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Games Created by Women: Portal

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Hello readers and welcome to Aperture Science, where absolutely nothing is wrong. In this article, everything will be perfectly safe. Maybe there will even be cake for you at the end!

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Portal is a single player game. The player finds themselves in Aperture Science Laboratories. At Aperture, scientists have been working to create a special kind of gun that creates portals. Players must listen to the announcements for updates and information throughout the game. The story of what happened to the labs, and why you are now running around with a gun that creates portals will also be revealed throughout the game.

Portal was designed by Kim Swift. Kim is one of the creative directors at Airtight Games. She is also a speaker. Kim is looking to expand her repertoire with her website. It features doodles and her opinions. Her creativity is a gift to the gaming community.   

Portal was released on October 10, 2007. Players are able to take advantage of the innovative nature of gameplay that Portal provides. Puzzles are the keys to winning the game. This style of gameplay has been one of the things that players enjoy most about the Portal games. They are able to find creative ways to win while they try to make it through the labs.

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Portal is a multi-award winning game. This is not surprising with the success of the franchise. The game forces players to look for different solutions to reach the end of the game. It was a refreshing form of gameplay when it came out. The game is also highly entertaining.

If you are looking for a fun game that will challenge you then you should give Portal a try. It has interesting graphics. The style of the game also helps to immerse the player in the story.

Portal is a fun and challenging game that fans have been wild about since it first came out.

 

ALWAYS KEEP SPARKLING!

 

Ellen McLain & John Patrick Lowery (Zenkaikon 2017)

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John Patrick Lowery & Ellen McLain

Ellen (GLaDOS, Portal Series) and John (Sniper, Team Fortress Series) were my very first interview at Zenkaikon 2017. It was my absolute pleasure to be a bumbling nervous fan before them. They strolled in from the elevator and after a moment of asking where they should sit, I smiled and told them how nervous I was to be meeting them.

They both delighted in this fact. John said, ‘Well, let’s make it worse!’ and immediately shook my hand & gave me hugs. John took my hand and looked me in the eye and told me that this was a pivotal moment in my future and began making jokes as if he’d known me for ages.

I had read so many interviews with them that I had nothing to ask! Well, I had a few things. I knew how they met already, how they helped shape video game voice acting as we know it, and that they have also been pushing for video games to be recognized as the art form they truly are. Those were just reiterations of what I already knew about them but they were items that I felt so important that I wanted to hear them out loud and keep that flow of information.

I feel that they are both pivotal to video games as we know it. I loved hearing about the growing understanding and relationship between voice actor and engineer. When we still had a lot of instructional computer programs out there, where you could just spout out lines on paper in pops Voice Acting! and it’s no longer reading lines off a page. You need to understand what the motivation is, what’s happening in the scene, what will be the characters next step, what is their thinking. You need to convey so much to the player. Flat voice acting (I.E. Peter Dinklage in Destiny.. personally I disagree but that isn’t the point) is detrimental to the experience. So many people complained about Destiny that they had the entire script redone with another voice actor. Because it wasn’t contributing to their experience.

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During Interview

To that point, John Patrick Lowery has been a part of my life, my story, for a very long time. Let me explain. John voice acted in a little known game called Betrayal at Krondor. It was in the era of adventure games and the original Kings Quest. My father bought the game for us to play; we loved adventure games and RPGs and the like. Now this was in 1997; I was 16 and loved video games.

Voice acting was not typical in games then. These games made such an impact on me that I started writing my own stories, even to the point where I used Krondor as the last name of one of my many fantasy characters. These were also very special moments that I spent with my father, we both loved video games and the stories they told. I often wonder at how he would react to the changes that have been made in the 15 years he’s been gone. So for a small thing that John did 20 years ago it had a positive influence on me, on my life, and on my relationship with my father. Maybe after I read one of John’s wonderful books, he will read one of my mediocre short stories.

With all that being said, Ellen and John are too precious for this world. I wanted to pick them up and put them in my pocket, however impossible that is. I wanted to listen to every story they had to tell me and I am sure there are so many. I wish I could even convey to you the feeling of sitting there listening them. It was one of the only times I wanted to talk as little as possible and just be present.

They were incredible. I adored them and I pray this isn’t the only time I get the pleasure of speaking with them. The highlight of my convention!