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Ellen McLain & John Patrick Lowery (Zenkaikon 2017)

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John Patrick Lowery & Ellen McLain

Ellen (GLaDOS, Portal Series) and John (Sniper, Team Fortress Series) were my very first interview at Zenkaikon 2017. It was my absolute pleasure to be a bumbling nervous fan before them. They strolled in from the elevator and after a moment of asking where they should sit, I smiled and told them how nervous I was to be meeting them.

They both delighted in this fact. John said, ‘Well, let’s make it worse!’ and immediately shook my hand & gave me hugs. John took my hand and looked me in the eye and told me that this was a pivotal moment in my future and began making jokes as if he’d known me for ages.

I had read so many interviews with them that I had nothing to ask! Well, I had a few things. I knew how they met already, how they helped shape video game voice acting as we know it, and that they have also been pushing for video games to be recognized as the art form they truly are. Those were just reiterations of what I already knew about them but they were items that I felt so important that I wanted to hear them out loud and keep that flow of information.

I feel that they are both pivotal to video games as we know it. I loved hearing about the growing understanding and relationship between voice actor and engineer. When we still had a lot of instructional computer programs out there, where you could just spout out lines on paper in pops Voice Acting! and it’s no longer reading lines off a page. You need to understand what the motivation is, what’s happening in the scene, what will be the characters next step, what is their thinking. You need to convey so much to the player. Flat voice acting (I.E. Peter Dinklage in Destiny.. personally I disagree but that isn’t the point) is detrimental to the experience. So many people complained about Destiny that they had the entire script redone with another voice actor. Because it wasn’t contributing to their experience.

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During Interview

To that point, John Patrick Lowery has been a part of my life, my story, for a very long time. Let me explain. John voice acted in a little known game called Betrayal at Krondor. It was in the era of adventure games and the original Kings Quest. My father bought the game for us to play; we loved adventure games and RPGs and the like. Now this was in 1997; I was 16 and loved video games.

Voice acting was not typical in games then. These games made such an impact on me that I started writing my own stories, even to the point where I used Krondor as the last name of one of my many fantasy characters. These were also very special moments that I spent with my father, we both loved video games and the stories they told. I often wonder at how he would react to the changes that have been made in the 15 years he’s been gone. So for a small thing that John did 20 years ago it had a positive influence on me, on my life, and on my relationship with my father. Maybe after I read one of John’s wonderful books, he will read one of my mediocre short stories.

With all that being said, Ellen and John are too precious for this world. I wanted to pick them up and put them in my pocket, however impossible that is. I wanted to listen to every story they had to tell me and I am sure there are so many. I wish I could even convey to you the feeling of sitting there listening them. It was one of the only times I wanted to talk as little as possible and just be present.

They were incredible. I adored them and I pray this isn’t the only time I get the pleasure of speaking with them. The highlight of my convention!

Too Many Games 2017

Too many

I sit here relaxing in my house at the end of day three of Too Many Games. My throat is recovering, my feet are aching, and I’m so tired I can barely string coherent thoughts together. However, I want to write about this amazingly wild ride while it’s still fresh in my mind.

Firstly, thank you kindly to Too Many Games for having us back this year. RWOG upped our equipment and our game for this event. We had the amazing pleasure to chat with The Gaming Historian, Mr Creepy Pasta, Keith Apicary, Plus 2 Comedy and more. Fans, friends, developers… I never thought I’d talk this much. Me. ME! I TALKED TOO MUCH! SO MUCH MY VOICE TRIED TO LEAVE ME!

Too Many Games was our first press opportunity last year and I LOVED IT! This year didn’t disappoint. Incredible music all weekend made the perfect soundtrack to an incredible time. Yelling, screaming, clothes thrown (tastefully), epic cosplays, THE BEST PANEL WE’VE EVER BEEN TO, comedy – I nearly peed myself post interview. Every convention I go to, I’m convinced that it can’t be as much as the last and it’s always better.

Additionally, thank you to the AMAZING volunteers. We met some great people who were still smiling come Sunday! Vanri kept pumping so much coffee into me that at one point she was worried she’d have to carry me to the car. I was exhausted! I don’t know how you volunteers kept the energy up but you were inspiring!

Cosplay Pro Wrestling happened in front of our faces! As a once hard core ECW Fan I had a FIT because Deadpool came out as Sandman! He had the ‘CP F’N W’ shirt, the Singapore cane and cracked a soda open with a fan. It was AMAZING and I was LOSING MY MIND. I grabbed Vanri and shook her, trying and convey the importance of what was happening before her eyes. “DO YOU KNOW WHAT’S HAPPENING?!” It was a moment that threw me into nostalgia and I loved every second of it.

I cannot wait to tell you about all the amazing games we encountered. Board games, video games, mobile games… there were almost… Too Many Games. Don’t you boo me.

Stay turned for more amazing content and I will see you next time! Kthxbye!