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Influental Women in the Gaming Industry: Jessica Chobot

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Jessica Chobot gained exposure in the gaming world when a picture of her licking a Sony PSP surfaced in 2005. That photo has been parodied heavily since and has been attempted by many as an example of the “fake gamer girl” stereotype. Little did anyone know what Chobot would acomplish. Instead of letting that break her. Chobot used it to fuel her career. Since, she has worked for IGN, become a writer, a voice actress for games, and also works for the Nerdist.

There is always a risk of being mocked when a person is un-apologetically excited and open about loving “geeky” things. For women, it is even more so. That is why it is important to share the stories of people who have taken that passion and turned it into a career.

Chobot was hired by IGN full time in 2006. She quickly won over fans with her fun personality and knowledge of video games. As her popularity grew so did her role in IGN. Chobot was able to foray into The Daily Fix, IGN Strategize and IGN GameBreaks for FOX Television.

nerdist-jessicaChobot has been able to traveled for IGN and represent them in multiple forums. She has also gotten to write for; FHM UK, Mania.com and MAXIM print. She has also appeared on many shows such as but not limited to; Attack of the Show, ABC World News, EXTRA!, FOX News Live and CBS News as an industry expert. Chobot has been a weekly commentator on multiple radio shows and has also had guest star appearances on the Syfy channel’s Sci vs Fi.  The Nerdist also currently benefits from Chobot adding her talents to their roster.

Chobot is a very passionate fan of anime. She has been able to use her fame to appear on commercials for ADV’s Anime Network. Chobot continues to find new forums to live her passions. She has also gotten to show her love of gaming by guest staring on Geek and Sundry, including a one shot D&D game with Vin Diesel.  

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Jessica Chobot has shown how important it is to geek out and follow your passion. If you work hard and let your personality shine you will be able to achieve anything you set your mind to. 

Always keep sparkling! 

Review: Ready Player One

Review: Ready Player One

ready coverReady Player One is the highly anticipated movie based on the book of the same title by Ernest Cline. It is a love letter by Cline to many aspects of nerd culture. By creating a futuristic world of destitution where the only prospect of bettering yourself is through a virtual world Cline is able to incorporate many of his favorite things.

Cline’s world takes place in the year 2045. The real world is low on natural resources and space. People live in cramped trailers stacked on top of each other. There aren’t many jobs available forcing most people use the online world, The OASIS, to acquire any kind of currency. Upon his death one of the creators and the owner of The OASIS, James Halliday, declared a contest to see who would become his successor. A series of three “Easter Eggs” have been hidden in The OASIS for those who can find and win them. The winner of all three will gain control of The OASIS and all of Halliday’s assets. People called “gunters” search for the eggs. Some through the corporate sponsorship of IOI, others in clans and a few search independently.

One of those few is a teenage boy named Wade Watts. He has nothing. Well nothing other than a love of games, everything from the 1980s and an obsession with finding Halliday’s clues. Using the gamertag of “Parzival” Wade emersess himself in all things Halliday and plays his way through The OASIS.

The movie did differ from the book. I do not want to go into too much detail and spoil the movie. What I will say is that I liked most of the changes. In fact, it is one of the few circumstances where I preferred the movie to the book.

I really enjoyed the movie. I loved the pace, which was much faster than the book. The graphics were amazing. Ready Player One is such a joy to watch. The transitions from the gritty life of the real world to the vibrance of The OASIS alone make the movie worthwhile.

The soundtrack was full of fun tracks that fit the storyline. I felt other members of the audience around me moving to the music. 

I would highly recommend going to see Ready Player One. If you haven’t read the book you will still enjoy the movie. The book version has so much more of the lore if you want a more indepth look at the world that Cline wrote.

Always keep sparkling!  

 

Recap Review: Tomb Raider (PS1)

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It’s a groundbreaking video game that stars a rare female protagonist. It’s been adapted into two movies starring Angelina Jolie, with a new reboot starring Alicia Vikander coming to theaters on March 16th. Thia the Bard has already written an excellent article for Real Women of Gaming about the impact that it had on the gaming industry with its famous protagonist, Lara Croft. It’s the one and only Tomb Raider!

It’s also a game that I never tried playing until recently. But then, lo and behold, I managed to find a copy in my local retro game store for $6, and here we are.

Tomb Raider, originally released for the PlayStation 1, Sega Saturn, and PC, stars Lara Croft, an adventurous woman who likes exploring dangerous locations and finding priceless artifacts. The game begins with Jacqueline Natla hiring her to find a piece of a scion in the mountains of Peru- but Lara is soon betrayed and strikes out to find the rest of the pieces on her own.

When I first started playing this game, I realized just how much modern games have spoiled me. I’m used to playing through tutorials that hold my hand the entire time, telling me exactly what buttons to press in every situation. Tomb Raider has a tutorial, but it’s not part of the main game. Instead, you can access Lara’s home in the main menu, and she’ll guide you through jumping, running, walking, etc. But even then, there’s no “press X to perform an action.” It’s always “press the jump button” or “press the action button.” You want to know which button’s the jump button? Well, you’ll just have to read the manual or figure it out yourself, because Lara’s not talking.

So I was completely out of my league when I first dove into the adventure and had to backtrack to Lara’s house to figure out what I needed to do. That said, I love the setup. It’s perfect for experienced gamers who don’t need a repeat lesson at the start of every playthrough, and also great for people like me who tend to start games, stop them when life gets in the way, and then pick them up again months later. The tutorial’s there to refresh your memory whenever you need it, and then you can jump right back into the actual game.

Unfortunately, the controls and graphics haven’t aged well. It can be difficult to navigate a three-dimensional environment with a control pad instead of a control stick.  I’ve done it in the past with DS games like Kingdom Hearts 358/2 Days. But Tomb Raider felt clunkier, perhaps because it’s on a bigger screen with wider areas to explore. Fortunately, the developers added the “walk” command that allows Lara to move slowly through treacherous areas, and while walking, she cannot fall over a ledge no matter how much you push her. This helps out a lot.

(Also, yes, some PS1 controllers come with control sticks, but the ones that I own did not work with Tomb Raider.  Lara only ever moved when I directed her with the control pad.)

Obviously, most games from the PS1-era have not stood the test of time in terms of how they look.  So it is with Tomb Raider. Nonetheless, I enjoyed the silliness of polygon characters bobbing their heads up and down as they “talked” in certain cutscenes, if only for nostalgic reasons. The cutscenes that take place in-between levels have a higher quality.  Although, again, that’s not saying much. It looks great for a PS1 game.

The visuals may look awkward, but Tomb Raider has good voice acting for its short cutscenes and Lara’s tutorial. It also has a different approach to its soundtrack compared to other video games that I’ve played in the past. You’ll hear musical themes throughout the game, but only at specific points, and not for very long. It usually starts up when you reach a significant area or come across a certain enemy. The rest of the time, you explore the tombs in silence. In this way, the soundtrack gives you a sense of where you are and how you’re progressing through the game. However, it’s no guarantee of anything. There are situations, such as the final fight in the Tomb of Qualopec, where the enemy attacks Lara with no musical warning whatsoever and you have to act fast.

Finally, there’s Lara Croft herself.  I like her character and how she prefers exploring tombs “for sport,” as she puts it, rather than for riches. Additionally, I think it’s really neat that while Lara does battle a couple of male antagonists, the main villain in the first Tomb Raider is another woman. I wasn’t expecting that at all.

Yes, Lara’s character design is problematic with her unrealistically large breasts shown on the cover.  But, for what it’s worth, the actual game doesn’t focus on her appearance as much as it focuses on her love of tomb raiding and action skills.  As Cracked.com put it in their article, “6 Glitches That Accidentally Invented Modern Gaming:” “Lara is strong, independently wealthy, beautiful, smart, and great at what she does.”  And I enjoyed have the opportunity to go on exciting adventures with a smart, capable, adventurous woman as the playable character.

Overall, I’ve had a mixed experience with Tomb Raider. I love the concept of exploring ancient tombs to find powerful artifacts before the Evil Organization gets there first. I like Lara’s character too. But it’s not a series that I’m dying to continue playing. There’s only so many times that I can miss a jump before I stop having fun and start feeling frustrated. Then again, that’s probably just me and my own lack of gaming skills. I’m still looking forward to the new movie, and I’ll probably try out the Square-Enix reboot on the PS4 someday.

Adventure Framework Part 1: Start at the Beginning

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“A few small, mostly melted candles adorn an old round table at the center of this shadowy room. The candle light flickers lightly as you step into the room through an ornate curtain. The dancing luminescence wicks over numerous porcelain masks covering the walls, their demonic visage accentuated almost seeming alive. A single gold censer hangs from the ceiling, swaying lightly, it’s pungent smoke cascading from it. Sitting at the low table is an ancient man, legs crossed, as he adjusts himself on one of the oversized pillows set around the room. His eyes are glazed and pale white, his beard grey, long, and scraggly. He wears an enormous red turban adorned with silver baubles and ornaments. An ornate red demon mask lies on the table in front of him, his gangly fingers gently tracing its features. His head tilts towards you, looking more with his ears than his eyes. In a raspy yet elegant voice he says: ‘You’ve come! Have you brought it?’ “

This is an introductory event I planned out for an adventure set in a fantastical and far off, foreign land. After gathering some information from the players, I set out to design an introduction to the game WE decided to play. These introductions are an art form that takes practice to get right. They come in many shapes and sizes; though, I much prefer to use these events as an introduction to the game we will be playing. Therefore, when you plan your session 0 this should be the first thing you present to your players. This moment is an accumulation of the story you want to run as well as a representation of what your players ask for in your initial chats about playing the game. (You really should chat a bit with your players before you set up a session 0.) Each introductory event will be different depending on the type of game your players want to play and the story you want to tell.

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Influental Women in the Gaming Industry: Yoko Shimomura

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The gaming industry would not be the same without Yoko Shimomura. She is a talented composer and musician. Yoko has used these talents to bring some of our favorite video games to life.

Yoko was born in Japan in 1967. She started playing the piano at a young age and found that she really enjoyed it. Yoko then graduated from Osaka College of Music in 1988.  After graduating Yoko knew that she had options on how she could share her talents with the rest of the world. She knew that her music had the power to make the world a better place.

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She decided to pursue a career in a field where she would become one of the most famous video game composers in the world. Yoko started her journey by working for Capcom. From 1993 to 2002 Yoko worked for Square Enix. From 2003 on Yoko has been working as a freelance composer.

Yoko has given life and beauty to many different video games throughout the years. She has worked on the Mario & Luigi: Paper Jam soundtrack to give it a lighter and more upbeat feel. Gamers can listen to Yoko’s stylings as they restore the land in the Legend of Mana soundtrack. Anther popular RPG is the Kingdom Hearts games which Yoko also lent her talents to. Final Fantasy XY has also benefited from Yoko’s talents as a composer.
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Yoko Shimomura has given the world of gamers much beauty. She shows that all kinds of talents are needed to make the gaming industry great. She has taken risks to bring her music to the world and they have, thankfully, paid off. Yoko is an example of how hard work and creativity makes the world a richer place to live. Sometimes your talent can even make multiple worlds richer.

Always keep sparkling.

Review: Luigi’s Mansion

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I’ve heard that gamers consider Luigi’s Mansion to be a classic from the Nintendo GameCube era. Personally, I’d given it a try once before and didn’t get very far before I lost interest. But that was years ago, so why not try again?

Well, I tried, and I did end up enjoying it. It’s just not a game that I’d want to play over and over again.

Here’s the premise: Luigi, the lovable brother of the famous Super Mario, has just won a mansion. That sounds great, except that Luigi doesn’t recall entering a contest in the first place. When he arrives, he discovers that it’s filled with ghosts and that Mario’s trapped somewhere inside! Luckily, there’s a quirky old ghost hunter named Professor E. Gadd (I love that name) who equips our hero with a Poltergust 3000 that will suck up any attacking ghosts.

As he clears each room of ghosts with his new vacuum-weapon, it’s up to Luigi to figure out what happened to Mario and who’s responsible for trapping them in the mansion.

First, I love the music that plays throughout Luigi’s Mansion. It’s spooky and playful, so it fits the game well. It’s cute how Luigi will hum or whistle along as he walks through each room. He’s a great character; while he doesn’t speak much, he’s very expressive. Plus, you have to admire him for fighting off ghosts single-handedly, even when he’s clearly scared out of his mind, because he loves his brother that much.

In theory, the gameplay is simple: Luigi uses his magic vacuum to suck up ghosts. As he goes through the house, he’ll also uncover elements medals that let him use fire, water, and ice on the environment and special ghosts.

That’s all fine and good, except this means that Luigi’s Mansion centers on aiming in the right direction with the Poltergust and I cannot aim to save my life. It’s one of the reasons why I usually don’t play shooters, and why my weapon of choice in Bioshock was the wrench. Every time an arrow challenge comes up in a Zelda dungeon, I waste countless arrows trying to hit the target while groaning in agony. So that made Luigi’s Mansion more frustrating for me than fun. But if that’s something you’re good at, you’ll have no problem conquering Luigi’s Mansion.

Still, the longer I played, the more I found myself enjoying the game. It’s fun to search the house for ghosts. Some are Boos, some look like blobs with faces, and then there’s a special type: the Portrait Ghosts. Professor E. Gadd once had them trapped in paintings, until they escaped right before the start of the game. They each have a unique design and personality, though most of them aren’t hard to capture compared to regular ghosts.

It’s also worth mentioning that Luigi’s Mansion is a short game that you can complete within a couple of days, depending on how much time you spend on it. It only has four “areas” to unlock, plus the room of the final boss. Since I wasn’t extremely invested in the game, I didn’t mind its length. Others may find that aspect disappointing.

If you have a GameCube and you love Luigi, Luigi’s Mansion is a game worth playing. It’s not my favorite video game, but I don’t regret trying it out.

Games to Get Excited About: April 2018

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April is a short month for video game releases, but there are a couple of good titles in the mix, and a couple that I think people are going to be pretty excited about.  We also have some of the Nintendo Labo kits coming out, which aren’t games, but I’m sure there are some young gamers out there looking forward to these.

When the original Pillars of Eternity released, it was a great day for fans of classic RPGs like Baldur’s Gate and Icewind Dale.  Those games are remembered fondly for their style, scope, and scale.  They set the foundation for the RPGs we have today.  Newer RPGs may be prettier, and have more bells and whistles, but people still consider those old school games to be the best.  Pillars of Eternity was a true callback to those games that created so much of what’s used in RPGs today.

Why I’m Excited

I haven’t played the original game yet, there’s just too many games and not enough time.  It is on my list to get around to and I’m glad to know that this type of RPG is still viable in the market.  These are the types of games I devoured in the mid 90s and I still love them.  This release just means I have more to look forward to when my schedule and budget allow.

I’m also excited because the developer, Obsidian, is basically made up of the people who gave us those classic RPGs we love.  They came from Interplay, which was part of Black Isle.  They helped bring us Baldur’s Gate, Icewind Dale, Neverwinter Nights, Knight of the Old Republic II and quite a few other great RPGs.  They know their stuff, so it’s no wonder the original Pillars turned out to be so well received.  They have also chosen the crowd funding path with this one, which will allow them the creative freedom to deliver the game they want.

Pillars of Eternity II is set to release for PC on the 3rd, and consoles later in the year.  The developer notes that they are addressing some criticism of the first game and making some changes that should make fans happy.  This will be set in a new part of the game’s world so that players will see new landscapes and people.  They also say that the player’s actions in the first game will have an impact on this one, so that makes me think there will be some sort of saved game transfer like we saw with those older games.

In the story for Deadfire, the player will chase down Eothas, the God that you faced down in the first one.  Eothas escaped and the player travels to Deadfire Archipelago to find out what’s going on.  It will feature the usual conversation complexity and companion interaction we’ve come to expect.  This one, however, also adds a seafaring element.  A customizable ship/base from which to launch your adventure and use as a headquarters.  Sounds like a lot of fun.

Other Notable Releases for April

Extinction – Coming early in the month is a game from Iron Galaxy that will pit players, as a human warrior defending humanity from an invasion of 150ft tall monsters called “Ogres”.

Yakuza 6: The Song of Life – The next installment of this action adventure series drops on the 17th for PS4.  The release will include other games in the package like Virtual Fighter 5 and Puyo Puyo.

God of War – Unofficially God of War 4; this game will take our hero to the frigid north to fight monsters of Norse legend along with his son Atreus.  It will hit PS4 on the 20th.

The Legend of Heroes: Trails of Cold Steel II – The second installment of this JRPG title comes out at the end of the month on PS4.  It was released for PC back in February.