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Games Created by Women: Conquests of Camelot

conquest for camelotCamelot. Merely saying the name brings fond memories and images of magic for many people. Camelot has been the standard for all things that are good in the world. 

In 1990, a new game hit the not-so-ye-olde streets. Conquests of Camelot is a historical role-playing adventure. Christy Marx gave her talents as both the writer and the director of the game. Conquests of Camelot is an adventure that can be played on the players PC system. It is an interesting game that transports the players back to the famed land of Camelot.

 

marx_awc-cropped

Christy Marx

 

Camelot is a complex series of stories that is made up of myths. During the Anglo-Saxon time, the land that would become England is in turmoil. A wizard, a young warrior and his band of knights are trying to bring order to a lawless place. The player is able to help them perform tasks to do so. Slightly darker than the children’s version of the legends of Camelot, this game is able to present players with an interesting take as they game. 

Conquest of Camelot is a suggestion for fans of role playing games. The graphics may seem a little dated to players who are used to newer games. It is a game that has helped the gaming industry to get to the point that it is today. Players who particularly love modern RPGs might enjoy giving Conquest of Camelot a try. The story was written by a great writer and, honestly, if you like role playing games, does it ever get better then Camelot?

Conquest of Camelot was a trailblazing game. It is an interesting PC game for it’s time. It successfully weaves mythology with modern storytelling through gaming. 

ALWAYS KEEP SPARKLING!

Dungeon Crawling: Making It All Up

Lords, ladies, lads, and lasses, I am Vinni the Troll and I am a Dungeon Master. I have always loved to create, and that is what I enjoy about being a DM. As a player, I was always happy to have a character die off, as it meant I could then create a new one.

As a DM, that means that I have a sizable retinue of NPCs waiting in the wings. Sometimes, they are ghosts of my own creations, and other times they are stolen from my youthful memories. Recently, on our Sunday night stream of Malhaven, I introduced the real names of the hacker Oracle, and his brother, Captain Happy. They are Pete and Bobby. If Ash had asked about other siblings, I would have gone on to list one other brother and 3 sisters. Quite the bunch.

Sunday nights, I run Malhaven on our Twitch channel. Perhaps you’ve watched an episode or two? I hope you’ve enjoyed the zombies and weird science that I’ve thrown together. On Sunday mornings, I run a D&D game for Crymson, Fluffy, Aiks, Vanri (sometimes), and my lovely Dragon wife. Still I find that is not enough. This new world I’ve created has many places to explore, so I’ve started another weekend game on Saturdays using Discord and playing theater-of-the-mind.

We started with barely anything. Two players and a loosely described city. The Monk was new to town and really playing up the fish out of water. He’d been told that he would find either work, or a fighting circuit at a certain tavern. The Bard, who worked the tavern, came up with the name “The Slaughterhouse.” I’ve already come up with rules and notes for this world, and during a one-shot, one player played a Minotaur. The proprietor had to be a Minotaur. Somehow, in my head, I started with heifer and twisted it into Festus, and he had a name.

Starting in a tavern is an old trope, but cliches are there for reasons. Another is low levels fight Undead, or rats (but I had that twist on my Sunday morning group already). There is a website called Kobold Fight Club; it’s a wonderful tool to help a DM build an encounter based on the level and size of the party. I set it to Undead, then 2 players of level 1. The lowest creature that came up was a Crawling Claw. I have never heard of or seen this type of Undead before, but they seemed really easy and tiny and I knew I’d found my start.

A comical scene unfolded in my head of the Bard and the Monk fighting a cluster of Undead hands straight out of a cartoon, or Sam Raimi movie. I only needed to set the trap.

With over 3 decades of gaming under my belt, I had an advantage. I knew a lot of quest hooks and styles. I decided on “The Milk Run.” It’s an apparently easy task of carrying an object from point A to point B, but it never goes smoothly. They never do.

With a large metropolitan city, I decided that the quest board on the tavern wall would direct the party to the College Arcanum, where a certain Professor Weir (I have no clue where I pulled that name from) had a crate that needed to be delivered. Weir worked in a sub basement of the College called the Dead Wizard’s Library. The hallways of skulls chatted with each other on all manner of topics, serving as reference tools.

The professor gave the crate to the party, along with a shipping strap that would help levitate the crate. His instructions were to take it to The Inner Ring, where all the wealthy estates were, and deliver it to a Lord Krocerian (a name resurrected from my gaming past) for disposal.

I only need to find a moment for the contents to escape. Sometimes while you plot, your players provide the means. As they cross the campus with the floating crate, the Monk wanted to see how much weight the strap would hold. To the chagrin of the Bard, the Monk lept onto the crate and I decided that was the perfect moment.

As the crate cracked, and the contents began clawing their way out, our heroes tried to put it back together again. With a failed attempt at reactivating the belt, the claws emerged.

When the combat had finished, the goods were put back into the crate, and a helpful student fixed the belt. Our heroes were on their way once more.

So far, all of this had been off the cuff. I wanted to finish with a big baddie, but an Ogre Zombie was bit much for the duo. Looking at the page in the Monster Manual, I saw that a regular zombie was probably more suitable.

The Estate of Lord Krocerian was quiet, the gates unlocked, and the guard dead and hidden in the bushes. Turning to call for help, the heroes were interrupted by a hooded figure with a glowing circlet charging from the house.

They won the day and called for the Watch. Statements were taken and then they returned to The Slaughterhouse for payment as the Watch assured them, and signed off on it, that the claws would be destroyed.

Now I look forward to the next game, and the mystery I have seeded. Who was behind the controlled zombie? Why did they want the Krocerian family dead? Would our heroes give a rats ass? We shall see.

Triggers: Mental Health & Gaming

I love Horror. I don’t think that’s a shock to anyone. I’ve avoided a lot of horror games for various reasons, mainly because I’m a bit high strung and anxious. Reason for that? I live with Complex Post Traumatic Stress Disorder (c-PTSD), it comes with anxiety.

When I started my stream with The Blair Witch game, everything was fine. I was a bit anxious because I was going in a little bit blind. Don’t worry, I won’t spoil anything important. I explored and got confused, but as I roamed the woods the main character loses sight of his dog and begins to have a PTSD episode.

Most people won’t think anything of it. It’s just a stressed moment for a video game character. However, to me, it’s much more than that. I was unaware that he had PTSD and if I were aware I wouldn’t have started playing it. I confirmed with the chat that he did indeed have PTSD and apologized to everyone and switched the game. Had it not been for Vanri sitting in voice chat with me (to help ease my anxiety) suggesting that I stop playing, I may have tried to force my way through the game.

That would have been a terrible idea. My anxiety was high from watching him have this episode and as I continued on to look for the dog, it was getting worse. The visual effects were wonderful because his panic attack looks and sounded like mine. If I had continued further I probably would have been triggered into a panic attack or worse. So I jumped over to State of Decay 2 for the rest of my stream. 

The next night I decided to try Alien: Isolation. I was trying to get back into horror games and I’ve heard amazing things. About 2 hours in, I was overwhelmed by the atmospheric noise. I could feel a panic attack rising and I had to stop playing. Was there anything wrong with the game? No! The problem lies with my mental illness. I stopped playing the game and went back to State of Decay 2

You see, I like to think that I can do anything, but I have limitations. We found one when I played through Layers of Fear, an amazing game that I will always recommend. The subject matter was a lot more closely related to my own trauma than I realized. I wasn’t even aware that my attitude had changed toward everyone around me, but they pointed out that I was extremely agitated and my anxiety was high until I finished playing the game. So from that point forward, we had to look for specific elements in my horror games. If it wasn’t a first-person game, Vanri would play the game first to make sure that there wasn’t anything triggering in the storyline.

I assumed that it was the only thing I had to worry about, but to be honest, I didn’t even check to see if that was present in Blair Witch. Now, watching let’s plays or streams of these games are fine, but playing them is different. It’s the difference between watching and experiencing. It’s more immersive. I’d watched Layers of Fear on YouTube and Vanri’s playthroughs of it. I knew the story, but experiencing it was hard. I am lucky it didn’t bring up anything worse, like flashbacks. 

So a little extra medication this week and a hard lesson learned. There is a reason I don’t play horror games in which I can’t fight back. I’m not invincible and I have very real limitations. I need to research these games more before I jump right into them because I don’t want to trigger myself, whether I’m on stream or not. I have to make sure that there isn’t abuse, the characters don’t have PTSD or other mental disorders that could trigger mine, there isn’t abundant (though very well done) noise triggering anxiety.

More than that, I need to be okay with stepping away. I need to be okay with setting down the controller (figuratively) and putting myself first, putting my mental state first. To drop the tough act every now and then to ensure better mental wellness for myself and those around me. At the end of the day, that is my responsibility. I never know if something could trigger me, but how I handle those situations speaks volumes about the progress I’ve made and my self-awareness. I’m also thankful to have such amazing support that helps me make these decisions.

Again, and I cannot stress this enough, I am not upset at any of these games. It is not their fault that I was triggered. I am 100% responsible for my mental health in this regard. I view it the same way as a food allergy. Ask before you eat, just in case. Does this have nuts in it? Does this have abuse in it? 

So from now on, I will look into my horror games more. If everything seems okay, then I will play it, but if I am triggered I will allow myself to step back and stop playing. My community and viewers will understand and at the end of the day, I am more important. 

Are there any amazing games out there that have triggered you or things you should watch out for? Better yet, have a horror game to recommend that is void of my triggers? Let me know in the comments, but for now, back to Prey!

Review: Moonflight (Tabletop Game)

Developer: Man o’ Kent Games
Kickstarter launch: 9/18/2019

What is it?

Moonflight is a tabletop deck building game with an interesting twist. While you spend a good amount of the game building your deck, the winner comes down to the person who can unbuild their deck as well.

Moonflight takes place in a mythical fay land called Moonflight. Moonflight only exists under the waxing of the Hunter’s Moon. Players take on the role of the leaders of Moonflight, a Jack, and must have the most powerful deck by the end of the night.

What did I think?

Moonflight has all the amazing qualities of a deck building game. You gain resources in order to buy playable cards. You try to build the most powerful deck you possibly can. I also really enjoy the twist of unbuilding your deck, which adds an extra layer to strategizing. Not only do you have to build the most powerful deck, but you have to weed out the cards that aren’t useful to you in order to win.

There’s also the concept of “the Turn,” which helps in unbuilding your deck. Each card has 2 sides, the black side and the white side. You start the game by using the black side. Once your marketplace is dried up, “the Turn” happens, flipping each card to the white side and changing their abilities. While the black side has deck building abilities, the white side has deck unbuilding abilities.

Another aspect of this game that I love is the fact that you can play by yourself. Not everyone has the ability to play with friends all the time, but you can still get that itch to play a tabletop game. There are two options for solo play: Score More or AI Mode.

In Score Mode, you attempt to get the highest score you possibly can, which can hone your deck unbuilding skills. In AI Mode, you can choose AI player cards to play against. You take the turns for these AI players based on what the card tells you to do. This gives you a more competitive feel for the game, while still playing by yourself.

The artwork is absolutely stunning. It really gives you the feeling of being in a fay land. Considering I’m obsessed with faeries, I am obviously in love with this artwork. The prototype cards were sturdy and comfortable to hold. They reminded me of my favorite tarot deck, which was extremely pleasing.

The instructions were easy to understand and broken up into manageable parts. They have a section for the more experienced players, but most of the rule book is for non-experienced players. The terms are clearly defined and the rules are laid out in a way that really helps new players to understand the game.

Do I recommend it?

I do! Moonflight is a fun, fantastic, and fascinating deck building/unbuilding game that will keep you entertained. Consider supporting Man o’ Kent’s Kickstarter for this game, it will be live tomorrow, Wednesday, September 18th, 2019.

You can print and play Moonflight now here. You can also play via Tabletop Simulator here.

Review: Stardew Valley (2016)

Developed by ConcernedApe
Published by Chucklefish
Released: February 26th, 2016
Avabile: Steam, XBox One, PS4, Nintendo Switch, PSVita, IOS & Andriod

Let’s chat about Stardew Valley.

Years ago, I had gotten a GameBoy Advanced and found a game called Harvest Moon. I was obsessed with it. I would sit on the couch and play for hours, ignoring the world around me. I never thought I would find something like that again. I played other Harvest Moon games, but they weren’t the same. In comes Stardew Valley.

I was so excited when I saw it was coming out that I squealed and told everyone. I wanted everyone to hopefully experience the same wonder that I had playing Harvest Moon, I prayed that it would be amazing and was not disappointed. It blew away my expectations. 

Now that you know I love the game, let’s talk about the actual game.

You start off, unfortunately, with the passing of your grandfather, who hands you an envelope and tells you to open it when you are at your lowest. Next, you are seen working in a cubicle at Joja Corporation and obviously hating your job. You remember the note and open it. It’s telling you that you inherited a farm in Stardew Valley. Obviously, you drop everything and bounce. Peace, Joja.

You arrive in town and meet Robin, the carpenter, and Lewis, the mayor. They show you to your farm and tell you a few basics. 

There are 4 seasons and 28 days in each season. Spring, Summer, Fall and Winter. You plant crops according to the season. You go fishing, cook delicious food, upgrade your house, get farm animals, and, obviously, earn money. 

What’s better is that you are surrounded by these amazing NPCs that have their own stories, hardships and personalities. You can date and even marry several of them, regardless of gender. You can make friends with everyone. 

Their stories unfold and you really get pulled in, wanting to help these NPCs in their struggles. It’s really touching and extremely well written.

Not to mention fighting monsters in the mine, the festivals, the secrets and so many achievements. Also, the addition of multiplayer means you can farm with up to 3 friends. 

With several different farm map options, no real ‘end’ to the game, and the ability to decorate and change your farm around as you wish, the fun can be endless. 

I feel like Stardew Valley has something for everyone. It’s only $14.99 and with no paid DLC, the game is a steal. I only have 13 farms and over 300 hours in the game to prove it.

On a more personal note, this game has also gotten me through really tough times, depressive episodes, and moments when I had no strength left. I could turn it on and disappear for a few hours and come out feeling better. It’s always had a calming effect on me. I’m eternally grateful for that.

Oh, and if nothing I said above is impressive, this game was made by 1 person. The entire game, all aspects. 1 person. Let that sink in.

Do you play? What’s your favorite farm type? Who’s the best spouse? Show me screenshots of your farm!

Game On Expo 2019: Fun and Games!

While I am an avid gamer, I haven’t had the chance to go to a lot of gaming conventions in my life. I’ve been to PAX South twice and on, August 11th, I had the opportunity to go to Game On Expo here in Phoenix, Arizona. Thanks to Real Women of Gaming, I got to get a media pass for this 3-day event. I was unable to attend all three days, but luckily that didn’t stop me from seeing a lot of great things at this Expo. This is the first expo where I didn’t go with friends, but instead with my niece, nephew, and a friend of theirs. Three kids in an expo hall by myself? Was I nuts? Turns out they behaved really well. And it gave me a different perspective of the event.

This is Game On Expo’s 5th year, so they are still establishing themselves and building their own community. And I have to say, they are doing a great job. Everyone we talked to was incredibly nice and the crowd was fairly polite. I was pleasantly surprised to see quite a number of parents with their kids there. Much more so than at bigger conventions. I think this has to do with the sheer amount of games they had available for people to play while they were there.

The theme this year was Mario and they had voice actors from some of the games available for photos and signatures. There was the voice of Mario, Charles Martinet, plus Jen Taylor and Kenny James. There were Pokemon voice actors Tara Sands, Eric Stuart, Rachel Lillis, Megan Hollingshead and Veronica Taylor. There was also Mary Gibbs, the voice of Boo from Monsters, Inc, Hellena Taylor, the voice of Bayonetta, Tim Kitrow from NBA Jams and E-Sports personality Chris Tang.

There was a section for old-school arcade games! There was Ms. Pac-Man, Paperboy, Pinball, Tekken and so many more! I have to tell you that I’ve never laughed harder at a kid playing a video game as I did at two of those that were with me when they tried to play Paperboy. They kept getting hit by cars, people, and even RC cars and they were like, “this is so hard!” Like kids, arcade games were supposed to be hard! They wanted us to sit there and spend more quarters!

Then there was a section for older consoles. They had Ataris, Nintendos, N64s, Segas and more! They were available to be played by anyone when they weren’t being used for the Retro World Championships.

Of course, we can’t forget about having an e-sports area with the ability to play Fortnite, Super Smash Bros. Ultimate, Mortal Kombat 11 and others. There were tournaments for these games as well, but mostly I saw a lot of families having a great time playing Super Smash Bros. Ultimate. I know we went and played it a few different times. I have to say, my 10-year-old nephew is better at it than I am. I had to go old-school and smash buttons because I had no idea what I was doing. I did randomly do some great combos, but mostly he kicked my butt 2 outta 3 rounds!

There was a small Virtual Reality booth that had two set-ups for people to try. They were only usable by those over age 12, so only my niece got to try it. It was really amusing to see her trying to move around in the game while sitting in a chair with that giant headset on. While we were watching her, some guy came up and played Beat Saber on expert! He was really good too; it was fun to watch.

There were rows upon rows of merchants at Game On Expo. There were merchants I expected to see like The Army recruiters and local businesses looking for extra exposure, even though they have nothing to do with games. This particular expo also had tons of merchants selling used games for every console you can imagine. And then there was also the jewelry, cosplay props, art, knitted plushes, bookmarks, decorations and other handcrafted items.

Smitty Tut Designs was one cosplay prop purveyor that I had to stop and stare at. This is a husband and wife duo where he makes metal shields, pendants, swords, etc in the garage and she sells it all. The items were beautifully crafted and when I went home to look at their website, I was even more blown away.

Another booth I was blown away by was Amber Skies. She is a cosplayer that also does art and her dad was the one that was there when we first stopped at the booth. The kinds and I thought the artwork was beautiful, but the best part was her father showing us her cosplay books. He was so proud and loved helping her get it all together. I was amazed to hear she did a Nebula cosplay (from Guardians of the Galaxy) and that Marvel saw it and asked her to do another. She got to do a whole photo shoot and meet some of the cast. Every geeks dream!

I totally cannot forget to mention Rocket A Go-Go and Stormy the owner. She was the first booth we stopped at that Sunday and she was so welcoming and excited to be there. She had a booth that promoted multiple businesses – Electric Bat Arcade, Yucca Taproom, Rocket A Go-Go and That Rocket Gal. She told me about the awesome artists she supported and was selling for. They had handmade geek purses, custom sunglasses, accessories and jewelry for sale. I bought my sister an adorable Star Wars clutch for Christmas this year – of course, I wasn’t able to actually wait that long and gave it to her when I took the kids home!

One of my other favorite booths was the Non-Profit Cosplay for Charity booth – Umbrella Corporation: Arizona Hive. They raise money for the Arizona Animal Welfare League & SPCA. Having cats myself, I always like to help less fortunate animals when I can. We got some cool syringe pens and a zombie cupcake pin for donating. Plus these props they had were really creepy and awesome.

I may not have a lot of experience with expos and conventions, but this one was fun. It was way more family oriented than the big ones and I think that having cons like that is important for the younger generation. The kids pooped out early and we didn’t make it to the Kid’s Fortnite Dance-Off or the Puzzle competition, but I think they would have been a lot of fun. They did have a blast playing tons of video games, some that I hadn’t even heard of, and looking at all the great cosplays. I would definitely recommend Game On Expo to anyone who likes to shop geek culture, meet great people, play video games and meet actors from their favorite games.

If you want a full list of guests, vendors, etc you can find that on their website.

Critical Brew

Image result for dungeons and dragons

Dungeons and Dragons has a lot of variety for players to choose from. The combinations between the 9 races and 12 classes from the Player’s Handbook alone will grant you 108 possible combinations, not accounting for multi-classing, subclasses, and racial variants. For some that is not enough though, or perhaps their inner creativity just can’t be sated by what’s offered officially.

So we have Homebrew. Many a player and Dungeon Master has spent their time to craft homebrew classes and races. If they wish to share with the world, many of these creators post their offerings online in a Pay-what-you-wish format. There are too many for me to review here, but I will showcase two Homebrew classes created by Matt Mercer of Critical Role.

In season one of Critical Role one of the heroes of Vox Machina was Lord Percival Fredrickstein von Musel Klossowski de Rolo III, or Percy. Percy was a Gunslinger; a homebrew fighter subclass created by Mr. Mercer. In season two we saw Mollymauk Tealeaf, a Blood Hunter, join the Mighty Nein. The Blood Hunter is a full class, complete with subclasses to choose from. Both the Gunslinger and Blood Hunter were played by Taliesin Jaffe, and over the course of both campaigns his characters were adjusted as Matt tweaked and modified the homebrew classes.

The Gunslinger uses a mixture of Dexterity and Wisdom to make incredible shots with firearms, some of which they must create themselves. When you choose Gunslinger you gain proficiency with firearms to better hit your target, tinkers tools to craft your weapons and ammunition, and your choice of trick shots to give that added oomph to your attacks.

The trick shots are fueled by Grit, which is based on your Wisdom modifier, and can either be replenished when you rest or when you roll a critical success in combat. This is a good thing as rolling a critical failure will result in a gun jam, and should you fail to clear it, the weapon will break and need to repaired outside of combat at not-to-cheap cost of gold.

The action economy of the fighters multiple attacks and action surges will keep you busy as you unload and reload your weapon multiple times during an encounter. As you level the speed with which you can reload increases, so there is that. With the many Ability Score Increases a fighter gets you can customize the type of gunfighter you wish rather well. A Gunslinger with sharpshooter and the Bad News rifle can make the ultimate sniper, while choosing crossbow expert can make a dual pistol wielding Gunslinger rather fearsome in close quarters. In the latter case wielding two might be considered unnecessary and your DM might be convinced to extend that Feat’s hand crossbow bonus action to your pistol.

Ammunition is not cheap however, and it’s cost varies by the weapon you wield. The palm pistol will run you 2 gold for 20 rounds, while the Hand Mortar is 10 gold for 1 round. That is if you can find the ammo at a market. Most likely you’ll have to craft your own, and that cuts the cost down by half.

There are 8 trick shots to choose from. As you level on your way from Fighter 3 to Fighter 18 you’ll have the opportunity to choose 6, changing out ones you don’t like when you also have the chance to learn a new one, much like spells. These trick shots can intimidate foes, disarm them, give you advantage or grant them the reverse, and even greatly increase the damage you do, while also increasing the chance for your gun to jam.

I say double down on Crossbow Expert and Tavern Brawler, dancing through melee combat with pistol in hand and pistol whipping targets when the gun jams or you run out of ammo. Maybe there’s room for a Gun Fu Monk homebrew there somewhere.

Now the Blood Hunter is another creature entirely. With a fighters hit die, light and medium armor, and all simple and martial weapons they can be sturdy warriors. These arcane rangers are skilled in tracking fey, fiends and undead. Their class features allow them to sacrifice their own vitality in order to charge their weapons with magical energy and cast curses upon their foes.

With the Crimson Rite they can reduce their maximum hit points (which Mollymauk did by slicing himself with his own blade). This adds an extra die of arcane energy, that scales with their class level, to the imbued weapon. Starting at 1st level they choose one of basic types (fire, cold, lighting, or acid) and will gain 1 more each at levels 6 and 9. When they hit level 13 they can choose one from the lesser types (thunder, psychic, or necrotic).

Upon reaching 3rd level you have another major choice before you. Which Blood Hunter Order to you follow; Ghostslayers, Profane Soul, or Mutant. Like other martial classes they can choose a fighting style at level 2, and gain an extra attack at level 5. Further on they gain the ability to cast blood curses, determine an object dark past through psychometry, fend off fear and charm, move swiftly around the battlefield, and even have a greater chance to stave off death.

The Ghostslayers seek the Undead and add a splash of Radiant damage on top of their chosen damage from their Crimson Rite. They can also hasten their actions gaining another attack and bolstering themselves from the defeat of a foe, extend their Blood Curse to targets without blood, see that which others cannot, and continue to fight in spirit form while their mortal form slowly bleeds out.

The Order of the Profane Soul have borrowed a few pages from the Warlocks handbook. They choose a few cantrips, a few spells, and may use their weapon as an arcane focus. Further advancement along this subclass sees them casting cantrips and making a bonus action attack in the same turn, or channeling a spell through a weapon attack in the same blow. They can also gain resistance to magic energy that matches their currently chosen Crimson Rite, make a spell attack as a reaction to a foe’s error in combat, or regain a spell slot upon the defeat of a powerful foe.

The Order of the Mutant consists of Doctor Jekylls that alter their own bodies on the fly through alchemical experimentation.  They eventually master the knowledge of 5 mutagenic formulas, and become immune to toxins because of it. The creation of these mutagens requires a short rest, and by level 15 you’ll be able to craft 3 separate formulas during a single short rest. Drinking these requires a bonus action and their affects, and deleterious side affects last until you take a rest or mediate and flush the toxins from your system. As your body grows accustomed to these toxins you’ll be able to ignore the side affects, and find that you’ve begun naturally producing one of them permanently.

There are 15 mutagens each with side affects, and class level prerequisites. Any of the six attributes can be boosted, but they are accompanied by a penalty to one other. You may find yourself able to fly, but physically weaker. Foes may not be able to restrain or grapple you, but you’ll be slower in the combat order. Every pro has it’s con, at least until level 15.

I suggest watching the 1st season of Critical Role, or listening to the podcasts of it, and paying close attention to Percy to gain a better feel of the Gunslinger class. Taliesin’s luck, good and bad, with dice was most entertaining and showcases the pros and cons of that class very well. As for his Blood Hunter, Mollymauk, in season 2…

The risk of betting ones own health did not fare well for poor Molly. He did shine bright, even if only briefly.