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Indie Developer Spotlight: Splitmind

Indie Developer Spotlight: Splitmind

Written by: Rendal Studios

splitmind_logo_defx576

ABOUT OUR GAME:
Splitmind is a 2D adventure game starring Kaplan, an amnesic shadow awaking in Mnemosyn, “the land of memories.” From this strange place, Kaplan will be able to project himself in his lost memories and then investigate his own past to answer all the questions he has.

During his identity quest, Kaplan will meet several odd characters, all of whom are related to his past. But beneath the appareances lies some terrible events.

Splitmind is a game playing with mysteries and misleadings; a game where nothing that seems to be true really is.

Splitmind-Screenshot1_Mnemosyn

WHAT INSPIRED US:
First of all, we’re big fans of old point & click games, like the Broken Sword or the Monkey Island franchise. So, when we started our company, we thought, “Hey, what if we make an adventure game?”

Then, we needed a strong story because it’s hard to innovate in a game genre that is older than 30 years. One of us came with an idea he started working on a few years ago: “What if I woke up one day, in a strange place, without any idea of who I am or how I got here?” Something between the Christopher Nolan movie Memento and the Jean Paul Sartre Huis Clos play.

We finally started to work on the concept and the script. Then everyone on the team brought some ideas about the designs. What will Kaplan look like? What will the Unamed City look like? And then we got this strange black & white shadow, wearing private investigator clothes, and walking in a city where no one can tell if it’s daylight or evening.

Splitmind-Screenshot6_Irma

We also wanted to give the game an interactive comic book look, with speaking bubbles and action bubbles appearing whenever an action is possible (speaking, observing, etc…).

We hope we did a great job and that our prospective audience will enjoy our game.

THE RELEASE DATE:
There is no fixed release date for now, but we can assure you our game will be released during 2016. We’ll soon announce our Kickstarter campaign, then we’ll communicate about our release date for PC. The releases on iOS and Android will follow.

Here’s the trailer: