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Staff Favorites: Horror Games

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Fatal Frame. I vividly remember the first time my brother and I turned out the lights while playing it… That didn’t last long.
– Oresan Fells

 

 

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I would have to say that one of my favorite horror games is Eldritch Horror. It combines two of my favorite things; the Cthulhu mythos and tabletop gaming. Players choose a character and then set off o try to stop the ancient evil from rising. Players are faced with many horrors and even if they win they will probably not leave the game with all of their sanity. Play if you think you are strong enough, if not when then “Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn.” Happy gaming and always keep sparkling!
-Thia the Bard

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I love Alice: Madness Returns because it’s a twisted Alice in Wonderland. Everything is spooky, crazy, and wonderfully dark. You get to stab mobs with knives, smack them with a horse head or fire upon them with a teapot. Plus, you block with an umbrella. Not to mention the costumes.. Steampunk Alice is the best! -Azkadelya

 

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Damn it, Karen, stop writing on the wall

Layers of Fear is my favorite horror game. The story is engaging, the jump scares are minimal, the building terror is enough to make my skin all tingly, and it doesn’t make me motion sick since it’s basically just a walking simulator.
– Vanri The Rogue

 

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Growing up I got this board game called Nightmare. Very early 90s, mind you. A VHS board game and I loved every second of playing it. I made my neighbors play it with me over and over again. We recently played it on stream and I still love this game, no matter how old I am or it is.
– Crymson Pleasure

TooManyGames 2018: An Overview

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This year, we had the pleasure of attending TooManyGames again!

I am excited for this convention every year for one big reason…. Indie Games Showcase!

Unfortunately, we had zero time to prepare for this event. We didn’t talk to guests this year, but we were very excited to see Charles Martinet, the Voice of Mario, and Kenny James, the voice of Bowser. Again, we weren’t able to talk with them, which was disappointing, but it was fun to see new guests with such an amazing background. I had several friends who were thrilled to get the chance to meet them.

However, I was sad to see that Keith Apicary wasn’t there. He had became a weird and hilarious part of my TooManyGames experiences.

The gaming hall was a bit smaller this year, making room for more competitive gaming. The food was in a different section all together, making for much more seating and faster food lines. It also created a much calmer area, if you were overwhelmed by the noise.

The vendors room was full and I was happy to see new vendors this year. My little horror heart was hovering around Death Couture and chatting with Megg Morbid about custom orders.

But let’s talk about the best part: the games! There were video games, card games, board games. So many to play, never enough time. Let’s go over a few favorites.

Wither Studios is working on Immure. This is a game we played a little last year and more of this year. Their game looks amazing and has come far in the past year. We are excited to play the final product. Here is a little bit about Immure…

Immure is a 2.5D psychological horror video game currently in development. Throughout this dark, twisted story, the protagonist Will Wicker traverses through a mysterious mansion that contains many strange realities to uncover the horrible truths behind each locked door. Will is desperate to escape this house of hells and discover the secrets of his past. Will soon realizes he has the ability to wield the Shining Trapezohedron, a supernatural crystal with strange powers. How far into the depths of hell must Will venture before finding solace? …

ParaLily is another amazing horror game. This is our first year seeing it and love how absolutely passionate Nate and Jeff are about their game. We watched two women striving to play as far as they could and the pure anger and devotion with each time they died and refused to quit… well, it was a thing of beauty to watch.

ParaLily is one little girl’s adventure to retrieve her dear stuffed dinosaur Patches, who in the middle of the night sprung to life and took off through a mysterious door. This strange journey will take Lily through a set of dangerous and terrifying parallel universes, as she attempts to retrieve her little stuffed runaway. Lily can shift between the parallel universes at will; which will help her avoid danger, and solve puzzles while traversing the paranormal universes.

Super 80’s World is a mobile game that is all about the 80’s, mullet included. It’s a bright neon world all about saving this decade, from big hair to cassette tapes, it was a trip down memory lane for me and I’m interested to see this finished product.

Dr. Noid Wormser hates the ’80s and has vowed to erase the decade. Armed with his power glove of doom, he’s finally able to realize his evil plan.

Only one man can stop him. That man is Dan Camaro.

In this mobile platform-runner, you collect old-school memorabilia to save the decade. Every year is a new world to explore, from coin operated arcades to the neon streets of South Beach, you’re sure to get your ’80s fix.

So pop your collar, fluff your mullet and lace your kicks… It’s time for Super 80s World.

I run into people I know often, especially at cons. I didn’t expect to run into someone I knew working on a game I knew NOTHING ABOUT! Red Essence Games is working on Mask of Semblance. Nik Hagialas is the lead artist and writer which explains why I love the artwork. I loved listening to the game concept and can’t wait to get my hands on the full release!

Red Essence Games is currently working on its flagship title, Mask of Semblance! A boy wakes up in a mysterious place to find a sentient Mask artifact. With the mask as your companion you will travel through a mysterious world encountering themes of the self and the mind, nature vs. technology, and the cyclical nature of life.

One Day West Games was also there showing off their successful Monster Highway, which we’ve talked about before. I was excited to see them still going strong with their unique board game and working on something new that I can’t wait to play!

After a nuclear power plant melts down, a tiny alligator transforms into a gigantic beast – and it’s a little cranky!

Build roads, move your car and be the first to get back to your HOME BASE!

Hyper Galaxy Studios I had the pleasure of seeing my first TMG. Back this year they showed off a more polished game, still hard but amazingly well done. This side scrolling sci-fi game will surprise you!

Horizon’s End is going for those nostalgia feels with The Great Gaias. An epic RPG is in the make and we are looking forward to what tales this title has to tell.

I had to pleasure of purchasing Risky Arcade. I haven’t played it yet and will be giving a review once I do. I have no doubt this board game will do amazing things. Not only is it an interesting concept but Dominique is driven and passionate about her game. Can’t wait to open it up.

There were so many games, you may say too many games… and I know I missed some amazing ones here and I am sorry. I hope to be giving you details on each game as they come to Kickstarter or full release.

Thank you to all of the Indie Developers. Keep making amazing games for us to play!

Top Ten Favorite Board Games

Board Games have always been a huge part of my life. Snowed in winters left little option for my family other than games to keep everyone entertained when I was growing up. Big family gatherings also always resulted in marathon gaming and even some rage quitting. Here, in no real order, are some of my favorite Board Games for all ages.

10. Clue

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Clue has always been a go to game for me. It all starts with a murder. Every player picks a character to play. Every character is a suspect. Cards are sorted by room, weapon and character. One of each is put in an envelope to indicate who done it, where and with what. Players roll the dice to move from room to room. Once in a room players may hazard a guess to be proven or disproven by the other players cards until someone has a final guess. They must then move toward the center, say their guess and check to see if they are correct. The game has gotten a bit of a revamp, including a new character and is still wonderfully fun. There is also a hysterical movie based on the game.  

9. Eldritch Horror

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Evil is stirring. The Ancient Ones are rising. Only you and your cohorts can close the gates to stop them. Careful though, failure can lead to madness or worse. Eldritch Horror is a great cooperative game to play with friends or family.

8. Cranium

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Cranium was a favorite of my friends and I in college. It has something for everyone with different categories in which to shine. Complete the task before the time runs out and you will have game night glory. Fail, and well, everyone looks like a fool when they play so just have fun.

7. Sorry

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I played a lot of SORRY! growing up. It is a fantastic game that is fairly simple to play. Everyone picks a color for their tokens. Players then use the plastic dome to pop dice. You move that number of squares. Depending on what you land on determine if further action will be taken. Be careful though as other players can bump you back to start while gleefully exclaiming; “SORRY!” This game may end up on lists of games that certain friends cannot play together.

6. Life

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I wish that real life was as easy to navigate as this game. LIFE  is a game meant to represent, well, life. Players get to choose whether to start with a career or go to college and then move their cars throughout the board from there.

5. Operation

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The buzzing sound from Operation still sends me into a rage to this day. In this game you are the doctor. You must remove the things that are ailing Cavity Sam with tiny tweezers. One wrong move and you get the buzzer and it will be someone else’s turn. The player who has removed the most ailments wins.

4. Tokaido

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Who doesn’t love to go on a road trip? In Tokaido you are playing to see just who travels best. Who gets the most points for food, sightseeing, shopping and charity. Each playable character has different perks to help you have the best vacation ever! The art on this game is also beautiful as an added bonus.

3. Pictopia

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I just bought this as a gift for my Goddaughter and the whole family loved playing it. Everyone chooses a color and then rolls dice to progress throughout the board. Squares let the rest of the players know what kind of question they will have. Some are cooperative. Some are solo. The questions have a mixture of classic and newer Disney characters. The Disney version of Pictopia s bound to be a crowd pleaser.

2. Candyland

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I don’t care how old you are, Candyland is awesome. It is a simple game based more on colors and picking cards for player advancement. It is bright and fun. Oh and yes, you can fall on squares that send you back on the board so don’t let the happy looking landscape fool you.

1. 13 Dead End Drive

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13 Dead End Drive is full of traps. Plays have to bluff their way out of the mansion in time to win. The board is a 3D house that the plays can use to their advantage. It is a great game with a new sequel game 1313 Dead End Drive!  

I hope you have found some fun new games to play, or remembered a favorite from your childhood. Either way go play a board game and always keep sparkling!

 

Bears Vs Babies: A game review

20170627_171516 On July 4th, while many Americans celebrated with Fireworks and cookouts, my friends and I sat down to play Bears Vs Babies. As fans of the creators, we had been waiting to play it since the game had been announced. We were not disappointed.

Bears Vs Babies is honestly just a very entertaining game. It is also fairly easy once the players get started. There is a mat, and cards that are shuffled together. Some are babies who have different slots on the mat. There are some cards to give the players different actions. The other cards are pieces to help the player make a totally awesome monster!

The game encourages players to first go through a practice round, which is always helpful, depending on the experience level of the players. After they are comfortable, then it is time to get down to business and make some monsters. Players are given a number of cards. All babies are discarded face down on their appropriate color slots. Monsters are put together during each player’s turn.  

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The tricky part is that the cards have to line up with the stitches so it may take a few turns before a monster can be properly assembled. There are points on the cards which let you know how powerful each card is, so the more cards the more powerful your monster. All of the cards with the heads have a color that correlates with a baby pile, or they have a rainbow meaning they could fight any group. The goal of the players is to defeat the evil baby armies. If the player can, then they get the points. Some cards in the deck enable other players to trigger a fight between a player of their choice and the baby armies so it is a good idea to pay attention to what your friends are building.

Bears Vs Babies is brought to us by the brilliant minds of Elan Lee and Matthew Inman. Yes, the creators of Exploding Kittens. Bears Vs Babies has all of the humor of Exploding Kittens. It felt quick to play between trying to make my monster and strategizing against my friends. The art on the cards is well done. The monsters are funny and sometimes even fancy. In short, it was a great game that I cannot wait to play again.

I would rate Bears Vs Babies: Must play.

Always keep sparkling!

Top 10 Favorite Table Games

I love RPGs, gathering around a table and getting lost in fantasy with my friends. Sometimes though I just want a beer and pretzels type of game. Deal out the cards, lay out the tiles, and have fun. In no particular order (because I’m lazy) here are my favorite tabletop games:

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Munchkin – This card game is a simplified dungeon crawl with a stack of doors, and a stack of loot. Each person starts out as a 1st level human with no class, and that’s just the first joke of the game. The weapons are all tongue in cheek, the artwork comical, and the gameplay is fast and funny. The basic game is fantasy based, but there are any number of official sets for whatever your fandom might be. The best news is they can all work together making for some strange combinations.

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Betrayal at House on the Hill – Betrayal was the first random map game I ever really got into. You and your friends play a group of (fools) entering a haunted house. The map is laid out randomly from the foyer as you explore and find omens that will eventually reveal that one of you is a traitor. Or not. The main game has 50 possible reveals, and they’ve recently released an expansion for it, Widow’s Walk.

Abduction – Now this random map game is a simple deck of cards with cardboard cutout minis. You have been abducted by aliens and have to be the first one to escape. The layout of the ship can be chaotic, and with certain cards played, it can actually change at the last second snatching defeat out of the jaws of victory. I call dibs on the cow mini.

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Zombies!!! – I thought zombies were cool before they were cool, so when I saw this board game where you and your friends all played survivors trying to escape a town overrun with zombies. I was in. Starting with the center of town you deal out random tiles trying to find the helicopter pad and escape, or be the first to rack up a zombie kill count of 25. The game comes with 100 rubber zombies, so I also found it useful for the survival horror RPG I was running. There are several add-ons to date (8 I think) that make the map more complex adding a shopping mall, a military base, a college campus, a prison etc.

Zombies!!! 4 – The 3rd expansion for this game can really be called a stand-alone. Whereas the first game takes place in a city , this setting is a haunted forest accessible by a bridge out of the main city. The point here is to collect the pages of the Necronomicon and perform the ritual. This version also comes with 100 rubber zombie dogs to “hound” you throughout the forest.

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Red Dragon Inn – Dungeon crawls are fun, but what happens after the quest when the party is loaded down with gold? They drink and gamble it away. This game, with its four stand-alones and several individual add-ons has you choosing a character and using their personal deck to out drink their fellows, or win all their gold. If you pass out or go broke, you’re out of the game. Each character has their own strength and weaknesses. If you choose to imbibe some adult beverages of your own, drink responsibly.

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Epic PvP: Fantasy – This is a one on one deck battling game. Your race is chosen at random, as is your class making for some interesting combos. They’ve also come out with a companion game Epic PVP: Magic that can be combined with the original or played separately. My only wish is that it was designed for more than 2 players.

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Cards Against Humanity – How bad are your friends? How badly do you want to know? Play this game once and you’ll find out. The only drawback I found was after multiple games you start to get shocked less by the combos. Buying more cards, or finding new players is a must to extend the replay ability of this one.

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Chrononauts – Time travel is cool. A series or cards are laid out depicting the timeline of our natural history with alternate versions of key events on the reverse of the cards. Each player is given a secret goal that must achieve in order to win the game. By traveling up and down the timeline and playing cards to switch events they can create the future they know in order to win the game.

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Flux – You win by playing cards to empty your hand, but every card you play changes the rules. I’ve seen versions for just about every fandom (Chtulu, Monty Python, Batman as examples). It’s a funny game that’s easy to pick up and play.

Kathleen Mercury – Game Design with the Future in Mind

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Whats more exciting and inspiring than a woman game designer? A woman game designer thats also teaching a whole new generation how to make games. I sat down last month with Saint Louis’s Kathleen Mercury to talk about game design in the classroom and inspiring kids to create and play.

What inspired you to teach game design?

I got into gaming after going to a gifted education conference, actually.   It was about games you could have gifted kids play in the classroom, like stratego, and so afterwards I started looking into boardgames and found out about this whole other world that I had been oblivious to.

After playing a lot of games on my own I realized how great these would be for students to make in the classroom because it’s the Robert Sternberg trifecta of creative, analytical, and productive intelligence.

My big thing is that I want students to be creators not just consumers. I love that with game design, there is actually relatively little content they have to learn and the vast majority of the difficult work is struggling through the process.

All students, not just gifted kids, need to work with difficult problems that they create and that they have to design the solutions for. And then test, analyze the feedback at their given, and respond to the feedback by making changes that others have suggested. This is very difficult for adults, and in a lot of ways my students are better at doing this in seventh grade. They get feedback all the time from teachers so this way they learn how to work with giving a d getting feedback as part of an ongoing process.

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Do you feel like the tabletop community is positive towards female designers?

I’ve only had positive experiences as a female game designer, so I’m glad that I can say that because I know others have not always reported the same. I think whenever women are entering a male dominated job or hobby like gaming, we will stand out. We just will. And I think especially in gaming, it takes a while for people understand that I’m not just there because I’m the girlfriend of a gamer, I’m a gamer in my own right and a designer as well.

For myself, I was a gamer and got involved in the gaming community before I really started to present my games. And even in the beginning, I was pretty limited in what I did. I did not contact publishers to set up meetings for game conventions, which is probably the most common way of getting a game published, but I did sign up for the BGGcon speed dating event for one of my games.  (That game is actually in the process of being developed which is super exciting. Several years later after the event, but nevertheless it looks like it’s going to get made). Going to game conventions like BGGcon, Origins, and of course my local favorite Geekway to the West here in St. Louis, is what aspiring designers need to do. You’ll get to play a lot a prototypes, meet designers, and meet publishers. I’ve only ever had a blast going to game conventions and meeting people and I think that’s when the reasons why I can say I’ve never had any negative experiences. And I found that a lot of the gamers, designers, and publishers that I’ve met have been incredibly supportive when I’ve had games that I want to play test would have them take a look at.

What do you think gaming brings to the classroom?

I think gaming is one of the best activities for kids to do, both at school as well as at home. (I take a lot of pride in that I’ve introduced my students to so many games that they are now looking to games on their own, watch podcasts, and follow reviewers, so they bring in games that I haven’t even played yet.)

Gaming is a great social activity the way gaming online can never be. Negotiation both in terms of the rules of the game as well as learning how to navigate social situation is improved with gaming. Learning how to play nice, win nice and lose nice, how to clean up after yourself, and probably most importantly to engage in intellectual challenge for fun and recreation.

Especially for gifted kids, the population I work the most with, they need complex problems that they can solve, or try to figure out different strategies to solve, or these kids create their own problems to solve later. Plus they get to creative and take on different roles, whether it be a pirate or a snooty-faced European trade merchant. Kids love to have fun, as we all said, and I’ve probably laughed harder during various games with my students because of what happens in their responses to what happens and I think just bringing joy and fun into their lives is worth it.

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How is teaching teens game design different from teaching adults?

Kids are much willing to take risks and go with what they think is fun and funny. Adults tend to take a more measured approach and think more realistically about the type of game they’re designing and how it would fit into the existing marketplace.

Of course, when kids are analyzing games it tends to be determined in a limited way like how much they like it or not, and adults can more clearly articulate the strengths and weaknesses of a game or prototype.

Everything kids encounter in their life for the most part are things they’ve  never done before so they are used to just jumping in and giving it a try. Adults tend to be more cautious and more concerned about failure from the beginning.

But for either group, you have to work to shift their thinking from success and failure as mutually exclusive binary constructs but instead to see failure as a setback towards the ongoing forward-moving process to success.

What at do you find the easiest about teaching design? The hardest?

I think it’s all hard! Just kidding. I’m not mathematically inclined myself, so sometimes when it comes to working with designs to make them balanced or to intuitively understand how to make a game more balanced, that’s definitely a weakness of mine.

Rather than easiest, I’ll say the most fun part is that amazing feeling of having a really great idea. Either the really big idea that gets the whole design in motion, or a really clever inventive solution towards a difficult problem.

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Favorite game? Why?

I think my favorite game from a design standpoint is Survive! Escape from Atlantis, currently published by Stronghold Games. There are a lot of really great games out there and game designers that I admire tremendously, but for me, Survive is so much fun to play. I almost don’t even care if I win. The theme and mechanics are integrated so well and it has a great balance between what I can do to help myself and what I can do to impede others. It has great components, and the possibility for laugh out moments quite a bit.

Especially when playing with kids, who sometimes have a really hard time and even melt down if something bad happens to them in a game, this game has so many opportunities for bad things to happen, both to you and to other players, of it that it actually helps to make losing easier for kids.

What do you hope educators get from your website?

When I first decided to teach game design, I found very little out there to help me. Most of it was either designed to be used by video game designers or what I could find was not really that helpful. I had to adapt a lot of what I found, like from board game designers forum, to make activities that I could use with my students and even now I do very little actual lecture or paperwork, I’ve created a lot better activities to help kids learn how to design games.

Having kids understand what the most common mechanics are and how they can use them in a game is the most important thing towards them designing games because otherwise they will stick to what they know which is for the most part roll and move and event decks.

I started using the game UnPub as a way for them to develop a whole wide variety of game concepts and if they didn’t know one of the mechanics on their card, than they would have to look it up. It lent itself to lot more discussion about mechanics and themes and how they could be applied. The kids’ games and understanding of mechanics have become better since I started using that to teach mechanics, as opposed to the PowerPoint that I used to do.

Teaching really is game design. Anytime you’ve come up with a lesson and then when the lesson, seen where the problems are, trying to create solutions for them, and make it better and more interesting for the next time is exactly what game design is.

I think for me the most exciting thing is hearing from gamers and teachers all over the world who discovered my website and say things like oh my god this is exactly what I’m looking for, thank you so much for doing this, totally makes my day. All of it’s free because I just want people to have access to use it to learn from it. A lot of homeschool groups are using it, it’s being used at all different levels from elementary through college, and I’m always happy to collaborate and consult with anyone at any time on just about anything related to gaming.

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How would you like to see more gaming implemented into the class room in the future?

More after school clubs at least so kids have access to really great games in that critical time after school, before their parents get home from work, when they might be more inclined to be on the computer playing games. I don’t have any problem video games at all, but if we can keep kids engaged with each other socially and at school, that’s a great thing. Plus it’s more kids come to my game club, when I have them in class they already have exposure to so many really great games that it makes working with them in game design a lot easier. They have a lot of ideas and I’ve already seen a lot of things they like and don’t like.

As far as the classroom itself I think there’s a lot of really exciting things happening with the gameification of the classroom, and not just a point system is overlaid over what you’re already doing, but more ways to figure out how to get kids to create their own answers given a set of information rather than being presented with incorrect/correct answers. Turning dry lessons into games, even if they aren’t great, will get a better response and more engagement from students then just straight up facts being taught.

Big announcements or upcoming news?

I have two games in development with different publishers! So the next couple of years should be especially exciting, when those hit the market. I’ll keep you updated when they get announced!

 

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Kathleen is also a character in the upcoming Heroes Wanted: Elements of Danger! Check it out on Kickstarter!

Video Games vs Board Games: Which is Better?

Guest Post by: John Martins of gametablesguide.com

Playing games is an unseparated part of our life. It’s an effective way to reduce stress and have fun with our loved ones. Either you love playing table tennis, chess or Call of Duty, the thing is that you must love games. It’s in our human nature.

There are many types of games. Board games and video games are popular ones.

Board games have been around since ancient times and have even been a huge part of human civilization. Just take a look at games like Chess or Backgammon, which have been played by kings and even decided entire wars during history.

However, in our modern age, video games have taken the forefront of gaming entertainment, growing into an industry to rival even that of movies and TV shows. Both entertainment mediums have their pros and cons and here are the main differences.

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Board Games: Old but Gold

We have always loved to play games. It is a way for the human mind to relax and even to play out fantasies. Games can even be considered to be healthy for a human being. And board games were the very first around.

Without going back into antiquity, the best example of a modern board game is Dungeons & Dragons. Having been created in the early 70`s, this game became so popular that it is even played today, almost 40 years later. And it also shows two huge differences between board games and video games: The social aspect as one, and using your imagination, as the other.

The Social Interaction Aspect is undeniable

Board games have always been social games. You gather around with a couple of friends, have good food, beverages and generally a very good time.

D&D requires at the least 4 players to play, and it also involves a human Dungeon Master, who co-ordinates the whole game. You are required to go to a place, meet with people and play with them face to face and interact socially.

Besides getting you out of the house, it is also a great way to improve your social skills. While some people may argue that video games have always had multiplayer components and that you can play them as well with other people, it is not the same thing. Playing through a monitor and computer is not the same thing as sitting around table with other people throwing dice and deciding on how to proceed in the game.

And the same thing is true for other types of board games, from Monopoly to Warhammer to the humble Chess. The main pro for board games is the social interaction you have with other people. Or in other words: Having fun together.

Board Games Enhances Your Imagination

Imagination is another great plus in regards to board games. When you play D&D, as an example, all you get is a wall of text, describing where you are, what your options are and what you could possibly do. You are required to put yourself into the mind of your created player character and interact with your companions to figure out what to do.

There are no graphics showing you anything about the landscape, location, not even your foes. You have to imagine it all, and so do the other players and even the Dungeon Master. The same is true for other board games.

In Warhammer, all you get are hand painted figurines that act as your units and army, and maybe a well-made combat map.

In Risk, you get a map of the world and a couple of figurines to shove around it, telling the other players what is yours and what you conquered.

Generally speaking, most of the game takes place in your head, and it is a great way to train your creativity. And that is true for almost all board games.

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Video Games: The Modern Age Way of Entertainment

The basic truth about video games, is, that they are a natural extension of board games through advanced technology that we possess in our modern age.

The very first video games that lay the foundation for all others were inspired by board games of a type of another. And it evolved so far, that some video games are hardly distinguishable from a Hollywood movie. And that is one of the major advantages of video games. The other one is ease of use.

The Visual Graphics Keep Getting Better

The cinematic aspect of modern video games is undeniable. Beautiful graphics showing awesome landscapes, vehicles, monsters are one thing, the movement of your characters, the things they can do, even down to the script for conversations and the general story, is another. And rounding it all up are incredibly well done musical soundtracks that only add to the experience.

Modern video games feel just like a movie, only that you can interact and play it out yourself, with you being the main protagonist. This is something that board games will never be able to top. But on the other hand, you lose imagination for the sake of having everything presented to you on the screen.

They Are Straightforward and Easy to Use

Ease of use is another huge aspect of video games. Since most video games are based on a ruleset or another, just like board games, your computer or mobile device will take over the task of rolling those dice, figuring out if you succeeded or not or if you won a battle or lost, without the need of a game master or a bunch of rule books that you have to check for a specific rule that you are not sure about.

That allows the player to fully immerse themselves into the game without worrying about such things and just enjoy the experience. And this opened up games that were really complicated in their board game format to a whole lot of people that came to love them, but did not have the patience or time, to learn all the rules.

Video Games Vs Board Games: Which Is Better?

There is no real competition between board games and video games. Most avid video gamers are also avid board game lovers, and board games are still going strong, with new systems and settings appearing almost every month.

Most gamers who are into role-playing video games are also D&D fans and are still playing it with their friends in the weekends.

Both entertainment mediums have their merits and in the end, it`s just a matter of preference.

And the best thing is, you don`t even have to choose. Just play both.