Playtesting is critical if you want to publish your game, but it is one of the more difficult elements of games development. So how do you go about it? Firstly, start with press ganging your friends and family into playing your game as many times and as regularly as possible, this will shake out aContinue reading “Kickstarter Guide: The Wonderful World of Playtesting”
1-4 Players Age 8+ Designed by Scott R. Smith Published by Phase Shift Games Dungeon Drop was a smash hit on Kickstarter raising $259,695. A simple game using euro cubes to create dungeons full of both treasure and monsters, part of the appeal on Kickstarter was the humorous chibi artwork by Marilia Nascimento, which notContinue reading “Dungeon Drop”
For anyone self-isolating here is a list of some of my favorite games to play solo, 2 player or with family. It is also applicable for holidays, long journeys or at Christmas (when you’re stuck with your family for 2 weeks anyway). Solo Games: I don’t really play solo games but my husband does, andContinue reading “My Self-isolation Game List”
Now, there are games which are passion projects and games that are fun for your friends and then there are games with which to launch your budding business. All are valid but you have to work out which you want to do. Working out at this stage, before you’ve spent your money, what you wantContinue reading “Kickstarter Guide: How to Pick Your Favorite Child – Which of your fantastic ideas is best to launch on Kickstarter?”
This series of blogs will set out to give first time, small scale tabletop games designers practical advice on how to take your game from initial idea to fulfilling a Kickstarter.
Greenville 1989 is a narrative co-operative game in which players take on the role of a typical 1980s teenager who just wants to go bowling.
Just One is a party game where, in true parlor game fashion, you get a card with a word on it and your friends have to communicate it to you.