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TooManyGames 2018: An Overview

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This year, we had the pleasure of attending TooManyGames again!

I am excited for this convention every year for one big reason…. Indie Games Showcase!

Unfortunately, we had zero time to prepare for this event. We didn’t talk to guests this year, but we were very excited to see Charles Martinet, the Voice of Mario, and Kenny James, the voice of Bowser. Again, we weren’t able to talk with them, which was disappointing, but it was fun to see new guests with such an amazing background. I had several friends who were thrilled to get the chance to meet them.

However, I was sad to see that Keith Apicary wasn’t there. He had became a weird and hilarious part of my TooManyGames experiences.

The gaming hall was a bit smaller this year, making room for more competitive gaming. The food was in a different section all together, making for much more seating and faster food lines. It also created a much calmer area, if you were overwhelmed by the noise.

The vendors room was full and I was happy to see new vendors this year. My little horror heart was hovering around Death Couture and chatting with Megg Morbid about custom orders.

But let’s talk about the best part: the games! There were video games, card games, board games. So many to play, never enough time. Let’s go over a few favorites.

Wither Studios is working on Immure. This is a game we played a little last year and more of this year. Their game looks amazing and has come far in the past year. We are excited to play the final product. Here is a little bit about Immure…

Immure is a 2.5D psychological horror video game currently in development. Throughout this dark, twisted story, the protagonist Will Wicker traverses through a mysterious mansion that contains many strange realities to uncover the horrible truths behind each locked door. Will is desperate to escape this house of hells and discover the secrets of his past. Will soon realizes he has the ability to wield the Shining Trapezohedron, a supernatural crystal with strange powers. How far into the depths of hell must Will venture before finding solace? …

ParaLily is another amazing horror game. This is our first year seeing it and love how absolutely passionate Nate and Jeff are about their game. We watched two women striving to play as far as they could and the pure anger and devotion with each time they died and refused to quit… well, it was a thing of beauty to watch.

ParaLily is one little girl’s adventure to retrieve her dear stuffed dinosaur Patches, who in the middle of the night sprung to life and took off through a mysterious door. This strange journey will take Lily through a set of dangerous and terrifying parallel universes, as she attempts to retrieve her little stuffed runaway. Lily can shift between the parallel universes at will; which will help her avoid danger, and solve puzzles while traversing the paranormal universes.

Super 80’s World is a mobile game that is all about the 80’s, mullet included. It’s a bright neon world all about saving this decade, from big hair to cassette tapes, it was a trip down memory lane for me and I’m interested to see this finished product.

Dr. Noid Wormser hates the ’80s and has vowed to erase the decade. Armed with his power glove of doom, he’s finally able to realize his evil plan.

Only one man can stop him. That man is Dan Camaro.

In this mobile platform-runner, you collect old-school memorabilia to save the decade. Every year is a new world to explore, from coin operated arcades to the neon streets of South Beach, you’re sure to get your ’80s fix.

So pop your collar, fluff your mullet and lace your kicks… It’s time for Super 80s World.

I run into people I know often, especially at cons. I didn’t expect to run into someone I knew working on a game I knew NOTHING ABOUT! Red Essence Games is working on Mask of Semblance. Nik Hagialas is the lead artist and writer which explains why I love the artwork. I loved listening to the game concept and can’t wait to get my hands on the full release!

Red Essence Games is currently working on its flagship title, Mask of Semblance! A boy wakes up in a mysterious place to find a sentient Mask artifact. With the mask as your companion you will travel through a mysterious world encountering themes of the self and the mind, nature vs. technology, and the cyclical nature of life.

One Day West Games was also there showing off their successful Monster Highway, which we’ve talked about before. I was excited to see them still going strong with their unique board game and working on something new that I can’t wait to play!

After a nuclear power plant melts down, a tiny alligator transforms into a gigantic beast – and it’s a little cranky!

Build roads, move your car and be the first to get back to your HOME BASE!

Hyper Galaxy Studios I had the pleasure of seeing my first TMG. Back this year they showed off a more polished game, still hard but amazingly well done. This side scrolling sci-fi game will surprise you!

Horizon’s End is going for those nostalgia feels with The Great Gaias. An epic RPG is in the make and we are looking forward to what tales this title has to tell.

I had to pleasure of purchasing Risky Arcade. I haven’t played it yet and will be giving a review once I do. I have no doubt this board game will do amazing things. Not only is it an interesting concept but Dominique is driven and passionate about her game. Can’t wait to open it up.

There were so many games, you may say too many games… and I know I missed some amazing ones here and I am sorry. I hope to be giving you details on each game as they come to Kickstarter or full release.

Thank you to all of the Indie Developers. Keep making amazing games for us to play!

10 Things That Happened at Too Many Games 2017

Vanri and Crymson went to TooManyGames 2017! Here are some of what they experienced:

10) Vanri went to her first convention! She loved it, we got her a shirt.

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9) So many amazing cosplays!

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8) After forever, we finally ACTUALLY interviewed +2 Comedy… those nerds!

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7) ALL THE GAMES! So many amazing indie games to see and love.

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6) I played a game I’ve been waiting a year to play and didn’t suck.

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5) Got my hands on a board game I’ve been waiting a year for! For FREE!

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4) Cosplay Pro Wrestling!

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3) The most amazing Pyramid Head Cosplay, I’ve ever seen.

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2) Keith Apicary made me nearly pee myself.

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1) MrCreepyPasta was amazing to interview and we want to talk to him for hours.

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Too Many Games 2017

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I sit here relaxing in my house at the end of day three of Too Many Games. My throat is recovering, my feet are aching, and I’m so tired I can barely string coherent thoughts together. However, I want to write about this amazingly wild ride while it’s still fresh in my mind.

Firstly, thank you kindly to Too Many Games for having us back this year. RWOG upped our equipment and our game for this event. We had the amazing pleasure to chat with The Gaming Historian, Mr Creepy Pasta, Keith Apicary, Plus 2 Comedy and more. Fans, friends, developers… I never thought I’d talk this much. Me. ME! I TALKED TOO MUCH! SO MUCH MY VOICE TRIED TO LEAVE ME!

Too Many Games was our first press opportunity last year and I LOVED IT! This year didn’t disappoint. Incredible music all weekend made the perfect soundtrack to an incredible time. Yelling, screaming, clothes thrown (tastefully), epic cosplays, THE BEST PANEL WE’VE EVER BEEN TO, comedy – I nearly peed myself post interview. Every convention I go to, I’m convinced that it can’t be as much as the last and it’s always better.

Additionally, thank you to the AMAZING volunteers. We met some great people who were still smiling come Sunday! Vanri kept pumping so much coffee into me that at one point she was worried she’d have to carry me to the car. I was exhausted! I don’t know how you volunteers kept the energy up but you were inspiring!

Cosplay Pro Wrestling happened in front of our faces! As a once hard core ECW Fan I had a FIT because Deadpool came out as Sandman! He had the ‘CP F’N W’ shirt, the Singapore cane and cracked a soda open with a fan. It was AMAZING and I was LOSING MY MIND. I grabbed Vanri and shook her, trying and convey the importance of what was happening before her eyes. “DO YOU KNOW WHAT’S HAPPENING?!” It was a moment that threw me into nostalgia and I loved every second of it.

I cannot wait to tell you about all the amazing games we encountered. Board games, video games, mobile games… there were almost… Too Many Games. Don’t you boo me.

Stay turned for more amazing content and I will see you next time! Kthxbye!

Convention Impressions: Too Many Games 2016

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Date: June 24 – 26, 2016
Venue: Oaks Convention Center in Oaks, PA

Real Women of Gaming is getting on the convention beat! Our first Press Pass came from Too Many Games and it was a great convention for us to get our feet wet with.

What Kind of Convention is it?
As the name suggests, Too Many Games is a gaming convention. The Convention had 3 panel tracks and an event stage, but the majority of the space was given over to a large gaming room and an even larger marketplace. The arcade/gaming room had arcade machines and consoles running fighting games, racing games, and rhythm games for anyone to test their skills against their fellow con goers. There were also at least 30 machines running various versions of Nintendo’s beloved Super Smash Brothers for both free and tournament play. Rounding things out were a tabletop gaming area and a indie game showcase.

Too Many Games is definitely a small convention. The focus is on the games room and the marketplace. The convention did manage a respectable lineup of guests from the gaming youtube and podcast ‘verse including The Completionist and the Angry Video Game Rolfe, but don’t expect representation from major studios or established indie studios. Sorry, no autographs from Ken Levine or surprise game announcements from Double Fine.

The panel tracks covered a decent range of topics but didn’t offer anything you wouldn’t typically find at a small enthusiast convention. There were Guest FAQs, retrospectives, music and animation appreciation panels, and discussions about current topics. It was a full schedule but I’m guessing that the fairly sparsely attended panels were not the draw for most people at the con.

What was cool?
By far my favorite part was the Indie Games showcase. I got to spend time with at least twenty developers of both video and tabletop games, trying their games and talking to them about their projects. The items on offer ranged from rough prototypes to extremely polished and professional demos. Everyone I met was eager to show off their work and talk about what they wanted to accomplish, what their influences were, and what got them into game design in the first place. There were definitely a few creators there whose projects I will be following closely from now on and some of them may even be featured in future posts on this blog.

The marketplace had a heavy focus on retro video games and I saw a few rare finds on offer. If you’re a collector then you already know that events like these can be a goldmine or a bust depending on what the vendors have on offer. Board games also had decent representation and I was pleased to see a few items that I had been keeping an eye out for. There were also a few booths selling figures and other collectables and, of course, enough funny t-shirts to clothe an army.

I also liked the arcade more than I thought I would. I’ve never been a big fighting game fan, but there was enough variety that I could find plenty to keep me occupied. There were also a few Japanese rhythm game cabinets which were in high demand. Fortunately, I never had to wait too long for a turn at a cabinet and there was always someone ready to jump in and play a round with me. (I lost, a lot).

What was lame?
The venue itself is nothing to write home about. The Oaks Convention Center is essentially a big steel warehouse with concrete floors. Because the convention was divided between two large halls, one for the marketplace and indie showcase and one for the arcade and event stage, it could be awkward getting around. The bathroom lines could get pretty long (it is a con) and the food was overpriced and mediocre (again, con). That said, it’s not the worst place to hold a convention, but it’s not as interesting or cool a venue as some that I have been to.

Who is it for?
If you are all about buying and playing games, this is a great convention. There was a lot on offer to play and over 50 vendors in the marketplace, making the whole thing feel like a big swapmeet. If you are interested in indie games or talking about game making with the people who are doing it right now, then the Indie Showcase alone is worth getting a ticket. There were concerts and cosplay wrestling, so if those kinds of shows are your thing then that’s a decent reason to attend. Just expect to kill some time in the arcade and marketplace between shows you want to see.

If you are more interested in the cosplay scene, community meetups, or people watching, then Too Many Games is hard to recommend. The venue is bad for photography and there wasn’t a lot of cosplay around. Aside from smash tournaments and a pokemon event, there wasn’t a whole lot in the way of organized community meetups either.

Did you like it?
I definitely did. Too Many Games felt kind of like someone had taken the gameroom and dealers hall from a larger convention and turned them into their own thing. I’m used to attending conventions that are a little more scattershot in what they offer and it was cool attending a convention that had a strong focus on gaming. I also liked the fact that I could get to things that looked interesting without fighting through fifteen thousand other people to get to it. Sometimes small conventions can feel empty or like they needed to stretch their content but Too Many Games stayed engaging and entertaining for the whole time.

My Experience at Too Many Games

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One month ago marked the beginning of Too Many Games and the first time I’ve attended it. Now, I am excited to tell you all about my first experience there. Of course, I was nervous. Not only was this my first time at this particular con but this is also my first time at any convention as press.

Too Many Games was held in the Greater Philadelphia Expo Center in Oaks, PA, and ran from Friday, June 24th to Sunday, June 26th. I’d never been to the Expo center and it’s almost a hidden secret, but all I had to do was follow the traffic and I found it fairly easily.

Immediately upon entering, I was greeted by the friendliest con staff that I’d ever met. Ushering me to where I needed to get my badge and then into the gaming room.

This was a magical room. Filled with TV’s, chairs and arcade games, nearly wall to wall. It was a thing of beauty. I saw Nintendo, Super Nintendo, GameCube, Sega and so many more systems hooked up. There were flickering screens with childhood titles inviting me to sit down and relive so many memories.

Of course, I stopped to play a few games, but what caught my interest were the music games towards the back, located just before the entrance to the tournament area of the gaming room. If music met whack-a-mole, this is what you’d have and I loved every second of it. There were several of these, most names I had never heard of and, of course, DDR was there in at least two different spaces.

This was a gamer mecca that I was proud to be a part of. From the sounds of the games to the hum of chatter to the rotating DJ’s in the corner, the noise was a choir of all the things I loved. At the same time, though, nothing was so loud you couldn’t have a conversation. I adored the adorable handheld lounge off to the side, furnished by Yogibo, where players were invited to sit and game in absolute comfort. I knew I’d never get up again if I sat down. I also loved that Save Point was there to fix any games as they malfunctioned or broke. I noticed that some didn’t last the whole weekend, but I knew they were being played constantly since I walked in on Friday.

Next to the game room was the concert hall, complete with stage, chairs, awesome lighting and a tech booth. Several bands played, along with a few DJ’s. They all sounded amazing, but I didn’t stop in for more than a moment at a time. There was so much to see and a lot of people to talk to.

I spent the majority of my time on the merchant floor, which was large and lead into the guest booths, developers area and gaming tables. I didn’t spend a lot of time at the gaming tables, but I did chat with the people running it, Sunmesa Events. I had never stopped in a gaming area at a con, so this was new to me. I love the concept. You pick a game, drop your ID with them and go play. It’s an awesome concept I wish I saw at more places. There were a few games I knew and so many I’d never heard of. I am still sad I didn’t get a chance to play the huge Settlers of Catan they had set up, but alas, I had a job to do. Sunmesa Events also handled all the non-video game tournaments, such as Magic: The Gathering, Love Letter and more.

The vendors were abundant and so very, very tempting. The treasures that I would have bought if I had the money… I’d have room for nothing else. I was interested to see so many of the vendors were selling old school videos games. Of course, this wasn’t shocking, but I am used to seeing one or two at a convention. This being my first gaming convention, though, I was floored. Not only was it beautiful, but it was also inspiring.

I also saw an array of board games. There were some vendors who had the typical or ‘traditional’ board games for sale, but I, of course, ooohed and ahhhed over the new school of board games and names I’d never seen before. The vendor array was simply incredible. I enjoyed each and every table. If I had the time to have talked to every vendor there, I would have, but alas, I did not.

So let’s talk about where I spent the majority of my time: the developers floor. I loved every minute of it. So let me tell you about all the new friends we made there!

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