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Category Archives: Spotlight

Indie Spotlight: Island

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Island is survival roleplay game made in retro graphics. You don’t just deal with hunger and thirst, but also with more realistic factors like fear, cold, and condition of your feet. You start the game without any skills at surviving and must learn along with what you see the most fit along the way: Train to become better at fishing when near a beach, learn to identify fruits when in a jungle. The game is meant to push the player under constant pressure until being able to escape the Island.

Island was inspired in its first iteration from classics like Robinson Crusoe and Mysterious Island. This was at first a tabletop roleplay game for one afternoon scenarios. The game was so addictive, and I realized that it was adaptable to video game form.

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The release date for Island in September 2019. It has funded on Kickstarter a few days ago. We will develop it for PC, Switch, 3DS, and possibly PS4 if the stretch goal is met. Before and during the Kickstarter, the public response has been amazing. We received many support & feedback messages. Many are eager to test it, quite a lot of people offered their help for the beta testing phase. It will also be possible to test the during some game festivals.

Influential Women in the Gaming Industry: Team Sailor Scouts

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Esports is a growing phenomenon that is surpassing even the gaming world. It is a form of competitive gaming. Now team gaming has been going on for years but Esports is a little different. These competitions have it all; professional players, live broadcasts and cash prizes. It has even made it onto ESPN. The one thing that seems to be lacking in the field is female competitors. Team Sailor Scouts is working hard to change that.

Team Sailor Scouts is a group of female gamers who compete in Esports playing Overwatch. This young team of women is taking the field by storm from Canada.

The team meet at Meltdown, an Esports bar. There they discovered a few things. They all loved gaming. There was a lack of female teams and they wanted to change that. Thusly the seeds were planted for Team Sailor Scouts were sown. Funny enough none of the members had known each other previously. They were brought together by a love of gaming.

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The team has meetings throughout the week to play together. Twice a month there is a big meetup to exchange information. The Scouts also try to make time to hang out together outside of gaming as well. Every member of the team is considered important and they want to make sure everyone feels that way.

Team Sailor Scouts have a two fold mission that they are trying to achieve, well other then kicking some serious butt in Overwatch that is. The Scouts want each player to reach her maximum potential. They also, of course, to introduce more women to Esports. They hope to achieve this mission statement by doing what they love, gaming. They know that the best way to get women included is by making space for women to be able to game. To really compete and win against all kinds of gamers.

The members of Team Sailor Scouts are:

Fabulous– Main Roster

IDDQT– Main Roster

Mixy– Main Roster

Quake– Main Roster

Annieonfire– Main Roster

Calypso– Main Roster

Surlysheep– Substitute Player

Tachikoma– Substitute Player

Idkmonkey– Substitute Player

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Team Sailor Scouts are proof that women can make more space for themselves in the world of gaming by fighting like a girl. 

ALWAYS KEEP SPARKLING!

 

Influential Women in the Gaming Industry: Brianna Wu

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Brianna Wu is a game developer. She is also the head of Giant Spacekat which is a female lead gaming development team. She is also often a speaker on the subject of women in the tech industry.

Brianna found a love of technology early in her life. This would serve her well as that love helped her to pave her own way. She was adopted into a conservative family that she would not always feel like she belonged in. Learning to program and work on computers are some of her happiest memories as a child. Thankfully her family supported her in her love of technology and provided her with resources that have helped her to become a successful woman in the field of gaming.

That support helped her to start her first business as a teenager. From her parents’ garage she would modify cars and computers. By the time she was in college, she had saved up a nice nest egg, which enabled her to leave the program she was not happy in. Brianna went through many changes and challenges that helped her find her own views and voice in the world during this time. This journey would help her discover what she wanted out of life, and gaming.

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Brianna started Giant Spacekat in 2010. The company was not started with a strong feminist stance in mind. Brianna simply wanted to make things that she liked and wanted to see in games. It turns out that what she wanted was a more inclusive gaming space. This tone led to Revolution 60, the first game from Giant Spacekat, that featured all female operatives and strong feminist overtones in the game.

As she spoke with more women in the gaming industry, Brianna found that many of them were having similar experiences to herself. This led her to changing the culture of her studio. It also led Brianna to taking on more speaking appearances and writing about women in the gaming industry.

Brianna Wu is an example of how life takes us on paths we may not expect. Everything is a learning experience and we are meant to grow on this journey we call life.

Always keep sparkling!

 

Indie Spotlight: Forgotten Anne

Tell us about your game: Valdemar Schultz Andreasen (Lead Game Designer):

Forgotton Anne is an untraditional 2D platforming adventure, with a heavy focus on the narrative and an interest in telling a very human story. We’ve done what we can to make it feel as if you’re playing inside an anime-movie, with a cinematography that swoops and zooms around.

The story centers around Anne, one of two human beings trapped in the world of lost and forgotten things – the Forgotten Lands. The inhabitants are socks, scarfs and other objects that people forget, animated into life as citizens of this world.

Anne and her Master Bonku are trying to get back to the human world, but as the story begins, an explosion occurs – somebody is trying to destroy their plans of returning home.

Since Anne has the role of Enforcer of these lands, she is sent out to locate and find the cause of the rebellion.

You play the game as you would a platformer: Anne can walk, run, jump – and then she has two tools in her belt: Her wings give her a boosted jump. Her Arca-glove on her hand can draw and transfer energy – called Anima – between cylinders and power up machines. It can even draw the Anima out of Forgotlings.

Through the story told, Anne interacts with a lot of Forgotlings, not just drawing life, in fact, mostly speaking to them. Anne encounters a lot of different situations that ask something of her situation as the Enforcer, but also moral situations for the player to contemplate.

The decisions Anne and the player makes impact aspects of the story, and it is not always clear what action leads to what reaction or consequence, which might just make it worthwhile to go through the game for a second run.

Situations of identity, loyalty and choice weave in and out of a beautifully aesthetic and engaging experience, that has a constant drive forward with new areas and situations.

The human story emerges as the story becomes an investigation of Anne – not just of her past, but also of who she is as a human being. We have done what we can to avoid turning her into a caricature or a superhero, rather trying for a naturalistic description of a complicated person full of contradictions and emotions, like any of us. While Anne is athletic and cool, she is also sometimes slightly clumsy. Our lead animator, Debbie Ekberg, was really great in portraying Anne’s movements with 2D animation. The game contains more than 5000 individual drawings, frames, of Anne. She would add these subtle touches of animation that showed Anne from a more vulnerable and naturalistic side that really rounded off her character.

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What was your inspiration to create the game

Alfred Nguyen (Creative Director): It came about after a soul-searching period after I quit my job as a creative lead at a mobile games company. I was reaching a point in my life where I wanted to make use of all the skills I had accumulated throughout the years as an animation film director and artist to express something meaningful. I think there is a space for fun addictive mobile games in our lives, but it did not allow me to go deep with crafting imaginary worlds of wonder and tell stories that affected people in a meaningful way. The same way certain games, books and movies had a lingering effect on me growing up. So the first thing I did was to reflect on themes I kept returning to as an artist and topics that kept being there on the back of my mind throughout my life. My parents were refugees from the Vietnam war and I grew up in Denmark, and so had two very different cultures vying for my identity growing up. So the search for an identity, the feeling of being lost, ‘forgotten’ I could see was a recurring theme in my life. Making a game can be a sisyphean task and so I knew it had to have a personal core that guided the project through tough times, and so this world of the forgotten began to form in my mind. From there it’s just been an incredible journey, starting a company, assembling my great and loving team who is responsible for making Forgotton Anne into what it is, and bet that years of work will feel worth it, as long as we focused on a meaningful creative process instead of calculating what will be ‘hot’ in the future to play or current trends.

Forgotten Anne is availble on Steam, Xbox and PS4 May 15th

 

Influental Women in the Gaming Industry: Yoko Shimomura

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The gaming industry would not be the same without Yoko Shimomura. She is a talented composer and musician. Yoko has used these talents to bring some of our favorite video games to life.

Yoko was born in Japan in 1967. She started playing the piano at a young age and found that she really enjoyed it. Yoko then graduated from Osaka College of Music in 1988.  After graduating Yoko knew that she had options on how she could share her talents with the rest of the world. She knew that her music had the power to make the world a better place.

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She decided to pursue a career in a field where she would become one of the most famous video game composers in the world. Yoko started her journey by working for Capcom. From 1993 to 2002 Yoko worked for Square Enix. From 2003 on Yoko has been working as a freelance composer.

Yoko has given life and beauty to many different video games throughout the years. She has worked on the Mario & Luigi: Paper Jam soundtrack to give it a lighter and more upbeat feel. Gamers can listen to Yoko’s stylings as they restore the land in the Legend of Mana soundtrack. Anther popular RPG is the Kingdom Hearts games which Yoko also lent her talents to. Final Fantasy XY has also benefited from Yoko’s talents as a composer.
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Yoko Shimomura has given the world of gamers much beauty. She shows that all kinds of talents are needed to make the gaming industry great. She has taken risks to bring her music to the world and they have, thankfully, paid off. Yoko is an example of how hard work and creativity makes the world a richer place to live. Sometimes your talent can even make multiple worlds richer.

Always keep sparkling.

Games to Get Excited About: April 2018

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April is a short month for video game releases, but there are a couple of good titles in the mix, and a couple that I think people are going to be pretty excited about.  We also have some of the Nintendo Labo kits coming out, which aren’t games, but I’m sure there are some young gamers out there looking forward to these.

When the original Pillars of Eternity released, it was a great day for fans of classic RPGs like Baldur’s Gate and Icewind Dale.  Those games are remembered fondly for their style, scope, and scale.  They set the foundation for the RPGs we have today.  Newer RPGs may be prettier, and have more bells and whistles, but people still consider those old school games to be the best.  Pillars of Eternity was a true callback to those games that created so much of what’s used in RPGs today.

Why I’m Excited

I haven’t played the original game yet, there’s just too many games and not enough time.  It is on my list to get around to and I’m glad to know that this type of RPG is still viable in the market.  These are the types of games I devoured in the mid 90s and I still love them.  This release just means I have more to look forward to when my schedule and budget allow.

I’m also excited because the developer, Obsidian, is basically made up of the people who gave us those classic RPGs we love.  They came from Interplay, which was part of Black Isle.  They helped bring us Baldur’s Gate, Icewind Dale, Neverwinter Nights, Knight of the Old Republic II and quite a few other great RPGs.  They know their stuff, so it’s no wonder the original Pillars turned out to be so well received.  They have also chosen the crowd funding path with this one, which will allow them the creative freedom to deliver the game they want.

Pillars of Eternity II is set to release for PC on the 3rd, and consoles later in the year.  The developer notes that they are addressing some criticism of the first game and making some changes that should make fans happy.  This will be set in a new part of the game’s world so that players will see new landscapes and people.  They also say that the player’s actions in the first game will have an impact on this one, so that makes me think there will be some sort of saved game transfer like we saw with those older games.

In the story for Deadfire, the player will chase down Eothas, the God that you faced down in the first one.  Eothas escaped and the player travels to Deadfire Archipelago to find out what’s going on.  It will feature the usual conversation complexity and companion interaction we’ve come to expect.  This one, however, also adds a seafaring element.  A customizable ship/base from which to launch your adventure and use as a headquarters.  Sounds like a lot of fun.

Other Notable Releases for April

Extinction – Coming early in the month is a game from Iron Galaxy that will pit players, as a human warrior defending humanity from an invasion of 150ft tall monsters called “Ogres”.

Yakuza 6: The Song of Life – The next installment of this action adventure series drops on the 17th for PS4.  The release will include other games in the package like Virtual Fighter 5 and Puyo Puyo.

God of War – Unofficially God of War 4; this game will take our hero to the frigid north to fight monsters of Norse legend along with his son Atreus.  It will hit PS4 on the 20th.

The Legend of Heroes: Trails of Cold Steel II – The second installment of this JRPG title comes out at the end of the month on PS4.  It was released for PC back in February.

Influential Women in the Gaming Industry- Kate Edwards

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In 2012, the International Game Developers Association needed a new director. Thankfully IGDA choose Kate Edwards. Really, it wasn’t a hard choice to elect Kate Edwards. She is a talented and intelligent person who uses her unique perspective to problem solve.

Kate Edwards really is an amazing brain. She is an applied geographer, writer, and content culturalization strategist. Kate’s background includes geography, cartography and geopolitics. She has traveled extensively which has given her wonderful perspective. All of this education and experience are tools that Kate successfully uses.

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After taking on the mantle of Director of IGDA Kate used her power in the best way. For the betterment of those who didn’t have a voice in the industry. She forayed her raining and talents to help tackle some very difficult problems for the network of the world’s game developers. Kate took a firm stand about Gamergate and sexism in the gaming industry. She also was outspoken about the topics of diversity and unpaid “crunch” time

Kate resigned as Director of the IGDA in 2017. She stated; “I felt it’s time for me to move on. When I first took the IGDA role, I told the board that this is likely a three- to five-year mission for me, and here I am nearly at five years. My top goals were to reinvigorate the IGDA’s relevance, reinstate the IGDA’s core mission as an advocacy org and voice for game developers (not companies), and to emphasize the ‘I’ part of the IGDA and strengthen our international presence.” Kate believed that after five years it was time for someone with a different skill set to help IGDA continue to move forward.

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In short Kate Edwards has made our world a little better place through her hard work at IGDA. She took an unflinching stand against injustice. She made the road a little easier for those in the gaming industry moving forward. Kate has shown us that by being brave and hard working you can make a change in the gaming industry. She has also had a good time doing it in cosplay.

Always keep sparkling!