RSS Feed

Tag Archives: Deck Builder

Review: Moonflight (Tabletop Game)

Developer: Man o’ Kent Games
Kickstarter launch: 9/18/2019

What is it?

Moonflight is a tabletop deck building game with an interesting twist. While you spend a good amount of the game building your deck, the winner comes down to the person who can unbuild their deck as well.

Moonflight takes place in a mythical fay land called Moonflight. Moonflight only exists under the waxing of the Hunter’s Moon. Players take on the role of the leaders of Moonflight, a Jack, and must have the most powerful deck by the end of the night.

What did I think?

Moonflight has all the amazing qualities of a deck building game. You gain resources in order to buy playable cards. You try to build the most powerful deck you possibly can. I also really enjoy the twist of unbuilding your deck, which adds an extra layer to strategizing. Not only do you have to build the most powerful deck, but you have to weed out the cards that aren’t useful to you in order to win.

There’s also the concept of “the Turn,” which helps in unbuilding your deck. Each card has 2 sides, the black side and the white side. You start the game by using the black side. Once your marketplace is dried up, “the Turn” happens, flipping each card to the white side and changing their abilities. While the black side has deck building abilities, the white side has deck unbuilding abilities.

Another aspect of this game that I love is the fact that you can play by yourself. Not everyone has the ability to play with friends all the time, but you can still get that itch to play a tabletop game. There are two options for solo play: Score More or AI Mode.

In Score Mode, you attempt to get the highest score you possibly can, which can hone your deck unbuilding skills. In AI Mode, you can choose AI player cards to play against. You take the turns for these AI players based on what the card tells you to do. This gives you a more competitive feel for the game, while still playing by yourself.

The artwork is absolutely stunning. It really gives you the feeling of being in a fay land. Considering I’m obsessed with faeries, I am obviously in love with this artwork. The prototype cards were sturdy and comfortable to hold. They reminded me of my favorite tarot deck, which was extremely pleasing.

The instructions were easy to understand and broken up into manageable parts. They have a section for the more experienced players, but most of the rule book is for non-experienced players. The terms are clearly defined and the rules are laid out in a way that really helps new players to understand the game.

Do I recommend it?

I do! Moonflight is a fun, fantastic, and fascinating deck building/unbuilding game that will keep you entertained. Consider supporting Man o’ Kent’s Kickstarter for this game, it will be live tomorrow, Wednesday, September 18th, 2019.

You can print and play Moonflight now here. You can also play via Tabletop Simulator here.

Kickstarter Preview: Psi Wars

Psi1
It is the 37th century. Competing warlords have harnessed the knowledge of creation, using it to create powerful armies. This knowledge has spread across the galaxy unchecked causing mass-extinctions. Most of humanity has been wiped out. The Galactic Alliance has enlisted your help. Hyper-Card technology allows you to take part in planetary battles and help re-establish order in the galaxy.

In Psi Wars you’ll use advanced technologies to create an army of forces in order to fight for control of your planet. Creatures battle psyonically, physically, and through cyber attacks. To win, a player must use their army to crush their opponent’s forces and reduce their lab to 0.

Developed by Michael Wohl (a self professed old school gamer) and his son, Adeev (who usually wins their games), Psi Wars is a fast playing futuristic themed deck builder for 2-4 players. I chatted with the boys about Psi Wars and the game design process in anticipation of their Kickstarter launch.

Psi3

What prompted the development of Psi Wars?

Michael: My son Adeev and I have been playing games for years, including all sorts of card games. Since I have been a gamer for 40 years and an an entrepreneur for 30 (thanks to gaming) – I had a lot of experience to pull from, both as a gamer and a developer. I really felt games that had absolutes, such as games where a 5 always beat a 4) were missing important elements of life. A 5 has a better chance of beating a 4, but not 100%. In life there are no absolutes, which could be reflected in a game. We realized that we could create a multi-dimensional game that had relatively simple rules with tremendous degrees of freedom of decision-making. This would lead to highly creative strategies – a beautiful balance of creativity and reasoning. We went through so many iterations and refinements together. I like Decision-Making research, Game Theory, etc, which is at the heart of Psi Wars.

Adeev: My dad and I like to play a lot of games and watch movies together. We started bending rules of some games and really enjoyed the process. We thought we could expand this idea.

What did you think about the design/playtesting process? What did you like/dislike?

Adeev: It was a really fun and educational experience. I was able to create something from my imagination. I kept thinking of new cards and abilities and would share them with my dad. I created spreadsheets with tons of ideas. It was really fun doing this with my dad, we learned a lot together and I now know what it takes to launch a business.

 I was always a bit impatient about getting the game out there and always excited for new ideas. I even started counting down the days until launch. I even get to go to game conventions for ‘work.’ I mean, how cool is that?

Michael: The design and play testing was a highlight of the entire process. Our goal was a beautifully balanced game. Every time we changed a small rule it would change us and how we played. We’d see if there was a way to ‘game’ the rules, etc. Once it was refined, we sought highly sophisticated players of other strategic card games and their reaction was wonderful – nobody has played anything quite like Psi Wars. It was invigorating to recognize the excitement they found in playing our game. The other piece was working with all of the artists around the world to create an artistic vision that works also as 3D animated lenticular cards. We were lucky to work with some amazing people to produce outstanding art. Everyone flips out over the 3D cards. From the start, we wanted the game to be mesmerizing from an artistic and sensory perspective. I think holding back Psi Wars until it was really ready to launch was hard. We worked on it for over 2.5 years and we are dying for people to play it. We are very curious to see what all of the amazing minds in the world do when they start to construct/personalize their own decks and strategies. We have non-random expansion packs in the works.

What do you hope your audience gets/takes away from the game?

Michael: Really appreciating the card art while kicking some serious butt through mind-bending strategies that make you jump up and down and scream like we do when we play.  A new joy that playing Psi Wars brings through creative strategy and decision-making. Navigating the fog of war with perfectly imperfect information, which helps so much to understand how to thrive in the world.

Adeev: I hope they have as much fun and enjoyment as we do playing Psi Wars.

Psi5
Psi Wars is great intro to deck builders for new players and a intensely fast playing game for experienced ones with striking art that really evokes its sci-fi theme. Check it out on Kickstarter May 15th. Keep up with their progress and updates on Facebook and Twitter.