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Top 10: D&D Characters I’ve Played

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When I make a character for Dungeons & Dragons they need to have the perfect name. If I’m not happy with the name, I won’t play the character. As such over the 30 plus years that I’ve played the game, my hall of champions has a relatively small number of characters. These are my top ten favorite D&D characters.

Killian: When I was first introduced to D&D by my friend Matt M. he had a character named Killer Kroc. At the time I wasn’t fully aware of the Batman villain, but I liked the alliteration. Years later I had adapted the name into Killian Krocerian. He was a fighter/rogue type and his escapades were the stuff of great hyperbole and much exaggeration. He was my first hero and still holds a place of honor in my imagination to this day.

Farak: The next great warrior in my list is a dwarven buzz saw. Farak The Axe was a twin axe warrior that could wade through a stable of zombies in the time it took a paladin to kill one. True story. His greatest tale involves falling 40 feet through a wooden staircase while avoiding a wyvern. He eventually would climb those same stairs again to take on the beast bare-handed, and save his friend Veirden.

Veirden: Which brings me to my next hero. At the time I was in a small gaming group and I was playing both Farak and Veirden, the mad Halfling. Veirden was a rogue who had been rescued from a POW camp by Farak. The two were inseparable. I played this rogue with a complete disregard for his own safety, often drawing twin daggers and charging head first into battle alongside Farak.

Friar Chuck: Tired of all my warriors and rogues I decided I would try my hand with a cleric. Friar Chuck was part of a team, his sister Aliana was a bard, but the two of them would never see a table top together. They were merely an idea. Still, as time went on and I found myself in need of an NPC cleric, Friar Chuck resurfaced.  While running a Steampunk D&D game set loosely in Philadelphia my players ran across a street-corner preacher handing out pamphlets for Pelor. “Have you felt the Strength of Pelor? Have you seen the Light of Pelor?” all in a bored monotone voice. The party’s rogue latched onto Chucks boredom and convinced him to abandon his post and take up a life of adventure.

 

Zephyr: Zeph was a half-orc monk, all speed and strength. He specialized in in crossing the battlefield, avoiding the meat-shields, and focusing on the casters in the back ranks. When he snatched an orb of storm control from a vile wizard and smashed it, Zephyr earned the title Stormbreaker.  I was never sure what monastery he came from, but he was a favorite at the table. The greatest terrain plans laid by our DM were of little to no hindrance to Brother Zephyr.

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Gar: Ebberon was an awesome campaign setting. I especially loved the Warforged race; living constructs with no names except those given to them by their comrades. Gar was found by a dwarf in an old bear cave, and given his barbarian nature the dwarf named him after the dwarf word for bear. He was a great tank, eventually multi-classing with fighter. Unfortunately he met his inside the belly of a dire shark. His quest for warforged mods (centaur legs, wings) was not meant to be.

Ahrazul: Possibly my favorite character from 4th edition was this Dragonborn Paladin of Bahamut. Ahrazul was always the center of attention in combat, lest the enemies suffer his divine smite for ignoring him. The problem was he was also very hard to hit, even harder to kill. Not so much a problem for me, but it sure was annoying for the DM. My love of creating new characters won out and I convinced the DM to orchestrate a glorious end to Ahrazul .

Rusty: With 5th edition I wanted to go back to my roots, so I settled on the idea of a dwarf. Russik “Rusty” Ironheart was the grandson of Farak the Axe. Unlike grandpa, Rusty liked ranged weapons. Wielding a heavy crossbow and a hand crossbow sidearm I pictured him as sort of a door-breaker dwarf swat officer. Spells, Weapons, and Tactics. All fighter, and delving into the Eldritch Knight sub-class it still is my favorite fighter sub-class from 5th edition.

Mad Dog: The Adventurer’s League had finally caught my attention. I was stuck with this idea in my head of a fighter wielding a staff or polearm much like Darth Maul. To get the wicked feel of it I would multi-class him into warlock.  With his devil sight, darkness, and polearm mastery he’s proven quite effective as a melee striker. A former pirate who sold his soul to save his own butt seems to be my go-to background for warlocks.

Qui’noa: Finally we have Qui’noa. A tortle monk, assisted by the spirits of his ancestors. This barbarian-monk is his own traveling bar brawl. It’s not an uncommon combo with the release of the Tortle race, but at least I haven’t named him after a renaissance artist. The ancestral ghosts make him a sticky tank, and his shell makes him a hard choice for the enemies to target.

Adventure Framework Part 1: Start at the Beginning

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“A few small, mostly melted candles adorn an old round table at the center of this shadowy room. The candle light flickers lightly as you step into the room through an ornate curtain. The dancing luminescence wicks over numerous porcelain masks covering the walls, their demonic visage accentuated almost seeming alive. A single gold censer hangs from the ceiling, swaying lightly, it’s pungent smoke cascading from it. Sitting at the low table is an ancient man, legs crossed, as he adjusts himself on one of the oversized pillows set around the room. His eyes are glazed and pale white, his beard grey, long, and scraggly. He wears an enormous red turban adorned with silver baubles and ornaments. An ornate red demon mask lies on the table in front of him, his gangly fingers gently tracing its features. His head tilts towards you, looking more with his ears than his eyes. In a raspy yet elegant voice he says: ‘You’ve come! Have you brought it?’ “

This is an introductory event I planned out for an adventure set in a fantastical and far off, foreign land. After gathering some information from the players, I set out to design an introduction to the game WE decided to play. These introductions are an art form that takes practice to get right. They come in many shapes and sizes; though, I much prefer to use these events as an introduction to the game we will be playing. Therefore, when you plan your session 0 this should be the first thing you present to your players. This moment is an accumulation of the story you want to run as well as a representation of what your players ask for in your initial chats about playing the game. (You really should chat a bit with your players before you set up a session 0.) Each introductory event will be different depending on the type of game your players want to play and the story you want to tell.

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Starting Players on the “Right” Foot: A Dungeon Master’s Guide.

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Over a decade ago, there was a defining moment that would shape my Dungeon Mastering career. The moment that nearly all tabletop gamers share has long been burned into my psyche. A reminder. Thinking about it now: my hands clench into a fist, my heart skips a beat, my brow furrows. I feel a swelling of inner rage waiting to barf forward through my fingertips as I type. This moment, that still fills me with anguish and regret nearly 15 years later, could easily have turned me off from the hobby forever. It was the dreaded horrible first game!

No seriously… That’s it. A bad game.

The whole thing lasted around an hour before the Dungeon Master laughed maniacally as my Elven Wizard lied burnt to death on the ground being eaten by ravenous goblins. I was given no choice, no interaction, nothing. He made all the rolls. He decided what I would do. I had no idea what was going on. Nothing was explained. I felt lost…

Why is this moment so important? You may say to yourself: “Hey me, you’re awesome. You’ve been in bad games before and they didn’t leave a lasting effect. What gives?” This part, it isn’t about you. It’s about the countless number of people that will never return to our hobby because of the experience they had. Whether it be with the mouth breathing creeper, the surly rules lawyer, or the “DM vs. The Player” mentality, something turned them off.

We won’t see that person again. 

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PAX Unplugged and The Roll Initiative

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Lords, Ladies, Lads, and Lasses – I have recently returned from attending my first convention as an exhibitor. Thia the Bard was gracious enough to provide me some questions to answer about my experience.

How did you find out about The Roll Initiative?

I saw an ad posted by The Roll Initiative on a Dungeons & Dragons Adventurers League facebook page looking for volunteer Dungeon Masters for PAX Unplugged. I’ve had experience playing in the AL and this seemed like the perfect opportunity to step up and DM, delving deeper into the league.

What is your favorite thing about TRI?

I like that it’s just starting out and this was the first event they were orchestrating. The entire lead team are also gamers and fans of D&D. I was able to be myself and ended meeting a lot of fun people. I hope I made a few friends along the way.

What are you most excited about for PAX Unplugged this year? 

Since this was an official D&D event, TRI was able to get Fai Chen to attend our RPG slots. (Fai Chen’s Fantastical Faire is the D&D Adventures League trading post.) Players in the league can use Fai Chen at conventions to trade magical items they don’t have a use for. I’ve collected a few myself, and honestly that was my biggest goal in attending the convention. 

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That’s our logo!

Did you get to attend any panels?

I was so busy running modules over the weekend I was unable to attend any of the panels. I would have liked to have seen the Critical Role gang.

What advice do you have for newbies headed to events like PAX Unplugged?

Be patient. The role playing game fandom is HUGE and sometimes the organizers underestimate how many wonderful people they’ll need to accommodate. The lines this year were incredible and this was the first year for both PAX Unplugged and for TRI’s RPG tables. Next year I’m sure everyone will have a much better experience.

Do you have any tips for gamers who are looking for a group like TRI?

TRI is growing, I can’t speak officially for them, but follow the link above and check them out. I’m sure they could use more DMs. You can also stay active on social media. Facebook has a lot of fan pages for DMs, players, item trades, and games with open slots. Also, if you find a page, or group you like…share it. Word of mouth is the best way to expand what we like about gaming.

Influential Female Characters: Keyleth

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Most of my readers and our fans know that when I started gaming again, my Dungeon Master suggested I watch some Critical Role to help me. I have a habit of getting stuck in my own head and being too worried about rules to just play and have fun. The show did help and also give me the idea to try what has become my favorite class in D&D because of  the Druid, Keyleth. I felt for Keyleth because her backstory. I was also really interested in her powers. I started playing Druids and that has become the class which I feel most comfortable, but I would never have chosen that class so quickly if not for watching Keyleth.

Keyleth is a Druid of the Air Ashari. Without giving away too much for those readers who are catching up on Critical Role, here is a little bit of her backstory. Keyleth has always been a talented druid, even when she was a child. Her father was the Arch Druid of her people and her mother left at an early age. Keyleth’s  father sees her potential and chooses her to be his successor. As it is then explained in the old intro, “ Just like that, her jovial childhood was stripped and replaced with endless spell memorization, teachings from ancient traditions, and exceedingly high expectations.” Here, I thought my school days were rough. 

 

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We never really hear about Keyleth having childhood friends. Nor, as it would seem,  has she had a lot of socialization till she is sent away from her tribe. When her father thinks she is ready, Keyleth is sent on a journey to the other Ashari tribes to “establish respect” with their leaders where she becomes a member of Vox Machina, what the group is known as, along the way. Because of this upbringing Keyleth is awkward and, at times, socially inept. She is also reckless in times of stress.

Keyleth is played by Marisha Ray who is not only a gamer, but also an actress and writer. Marisha often comes under fire for her style of gameplay. There are many reasons for why viewers don’t enjoy how she plays. Some of which are because of how their Dungeon Master allows his players to experiment and, some say, he is not enough of a rule enforcer. Marisha also really commits to playing Keyleth, flaws and all. She doesn’t polish her just because she isn’t the most popular character. I know that some of her particularly cringe-worthy moments make it difficult for me to watch her as well.

That being said, I give Marisha a lot of credit. She took a character who comes from a strict and sheltered religious background to thrust her into the world which does not follow the rules. Keyleth has gone through a lot of growing and evolving throughtout the game thus far. She has put aside many of the religious beliefs that she grew up with and has had to learn how to interact with people who have not. Keyleth continues to find her own strength and control over her powers. This has been particularly hard for her since they scare her at times. She also has come to terms with guilt that she continues to bury throughout the game.

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In short, Keyleth is an evolving and flawed character. She is very real because of her flaws. She is kind. She feels things very deeply, including remorse when she makes a mistake. Keyleth is struggling to be worthy of the responsibilities thrust upon her by others. She is finding herself, making herself better and helping those around her.

Keyleth helped me to understand that it is okay for me to play characters who unflinchingly believe in good. That I can play a character who isn’t a perfect hero from jump. Marisha has taught me that it is okay to make a mistake in game and learn from it. Keyleth inspires me to be creative with my characters. To allow an awkward moment to happen if it is what I think my character would do at the time.

She is a great example of being present in the moment of gameplay. Of going with your gut as a player. Of taking a risk because it might lead to something awesome. Keyleth is all of us just trying to figure the world out. She is us trying to figure ourselves out. Keyleth is all of us, just with awesome powers and a really cool headpiece.

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Check out episodes of Critical Role here.  

You can listen to a pretty rad soundtrack that Marisha put together for Keyleth here.

Always keep sparkling!

How do I find a Dungeons & Dragons Game?

Written by: Paige of the 5th Edition Dungeons and Dragons Facebook
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tumblr_npvpsuixei1roy0lqo1_250The 5th Edition Dungeons and Dragons Facebook
group is about 85,000 people strong, and the number one question we see in that group is, “How do I find a game of Dungeons and Dragons?”  Over the last year and a half, I’ve been collecting the advice that people have given each other, and have a standard list of hints and tips on how to find a tabletop game.  Considering the source, this is focused on D&D, but the advice also works for many other games. As always, when meeting new people, meet somewhere public and be sure to take the steps you think are necessary to stay safe.

 1. Start with a Friendly Local Gamestore.

Wizards of the Coast, the company that publishes D&D, has a listing of local stores by zip code. You may have to make friends at store games before people are willing to invite you to home games.
http://locator.wizards.com/#brand=dnd

2. Try looking for Facebook groups for D&D or games in your area.

(If you use the search below, add your city or state to search in YOUR area).

https://www.facebook.com/search/top/?q=dungeons%20dragons

3. Look for local conventions in your area.

Obviously Google is the way to go, but also
check Warhorn and the Wizards convention finder.
https://www.warhorn.net/conventions
http://dndadventurersleague.org/ConMap

4. Reddit and EnWorld have dedicated “looking for group” sections for both online games (see below) and offline games (face-to-face).

You can search by city or state name. Just ensure you format your post according to their guidelines.
https://www.reddit.com/r/lfg/
http://www.enworld.org/forum/memberlist.php

5. A lot of stores and groups use meetup.com.

Try finding a suitable group in your area.  If there are no local D&D or RPG group, look for board gaming groups or Geek culture groups as a starting point to make friends with similar interests.
https://www.meetup.com/topics/gaming/

6. Consider online games.

The basic Roll20 platform is free, and many DMs have a Fantasy Grounds Ultimate License, which lets you join their game with a free basic Fantasy Grounds license.
https://app.roll20.net/forum/category/22
https://www.fantasygrounds.com/forums/forumdisplay.php

7. If there are no Friendly Local Gamestores in your area, try posting an old-fashioned “Looking for D&D Group” ad at a video game store or public library.


8. Here are a couple of good articles on finding groups:

http://io9.gizmodo.com/how-to-find-people-to-play-d-d-with-1732749132
http://geekandsundry.com/finding-a-dd-group-how-do-you-want-to-do-this/
https://nerdarchy.com/2014/12/find-gaming-group-tabletop-rpg-games/

9. There are some websites that offer gamer locator services.

http://www.theescapist.com/findinggamers.htm (page of options)
https://www.obsidianportal.com/map
http://nearbygamers.com/
https://www.findgamers.us/
http://www.penandpapergames.com/

10. There is often a shortage of DMs. Consider starting your own game!

The easiest way is to start with an adventure module. The DM’s Guild has many cheap adventures you can buy to get started (http://www.dmsguild.com/), or you can buy one of the official hardcover campaign books from Wizards of the Coast.
Best of luck out there! And you’re welcome to come ask who’s in your local area in the D&D 5th Edition Facebook group any time! https://www.facebook.com/groups/DnD5th/
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~Paige was amazing in putting this article together for us & you. She is one of the many moderators of the DnD5th group

Neverwinter Review by Queen of Hell