Dungeon Crawling: Paladins by Vinni the Troll
Druids are fun. You get to heal, turn into a big furry beast, and shout “SHILLELAGH!” before going nuts with your now enchanted quarterstaff or club. Like clerics, druids come in several different flavors, and usually, other players have expectations of them. For every cleric that is questioned heavily for not being a healer, thereContinue reading “Dungeon Crawling: Druids”
Arcane power comes in many forms. Wizards learn from books and scrolls. Warlocks make pacts with greater powers whose goals are not always known. Sorcerers are born with it. The power they possess to cast spells and manipulate the fundamentals of arcane power are simply inherited. Perhaps they share a lineage with the great dragons,Continue reading “Dungeon Crawling: Sorcerers”
I love playing a new game. The size of my Steam library would indicate maybe a little too much. So many games come along that grab my attention with trailers and game-pay footage, yet fail to hold it. Carrion does not let go. Much like your protagonist, this game has hauled me into it’s toothyContinue reading “Game Review: Carrion”
From the academic scholar to the conscripted war mage, there are many ways to be a Wizard in Dungeons and Dragons. Though not as physically weak as they once were, they are still at the bottom of the ladder in terms of hit dice with only the meager d6 at their disposal. Armor is alsoContinue reading “Dungeon Crawling: Wizards”
Monks in 5e get a bad rap.
The Artificer class is new, shiny, and chock full of new and shiny things.
We started with barely anything.
Dungeons and Dragons has a lot of variety for players to choose from. The combinations between the 9 races and 12 classes from the Player’s Handbook alone will grant you 108 possible combinations, not accounting for multi-classing, subclasses, and racial variants. For some that is not enough though, or perhaps their inner creativity just can’tContinue reading “Critical Brew”
One of the first things that people new to Table Top Role Playing Games take notice of is the oddly shaped dice that are used. More than just a six-sided die left over from a copy of Monopoly they range from 4 sides to 100 sides. Veteran players tend to develop collections, nay even a hoard,Continue reading “For The Hoard (Of Dice)”