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Influental Women in the Gaming Industry: Ember Moon

EMBER FEATURE

Every group needs a war goddess. Someone who embodies skill, honor and heart. Or other such values that people hold dear. We nerds have such a goddess, her name is Ember Moon and she is currently battling her way through the WWE. Yes, a professional wrestler.

Some of you may not know her or much about the WWE. Those of you who do may not know that she is a proudly self proclaimed nerd. Also a proud gamer.

Ember was born in Texas. She started her love affair with wrestlingas a child, watching with her grandfather. She also grew up with a love of gaming. Ember especially loved Dungeons and Dragons. However that was a time before it was so acceptable to be a gamer. There were no Esports or livestreams. So Ember, like a lot of us, didn’t get to let her nerd flag fly.

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Ember started to train under Booker T in his wrestling academy. With a lot of hard work she was able to start her career. She began in the WWE’s developmental show called NXT 2016. Ember suffered injuries but still her star rose in the ring. By November of 2017 Ember became the NXT women’s champion. After Wrestlemania 34, the grandest stage of the WWE, she was “called up” to wrestle on their oldest running show Monday Night RAW.

Ember has also been gaming. She and other WWE superstars compete against each other on UPUPDOWNDOWN, a gaming channel created by Austin Creed, who wrestles under the name Xavier Woods. The channel is a great place to watch these superstars talk about gaming and other nerdy things that they love. For example we also found out that Ember also used to write fanfiction in an episode. There is also a new episode featuring Ember and other superstars playing Dungeons and Dragons. Ember also was recently in a celebrity SmashBros tournament where her team won second place.

EMBER DICE

Ember Moon is another gamer breaking down stereotypes. Whether she is flying off the top rope in the ring or gaming online she does it with heart.

You can watch Ember fly on Raw on USA on Monday nights.
You can also keep up with updates on her Twitter.

ALWAYS KEEP SPARKLING!

 

Indie Spotlight: Island

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Island is survival roleplay game made in retro graphics. You don’t just deal with hunger and thirst, but also with more realistic factors like fear, cold, and condition of your feet. You start the game without any skills at surviving and must learn along with what you see the most fit along the way: Train to become better at fishing when near a beach, learn to identify fruits when in a jungle. The game is meant to push the player under constant pressure until being able to escape the Island.

Island was inspired in its first iteration from classics like Robinson Crusoe and Mysterious Island. This was at first a tabletop roleplay game for one afternoon scenarios. The game was so addictive, and I realized that it was adaptable to video game form.

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The release date for Island in September 2019. It has funded on Kickstarter a few days ago. We will develop it for PC, Switch, 3DS, and possibly PS4 if the stretch goal is met. Before and during the Kickstarter, the public response has been amazing. We received many support & feedback messages. Many are eager to test it, quite a lot of people offered their help for the beta testing phase. It will also be possible to test the during some game festivals.

Review: The Awesome Adventures of Captain Spirit

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At E3 2018, DONTNOD Entertainment announced that they would release a new, free-to-download game at the end of June, set in the same universe as Life Is Strange. The game turned out to be more of a demo that sets up Life Is Strange 2, titled The Awesome Adventures of Captain Spirit. It’s available on the PlayStation 4, Xbox One, and Microsoft Windows. While Captain Spirit only takes about 2.5 hours to complete, it felt wonderful to be back in the Life Is Strange-verse, even for a little while.

Captain Spirit stars a new character, a nine-year-old boy named Chris with an active imagination. He lives with his father; both are struggling to cope with the sudden death of his mother. His father does this through drinking; Chris does so by pretending to be a superhero called “Captain Spirit.” In the game/demo, your objective is to complete a number of “awesome” things that Chris has planned for the day.

First things first, a trigger warning: the original Life Is Strange dealt with some very heavy topics, including suicide, abusive parents, and kidnapping/assaulting young women. The Awesome Adventures of Captain Spirit doesn’t get as dark as the first entry in the series. (It doesn’t have the same amount of time to do so anyway.) But it does show Chris with a dad who drinks heavily; it’s strongly implied that he’s physically hurt Chris when drunk, and he verbally lashes out at him more than once, depending on the choices you make. He’ll almost immediately backtrack and apologize, and he’s clearly trying to be a good parent, but that doesn’t excuse his actions at all.

My own parents are loving, supportive, and have never given me anything worse than a lecture. So, while I can say that I liked how Chris’ story was written, I can’t say whether or not his relationship with his father was handled correctly.  Regardless, if this situation hits a little too close to home for any of you, you might want to play something else.

That said, I immediately identified with Chris in another way. He spends a lot of time in his room or in his yard, playing with his toys as he acts out their adventures battling his arch-nemesis, “Mantroid.” I couldn’t stop smiling, because that’s exactly how I used to play with my toys. He does feel like a real nine-year-old kid.

There are a few little shout-outs in the game to remind you that Captain Spirit takes place in the same universe as Life Is Strange. This initially gave me the wrong impression that Chris might be related to Max or Chloe somehow. While I missed the previous cast of characters and would’ve liked to see a stronger link to them, I liked Chris so much that, ultimately, I didn’t mind switching over to his world.

The game plays the same as Life Is Strange, in the sense that you’re choosing what you want Chris to do and how to respond. But Chris doesn’t have time travel powers, so you’re stuck with the consequences of whatever you do. That felt weird at first. I’m used to trying something out, rewinding, trying something else, and then picking which outcome I liked best before proceeding with the story.

There’s also a hilarious mini game that you can play if you can unlock Chris’ dad’s phone. It’s a side-scroller starring “Hawt Dawg Man,” who dodges obstacles with his mustard jetpack. Although I never beat Chris’ high score, I had a lot of fun trying. It’s a nice bonus to flesh out the game and gives you something else to do besides your short list of tasks.

Captain Spirit ends on a good cliffhanger and I’m looking forward to seeing more of Chris’ story in Life Is Strange 2. The first episode of that game will be released on September 27 for the same systems as Captain Spirit. If you loved the original Life Is Strange, you’ll love this one too. And if you’ve never played a game in this series before, this is the perfect way to get a sense of what they’re like and whether or not you’d enjoy them.

You’re Not Alone: My Tribe

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I’m sitting here listening to Danny Don’t You Know by Ninja Sex Party for the millionth time. If you haven’t heard the song, you should give it a listen. There are a few lines that always hit close to home for me but it reminded me that I was supposed to write something for Vanri. (Sorry, Vanri!)

When I was a kid, I had zero friends most of the time. There were a few people that I’d hang around but, no matter what I did, or tried, I never fit in. I never fit in to the point of relentless bullying, severe depression, suicidal thoughts, and attempts. I had a plate overflowing with shit. It was so full, so awful, so heavy that I couldn’t see the other side of it. I just imagined that this was going to be the rest of my life and who the hell wanted that.

I was into D&D, Magic: The Gathering and video games as I became a teenager, but at the time those got you bullied more. I made some friends, but nothing really changed for me. I still dreaded life nearly all the time.

Let’s fast forward because this went on into my 30s. I met Vel, we got married, and I started to figure out what I was and what I wanted to do with that. Five years ago, I kinda got mad. I liked games and I happen to be female, but I couldn’t find myself being represented anywhere. So I, metaphorically, kicked down my first door and said, “Alright, bitches, who wants to form Real Women of Gaming.”

I didn’t see us past a Facebook page, but something amazing happened. Here were people that (most knew me, some didn’t) were listening, supporting some ideas I had, investing themselves in this thing I started. This amazing group of people that were uplifting. This is My Tribe.

All of the things I was bullied for when I was young were now helping me kick down doors and expand this amazing thing. Being loud, excitable, talking about literally anything to anyone. Overweight, mental health, video games, nerd stuff. Everything that I really am helps me and these amazing people helped me find that and show the world that I’m an amazing person.

I get to spend nights laughing while playing Creativerse, Stardew Valley, Gears of War. I plan parties around board games and amazing new foods that my friends bring over. I make new friends that I’m excited to find because we both love specific games. These are things I look forward to. This is my crazy awesome wonderful life.

Now I will side note, that doesn’t mean that I don’t suffer from depression, anxiety and a host of other issues. Those are chemical imbalances in my brain that I am in therapy for, and I take daily medication. The support of my friends, of our fans, helped me get into therapy, helped me ask for medication. They helped me seek the appropriate help I needed to work on a healthier me. Life is no longer unbearable, it’s amazing and I am blessed.

The You’re Not Alone Anti-Bullying Fundraiser was on July 21st and we raised $1,075 for PACER’s Bullying Prevention Center.

Influential Women in the Gaming Industry: Team Sailor Scouts

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Esports is a growing phenomenon that is surpassing even the gaming world. It is a form of competitive gaming. Now team gaming has been going on for years but Esports is a little different. These competitions have it all; professional players, live broadcasts and cash prizes. It has even made it onto ESPN. The one thing that seems to be lacking in the field is female competitors. Team Sailor Scouts is working hard to change that.

Team Sailor Scouts is a group of female gamers who compete in Esports playing Overwatch. This young team of women is taking the field by storm from Canada.

The team meet at Meltdown, an Esports bar. There they discovered a few things. They all loved gaming. There was a lack of female teams and they wanted to change that. Thusly the seeds were planted for Team Sailor Scouts were sown. Funny enough none of the members had known each other previously. They were brought together by a love of gaming.

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The team has meetings throughout the week to play together. Twice a month there is a big meetup to exchange information. The Scouts also try to make time to hang out together outside of gaming as well. Every member of the team is considered important and they want to make sure everyone feels that way.

Team Sailor Scouts have a two fold mission that they are trying to achieve, well other then kicking some serious butt in Overwatch that is. The Scouts want each player to reach her maximum potential. They also, of course, to introduce more women to Esports. They hope to achieve this mission statement by doing what they love, gaming. They know that the best way to get women included is by making space for women to be able to game. To really compete and win against all kinds of gamers.

The members of Team Sailor Scouts are:

Fabulous– Main Roster

IDDQT– Main Roster

Mixy– Main Roster

Quake– Main Roster

Annieonfire– Main Roster

Calypso– Main Roster

Surlysheep– Substitute Player

Tachikoma– Substitute Player

Idkmonkey– Substitute Player

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Team Sailor Scouts are proof that women can make more space for themselves in the world of gaming by fighting like a girl. 

ALWAYS KEEP SPARKLING!

 

How Gaming has Helped Me Cope with Bullying

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Be sure to join Real Women of Gaming for their 4th annual Anti-bullying fundraiser, You’re Not Alone on July 21st. The event takes place from 10am-9pm at Uncanny Comics and More in the King of Prussia Mall. You can also catch the event at mixer.com/realwomenofgaming and twitch.tv/realwomenofgaming.

I was bullied my whole childhood. We never had a lot of money for me to have the latest things, though my parents tried very hard. I was overweight, which seems to be some kind of cardinal sin to kids. I also grew up very religious which I feel stunted some of my social skills. Despite going to Catholic school very quickly it was considered “not cool” to be as religious as I was. I also didn’t get to join a lot of clubs because I was helping as a caregiver at a young age for my mother, my younger brother and later my grandmother. 

I had undiagnosed mental illness as well as learning disabilities. I could never seem to say the right thing. I was “stupid.” I was always “ugly.” I was the kid who got asked to play only to be made fun of or physically hurt. No one wanted to come to my parties except to make me feel bad which was really lame considering how hard my parents worked to have these birthday parties. I would be invited to birthday parties but it was well known that it was just because parents forced kids to do so. I was also bullied by some teachers. I hated school. I wanted to die.

I did have my family. The good thing about lots of cousins is that you have built in friends and we all loved playing games. My younger cousin Kelly was my only real friend till high school. We are still very close. I also was very close to my mom. She played a lot of games with all of us kids. The awesome nerd family made of friends that I met in high school helped me a lot and we have also always loved games. We still play a lot of games when we get together. 

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Gaming has also led me to meet some of the rest of my made family. Crymson and Vanri have told the story of how we met many times. In short she was friends with one of my best friends and she had invited us all to come play games on New Years Eve. I didn’t want to go. I was, honestly pretty terrified that this would turn into some other trick. Or I would say the wrong thing, like I always did and no one would like me.

Thankfully I did go. I became friends with Crymson and Vanri quickly and I am so glad that we clicked. Crymson invited me to join Real Women of Gaming and my social circle grew. I started playing Dungeons and Dragons with Oresan running a small group as the Dungeon Master. Soon we were playing with a slightly larger group on Mondays. Then I was lucky enough to become a part of The L.O.S.T. A Dungeons and Dragons Tale.

Dungeons and Dragons has given me so much more confidence then I had when I started. It has given me a way to problem solve within a group that I didn’t always have growing up. It stretches my creativity and has made me a better world builder. It has forced me to look at why I am making my characters the way I am. It has challenged me to go beyond my comfort zone when I play my characters.  

Gaming gives me set scheduled interaction with others that, as a person who had such terrible experiences with people in the past, I value beyond worlds. It gives me challenges. It gives me a way to look at my own growth as a person and player. Gaming has given me friends who help me through difficult situations. They celebrate my vistories with me.

Gaming has given me some of my only fond memories of my childhood. It has given me more confidence. Gaming has given me friends and a way to connect with others. Gaming has helped me become the strong woman that I am. I am very grateful for the opportunities that I have been given by gaming to help me realize that I am so much more than what bullies tried to make me believe. I am worthwhile. I am funny. I am not stupid or worthless.

Gaming has helped me in so many ways to cope with the bullying that I experienced.

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Always keep sparking!

Oresan’s Magnificent Foes: The Bloodsail Scavenger!

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Arrrr me matey! You be seeking some sunken treasure in the depths of the deepest darkest oceans? Well pirate captain Oresan has a story for you… ::cough:: ::Clears throat:: Weird. Sorry about that. Sometimes national talk like a pirate day is every day…

If you couldn’t tell I’m going to talk about a foe I used in an adventure of the High Seas variety. This is my first entry in a series called “Oresan’s Magnificent Foes” in which I will be detailing entries in a personal Monster Manual of sorts. Each entry will include a little blurb about What the foe is, Why it exists, and How I went about creating it. I hope you enjoy it, and if you have any suggestions, comments, or would like to see me create a foe based off something you love (or loathe) please let me know in the comments below.

Bloodsail Gnoll

What? What exactly is a Bloodsail Scavenger?

 

Imagine sailing the open ocean. Your comfortable with the systematic rocking caused by the endless rolling waves. Your not far from shore, trolling along the coastline for schools of fish. You do; however, find yourself scanning the horizons  as the sun begins to set. You know that these waters are infested with the Bloodsail Gnolls, horrific humanoid hyenas that capture forlorn fishermen and merchants. Rumor has it they take those that live back to their bone filled dens and sacrifice them to their god, the Ever Hungering. They keep their prey alive so they are fresh when they are devoured by the Bloodsail clan.

Its said they attack ships near the coast during the early hours of the night. The row out on speedy longboats, using red sails that seem to blend in with the light from the setting sun. By the time you see them coming, it’s already too late. They hulking beats, standing nearly 8 ft tall, have already boarded the boat. They attack with gnarled spears capable of piercing through heavy armor. These sadistic creatures carry nets used for ensuring the capture of living meat. They kill the strong mercilessly and capture the weak; the children and the old. If you have the foresight to give up before they get a chance to fight, your fate is sealed and far worse than a quick death by being run through.

 

Why? Why did I create these Abominations in the first place?

 

I have always loved Gnolls as a foe in my campaigns. They are sadistic and nasty and have a great tribal feel to them. As such I often try to include them in some way. I took it upon myself to run an island hopping adventure in a homebrew setting called “The Shattered Isles” for a few strangers online. Early on in their adventure I wanted to introduce them to something that was going on in the world around them. I wanted this to be subtle and not necessarily centered around something they would have empathy for.

Why not Gnolls? I could have just thrown some regular old Gnolls at the party, however they were level 1 at the time. So i needed to scale them down and give them a bit of High Seas flair.

 

How? Everybody has a process, what was mine?

 

The Bloodsail Scavengers are at their core a standard Gnoll, however they do not share the CR of one. (A Gnoll in the Monster Manual has a CR of ½ whereas the CR of a Bloodsail Scavenger is ¼) I took the hit points and lowered them by about a ⅓. The other abilities are nearly identical in damage and scope, however; I took away their Longbow and replaced it with a net.

The Longbow needed to go. This weapon alone could take early fights and make them significantly lopsided in favor of these ferocious beasts. These Gnolls still have a ranged weapon by throwing their spears as well as the addition of the net. They can use the net to restrain characters and drag them into the depths causing them to drown or to simply restrict their movements.

(Important note about nets: Though they are ranged, their distance is 10/30 which means if they throw the net any distance 10 or beyond they are at disadvantage. This means that their effective range is 5 ft with net without suffering disadvantage; however, to 5 ft is melee range and when you use a ranged attack in melee it suffers disadvantage. All attempts to net a creature are at disadvantage!)

Once again this was the inaugural entry into Oresan’s Magnificent Foes, an evolving Monster Manual of sorts. If you have any comments, suggestions, or have a foe you’d like to see created please let me know in the comments below.