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Dungeon Crawling: My First Hero

…Or Dungeons and Dragons for Beginners.

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So you want to play Dungeons and Dragons, but you don’t know where to begin. There are so many books, so many rules, and so many choices that the options can be a bit overwhelming. Fear not for I shall simplify it for you.

Before you worry about what books to get, and what rules to learn, you need to find a Dungeon Master. They’re the arbitrator of the rules, the referee if you will. They are also in charge of all the monsters and characters not in control by a player. The will have a story in mind (also called a campaign). You need to check with them to see if there are any classes or races they don’t want you to choose from when creating your hero. Most likely, they will also have all the books you’ll need to make your hero.

So now you know what you can’t choose for a race, or a class, if there are any restrictions at all. This means you still have quite a few choices to make, and even though you’ve seen Lord of the Rings, you’re still not sure how to narrow it down. D&D is a game of “let’s pretend…with rules” as such most it is left up to your imagination. There is a mental exercise called The One Room Dungeon.

Before you stands a long corridor. Torches light the way every ten feet, and somewhere in the distance you hear the constant drip of condensation on the flagstones. At the end of the hall stands a solid oak door. It is closed, but flickering lamplight can be seen shining from the crack beneath it. There is a treasure chest behind the door, but also an Orc Warrior guarding it. How do you approach the door? Do you use stealth to sneak up? Do you stride confidently down the hall, clad in your heavy metal armor? Do you cast a spell that silences your footsteps? Once you open the door, do you sneak attack the orc, face him head on with a deadly weapon, or blast him with arcane spells? Which of these choices excite you the most? Are you feeling like a rogue, a warrior, or a spellcaster? Maybe you’re a combination of two or three. When you can imagine how you deal with the orc and gain the treasure, you should begin to have an idea of what class you want to play.

So you’re beginning to have an idea in you head of what your hero is. Great! Borrow the Player’s Handbook from your DM. Flip through the races and see if any jump out at you. There are quite a few to choose from, and you should be familiar with the basic idea of them if you’re into the fantasy genre at all. D&D tries to balance them all out, but if looking over their mechanical benefits helps you decide, then by all means do it.

Next you’ll want to narrow down your class. There’s more than three in the PHB, so the choices you made in The One Room Dungeon are just the tip of the iceberg. Did you choose stealth, using your skills to overcome the orc? There’s a Rogue, a Monk, and a Bard to choose from. Maybe weapons were your go to solution. Fighters, Barbarians, Rangers, and Paladins await you. Or if spell-casting was your thing there are Wizards, Warlocks, Sorcerers, Clerics, and Druids waiting to be called upon. There is no wrong class, race or combination of the two. Sure, you’re choice might not seem optimal mechanically, but if you have fun that is what matters.

The final choice is your Background. What’s your story? Who were you before you took to the life of adventuring? Were you a sailor making a life on the open seas? Did you grow up in the posh life of a Noble house? Were you a criminal thumbing your nose at authority?

Between your race, your class, and your background you have you’re starting equipment and skills. You’re almost ready to play.

You need to generate your ability scores. Ask your DM what method they want you to use. Are you going to roll six-sided dice, spend an allotment of points, or place a static array of numbers? Your class choice will determine what score is important for its features.  Do your weapon skills rely on Strength or Dexterity? Is Intelligence, Wisdom, or Charisma your spell-casting stat? Perhaps you just want to have a high Constitution and be healthy as an ox.

All those choices made during creation and you’re finally ready to play. “How do I play?” you ask. Improvisation. The Dungeon Master will describe a scene and ask you what your hero wants to do. You can respond descriptively or in character. “My rogue sneaks up to the door and attempts to pick the lock.” or “I’ve seen harder locks in my mom’s cupboard” and I take out my lock-picks. Whether or not you do it is another story.

Anytime there is a chance of success or failure you’re going to roll a twenty-sided die and add a number to it. The higher you roll, the better the outcome. What numbers you add to it depend on the task being attempted. If it was an attack or a spell you’ll need to roll another smaller die to determine how much damage you did. Don’t worry about rolling the wrong one, or forgetting which one is an eight-sider and which is the ten-sider. We all had those same stumbling blocks when we first started.

Mistakes will be made. Heroes will fall. New ones will rise in their place. It is a game. Have fun, and make their tales legendary.

 

Oresan’s Magnificent Foes: The Necromancer Dance Party…

You step gingerly into the dust covered room of the depths below. You’ve entered a long forgotten temple. As you scan the room for dangers you notice above you a faint light flickers into existence. The orb pulses lightly. Suddenly brilliant prismatic light pours outward in swift moving rays. The room comes alive. Near the back of the room a single spot light bathes a hooded figure in light, showing them off to the world. It displays enigmatic footwork, swiftly turns on itself with a deft twirl, and quickly thrusts one finger skyward! It begins to sing… Unerringly you watch. Drawn in by this presence.

I’m inspired daily. Books, Youtube, Movies… and Games. Specifically video games. Video games have done a ton of creative legwork and created iconic and influential monsters and villains for our every need. You just need to take the time to convert them. This particular foe was inspired by the Crypt of the Necrodancer videogame. This is my second entry in a series called “Oresan’s Magnificent Foes” in which I will be detailing entries in a personal Monster Manual of sorts. Each entry will include a little blurb about What the foe is, Why it exists, and How I went about creating it. I hope you enjoy it, and if you have any suggestions, comments, or would like to see me create a foe based off something you love (or loathe) please let me know in the comments below. Read the rest of this entry

Adventure Framework Part 3: The Pillars of the Adventure or The Art of Leaving Blanks.

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We built this city on Rocks and Rolls. We did! It’s the parody that plays in my head on a nearly endless loop whenever I think of a completed adventure. Following my methods from the previous articles allow you to do just that: make a city. We made a city full of foundations, roofs, and above all else, pillars. That’s the way it should be. The adventure you take your players on is not as simple as coming up with a single idea, a single building. It’s about creating numerous buildings.

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Imagine a city block, and within that block there is a single building. It’s nice. Has some cool features. People come and take pictures occasionally, but eventually people stop showing up. “It was nice the first time I was here…” Now it’s old news. Imagine now that a local man built a coffee shop next door, and a young entrepreneur decided to create a hanging garden. Another builds a building full of studio apartments, a small museum… People nearby that love the building see the potential of the space and create something grand. Before you know it the city block becomes a bustling hub for creativity and community spirit.

 

You, the GM, owned that block. You created the first building. The inspiration. The others: They built on it and created something for themselves. You were successful in spurring their ambition and helped them create their own community. That’s how it works. The GM creates the Building on the empty block, the players fill it up with and make its surroundings come to life.

 

How do we let them build their own city block?

Read the rest of this entry

Top 10 D&D Foes (You Probably Already Heard Of).

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You gather your party and head into the darkest depths of the dungeons. The sirens song of fame and riches pulls you ever deeper. In a particularly dark corner you and your companions turn the corner and are met by a massive unblinking eye, glowing yellow in the dark. As you reach for your weapon numerous smaller eyes illuminate and circle the center. Your friend, a mage, begins casting a spell, and though her motions are familiar the spell crackles fruitlessly  and in an instant she is turned to dust in a brilliant flash of green. The rogue bravely leaps forward and is caught by an invisible force and thrust against the nearby wall collapsing in a lump. You draw your sword a try to take a step forward but you feet are stuck firmly in place. You look down to see your body turning to stone and as you take your last breath before becoming a permanent fixture you see your final companion, a paladin, bow before the beast and offer up his sword to it. You see a ghastly and toothy grin open up into a maw as the beast devours your friend.

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  1. Beholder (Should be higher, but works better with the intro…). You’ve meet the same fate of countless foul hardy adventurers. The Beholder is a fearsome and respected being, and any adventurers worth their weight know to avoid them at all costs. They combine heightened intelligence with willful destruction. Their anti-magic cone emanating from their central eye makes short work of magic wielding foes. Their eye stalks are especially deadly with effects ranging from massive damage that makes it impossible to resurrect your friends to powerful charming effects. They are not to be trifled with.

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  1. Displacer Beast. On your travels, you may have heard tell of many legged cat like beasts that seem to exist between our world and the ethereal plane. The Displacer Beast is a monstrous predator that lashes out at its enemies with barbed tentacles protruding from its back. It’s also blessed with a permanent displacement effect causing players to have disadvantage to strike it with attacks.

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  1. Medusa. You’ve heard the legends of these ancient beings locked away in temples and long forgotten homes. They are surrounded by numerous humanoid statues, their only companions, created by their petrifying gaze. Though not particularly adept at hand to hand combat they are capable in their own rite.

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  1. Treant. The living forests have powerful protectors. The ancient Treants, the awakened watchers of the forest, are powerful entities  are capable of powerful attacks, especially against constructs and walls. They are also each capable of giving sentience to trees in the area giving them potent allies.

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  1. Elementals. Air, Earth, Fire, and Water. The classics. Anywhere there are unstable elemental energies a powerful and chaotic Elemental could exist. They fit a number of roles from powerful siege monsters to balls of swirling energy. They are capable of popping up in many instances and make a great addition to any dungeon.

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  1. Giants. These lumbering titans are powerful and numerous in scope. From the Nordic inspired Frost Giants to the dumb and dangerous Hill Giant, they fit numerous roles. The recent Storm King’s Thunder adventure and Volo’s Guide to Monsters adds a number of unique Giants to the DM’s arsenal.

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  1. Dragons. The come in good and evil kinds. The have breath weapons… Nuff said.

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  1. Zombies. BRRAAIINNSS … The horde of nastys shamble forward. Though they aren’t particularly interesting on their own they often to lead to magnificent mysteries and stories. The Shambling horde of Zombies is a great trope and their Undead Fortitude keeps them coming back from the dead to pester the players. Also, there’s a beholder version… Talk about scary.

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  1. Vampire. One word: Strahd. There is an entire adventure based around the manipulative power of the Vampire. These creatures of the night have a plethora of abilities, legendary actions, and an eternity to plan. Play them smart and ruthless and you have yourself an iconic and memorable story and villian. Their weaknesses are one of their greatest strengths from a story standpoint, giving the players hope to defeat these powerful foes.

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Finally, and although it may be unexpected they are by far the most dangerous enemies in the world surrounding the players… Player Races. Countless of my adventures center around the desires of seemingly normal folk. You can create powerful wizards, destructive barbarians, and devoted and evil clerics. They are the center points of cities and dangerous locales and their ambition knows no boundaries.

How do I find a Dungeons & Dragons Game?

Written by: Paige of the 5th Edition Dungeons and Dragons Facebook
group
tumblr_npvpsuixei1roy0lqo1_250The 5th Edition Dungeons and Dragons Facebook
group is about 85,000 people strong, and the number one question we see in that group is, “How do I find a game of Dungeons and Dragons?”  Over the last year and a half, I’ve been collecting the advice that people have given each other, and have a standard list of hints and tips on how to find a tabletop game.  Considering the source, this is focused on D&D, but the advice also works for many other games. As always, when meeting new people, meet somewhere public and be sure to take the steps you think are necessary to stay safe.

 1. Start with a Friendly Local Gamestore.

Wizards of the Coast, the company that publishes D&D, has a listing of local stores by zip code. You may have to make friends at store games before people are willing to invite you to home games.
http://locator.wizards.com/#brand=dnd

2. Try looking for Facebook groups for D&D or games in your area.

(If you use the search below, add your city or state to search in YOUR area).

https://www.facebook.com/search/top/?q=dungeons%20dragons

3. Look for local conventions in your area.

Obviously Google is the way to go, but also
check Warhorn and the Wizards convention finder.
https://www.warhorn.net/conventions
http://dndadventurersleague.org/ConMap

4. Reddit and EnWorld have dedicated “looking for group” sections for both online games (see below) and offline games (face-to-face).

You can search by city or state name. Just ensure you format your post according to their guidelines.
https://www.reddit.com/r/lfg/
http://www.enworld.org/forum/memberlist.php

5. A lot of stores and groups use meetup.com.

Try finding a suitable group in your area.  If there are no local D&D or RPG group, look for board gaming groups or Geek culture groups as a starting point to make friends with similar interests.
https://www.meetup.com/topics/gaming/

6. Consider online games.

The basic Roll20 platform is free, and many DMs have a Fantasy Grounds Ultimate License, which lets you join their game with a free basic Fantasy Grounds license.
https://app.roll20.net/forum/category/22
https://www.fantasygrounds.com/forums/forumdisplay.php

7. If there are no Friendly Local Gamestores in your area, try posting an old-fashioned “Looking for D&D Group” ad at a video game store or public library.


8. Here are a couple of good articles on finding groups:

http://io9.gizmodo.com/how-to-find-people-to-play-d-d-with-1732749132
http://geekandsundry.com/finding-a-dd-group-how-do-you-want-to-do-this/
https://nerdarchy.com/2014/12/find-gaming-group-tabletop-rpg-games/

9. There are some websites that offer gamer locator services.

http://www.theescapist.com/findinggamers.htm (page of options)
https://www.obsidianportal.com/map
http://nearbygamers.com/
https://www.findgamers.us/
http://www.penandpapergames.com/

10. There is often a shortage of DMs. Consider starting your own game!

The easiest way is to start with an adventure module. The DM’s Guild has many cheap adventures you can buy to get started (http://www.dmsguild.com/), or you can buy one of the official hardcover campaign books from Wizards of the Coast.
Best of luck out there! And you’re welcome to come ask who’s in your local area in the D&D 5th Edition Facebook group any time! https://www.facebook.com/groups/DnD5th/
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~Paige was amazing in putting this article together for us & you. She is one of the many moderators of the DnD5th group