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Indie Developer Spotlight: Splitmind

Indie Developer Spotlight: Splitmind

Written by: Rendal Studios

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ABOUT OUR GAME:
Splitmind is a 2D adventure game starring Kaplan, an amnesic shadow awaking in Mnemosyn, “the land of memories.” From this strange place, Kaplan will be able to project himself in his lost memories and then investigate his own past to answer all the questions he has.

During his identity quest, Kaplan will meet several odd characters, all of whom are related to his past. But beneath the appareances lies some terrible events.

Splitmind is a game playing with mysteries and misleadings; a game where nothing that seems to be true really is.

Splitmind-Screenshot1_Mnemosyn

WHAT INSPIRED US:
First of all, we’re big fans of old point & click games, like the Broken Sword or the Monkey Island franchise. So, when we started our company, we thought, “Hey, what if we make an adventure game?”

Then, we needed a strong story because it’s hard to innovate in a game genre that is older than 30 years. One of us came with an idea he started working on a few years ago: “What if I woke up one day, in a strange place, without any idea of who I am or how I got here?” Something between the Christopher Nolan movie Memento and the Jean Paul Sartre Huis Clos play.

We finally started to work on the concept and the script. Then everyone on the team brought some ideas about the designs. What will Kaplan look like? What will the Unamed City look like? And then we got this strange black & white shadow, wearing private investigator clothes, and walking in a city where no one can tell if it’s daylight or evening.

Splitmind-Screenshot6_Irma

We also wanted to give the game an interactive comic book look, with speaking bubbles and action bubbles appearing whenever an action is possible (speaking, observing, etc…).

We hope we did a great job and that our prospective audience will enjoy our game.

THE RELEASE DATE:
There is no fixed release date for now, but we can assure you our game will be released during 2016. We’ll soon announce our Kickstarter campaign, then we’ll communicate about our release date for PC. The releases on iOS and Android will follow.

Here’s the trailer:

Indie Developer Support Could Mean Better Games for All

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At the birth of the video game industry, games were made much the same way indie games are made now. Small groups of artists, writers and programmers came together, often with very little money, and big ideas, and created some of the most memorable experiences early gamers had. Some of these games are still remembered today as classics, and the foundation of what we have now. Over the years larger games, larger budgets, and massive enterprises have come to make up the bulk video game industry, but there is still a healthy indie game market that can’t be ignored. As a matter of fact, I think it needs our support to make sure we get better games in the future. I’m going to give you a breakdown of why I think that’s the case, and a few of my concerns over indie studios.

Inspire Innovation

First and foremost, supporting indie devs can mean more innovation in games.  AAA studios and big publishers continue to push out the same old games, with the same stories and mechanics, with few innovations year to year.  They do that because they have to guarantee a return of the huge budgets they have to get to make the games they make.  It’s why we have the same COD game every year, another Battlefield with all its bugs, Halo, Tomb Raider, Assassin’s Creed and on and on.  Many of these games are fun, people love them, and buy them by the boat-load, but at the end of the day, there’s little difference between each installment of the game.  Companies don’t want to take the risk with so much money involved.

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