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Women in the Gaming Industry: Brenda Romero

Women in the Gaming Industry: Brenda Romero

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Brenda Romero is a highly lauded force in the gaming industry. She is a game developer with a diverse resume. Brenda has also worked as a creative director and consultant for various companies. She has designed many different games, including one inspired by her daughter. Her creativity has been helping to fuel the gaming industry for years.

In 1981, Brenda started to work on Wizardry, a role playing series which helped to launch her fame in the gaming industry. Since then, Brenda has been a major part of many games and worked for various game companies. Some of these companies include; Atari, Sir-tech Software and Electronic Arts. Brenda is now the Program Director of the MSc in Game Design & Development at the University of Limerick. Brenda is also the co-founder of independent game developer at Romero Games, Ltd in Galway, Ireland. 

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Clearly Brenda has a passion for creating neat games for us to play. In addition to her work on Wizard, she has worked on Def Jam: Icon, in which the player uses beats and sound to – literally – crush their opponents with debris. Playboy: The Mansion is a game where the player helps Hugh Hefner build Playboy into the famous company that we all know today by completing different campaigns. Dungeons and Dragons: Heroes was inspired by her daughter. The Mechanic is the Message is an analog game that experiments with the word “game.”

Brenda has won many awards. So many in fact that I won’t list them. I suggest, instead, you go to the awards link on her page to read them. Brenda has also had the privilege of being a TED speaker. 

Brenda Romero is an accomplished game designer. She is a person who finds inspiration in many places. She shows us that work can be fun and that if you do the work you will be successful.

Always keep sparkling!  

Indie Game Spotlight: Essence

Written by: OneVision
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OneVision Games is comprised of two young developers from Berlin who love to create worlds and inspiring and meaningful games. It’s just an amazing feeling to see how an idea becomes reality and how a thought actually turns into a world that you can walk in and that takes you in a totally different universe. We both love games and it has always been a dream to create games since we have been small.
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The game is launching a prototype/demo in a couple of days. The game itself will take a bit more time as there are many worlds that need to be built, many more cool surprises and secrets we want to hide within the worlds and many more abilities and game play elements that we still have to implement. The estimated release of Essence is at the end of 2016 (around the end of October).
Now LIVE on Kickstarter!
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