and any other artwork you think we might like!

Your artwork will be featured on all of RWoG’s sites (giving you full credit, of course!) and you’ll win a $50 Amazon Gift card from the Admins!

All submissions must be done through our Facebook page by February 20, 2014. The URL for this is http://www.facebook.com/realwomenofgaming.

We will choose and announce our winner by February 28, 2014.

We look forward to seeing your work!!