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Tag Archives: Indie Game Spotlight

Indie Spotlight: Island

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Island is survival roleplay game made in retro graphics. You don’t just deal with hunger and thirst, but also with more realistic factors like fear, cold, and condition of your feet. You start the game without any skills at surviving and must learn along with what you see the most fit along the way: Train to become better at fishing when near a beach, learn to identify fruits when in a jungle. The game is meant to push the player under constant pressure until being able to escape the Island.

Island was inspired in its first iteration from classics like Robinson Crusoe and Mysterious Island. This was at first a tabletop roleplay game for one afternoon scenarios. The game was so addictive, and I realized that it was adaptable to video game form.

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The release date for Island in September 2019. It has funded on Kickstarter a few days ago. We will develop it for PC, Switch, 3DS, and possibly PS4 if the stretch goal is met. Before and during the Kickstarter, the public response has been amazing. We received many support & feedback messages. Many are eager to test it, quite a lot of people offered their help for the beta testing phase. It will also be possible to test the during some game festivals.

Indie Developer Spotlight: B3

Indie Developer Spotlight: B3

B3 Box Kickstarter

We were recently able to come into contact with Psycho Robot Studios about their.B3 Box Art upcoming indie game, B3: Beep Boop Bot. Here’s what they had to say:

What’s it about?
Our game is an arcade style robot shooter about an out-of-date robot that is activated to take on other robots in a space center that have become AI aware. It will have a campaign mode and a survival mode, a leaders board on steam for high scores, and, if our Kickstarter does well after we launch it, then we will also expand to have multiplayer options.

What was your inspiration?
Our inspiration for this game just kinda grew from nothing. I mean, we both have always been hardcore gamers with a desire to create a game, but the concept itself grew over time. It started with a basic robot running around a room shooting stuff. After that, we released a few demos. Being in the Army, I was able to test it on a bunch of Soldiers who lived in the barracks. B3 Lvl 1 ReworkWith that, we grew the game into something more, based off what the players liked, didn’t like and what they wanted. After that we released another demo on twitter to streamers and YouTubers. From that, we are in the process of making more improvements and changes. It really has been a fan input created game.

When will it be released?
We don’t have a release date, but I want to say early 2017. It’s hard to say, though. We will have a new demo in a few months that represents the final game.

 

Indie Game Spotlight: This is No Time for Games

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Written by: Not Quite Black & White
Our game is a modern 2D point-and-click adventure called This is No Time for Games. It’s a sci-fi fairytale where you play as Florence Holloway, a data verification technician in a future crime lab, where high-profile murders are solved by artificial intelligence. Through some amateur investigating, Flo bumbles her way into a bizarre and dangerous digital world of creatures called “Apps” who all have a story to tell.

The gameplay of the genre will be updated in This is No Time for Games to heighten the excitement and increase the player’s immersion in the puzzles and dialogue – but we haven’t released any info about that yet.

Our inspiration to make the game was undoubtedly to create a story of our own. We were in the TV/media industries (sound post-production, and graphic design) and kinda bored of polishing other people’s projects. We’ve been writing together for over ten years and we started writing stories for games about six(ish) years ago. We’re also big point-and-click adventure fans frustrated with how few of them actually get made, so we want to make one in our own style that will give adventure game fans something familiar, but something new at the same time.
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The game itself has many sources of inspiration. We want the game to have a great protagonist like Guybrush Threepwood or Manny Calavera – we don’t think there’s a female character as funny or as charismatic as these characters in adventure games. The closest are possibly Laverne from Day of The Tentacle or more recently GLaDOS from Portal. We want Florence Holloway to be comical and loveable in the way that characters of the old Lucas Arts classics were.
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We also love surprises in games. Sword and Sworcery had some really innovative ways of solving puzzles and Monument Valley did some really clever things. The best puzzles are the ones where you want to rip your hair out and the answer turns out to be right in front of you. We want all of these things in This is No Time for Games.
It’s not out yet. Release is all dependent on money, unfortunately. We’ve been looking into crowdfunding with an exciting new platform called gamekicker.org, so, depending on how successful that is, we could see the game released as early as next year. We were at the global game jam at the end of January and we made a game in a similar style to This is No Time for Games called Don’t Stop Bereavin. The response from the other jammers was amazing. They really seemed into the artwork and the mystery surrounding the puzzles. We plan to polish it up and try and release it in the next couple of months.

Indie Game Spotlight: Essence

Written by: OneVision
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OneVision Games is comprised of two young developers from Berlin who love to create worlds and inspiring and meaningful games. It’s just an amazing feeling to see how an idea becomes reality and how a thought actually turns into a world that you can walk in and that takes you in a totally different universe. We both love games and it has always been a dream to create games since we have been small.
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The game is launching a prototype/demo in a couple of days. The game itself will take a bit more time as there are many worlds that need to be built, many more cool surprises and secrets we want to hide within the worlds and many more abilities and game play elements that we still have to implement. The estimated release of Essence is at the end of 2016 (around the end of October).
Now LIVE on Kickstarter!
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Indie Game Spotlight: Blacksea Odyssey

Written by: Blacksea Odyssey
Overview
Blacksea Odyssey is a top-down shoot ’em up about ripping colossal space creatures to shreds with a harpoon and rune-infused spears. Play as the cybernetic Old Man who has entered the deadliest competition in the galaxy – the Blacksea Odyssey! Four of the bravest huntsman compete in capturing bounties for the largest space creatures that exist! Only the sole champion of the competition is awarded the honor of encountering the Titan of the Stars! Legend says no one has ever lived to tell a tale about the Titan. Will the Old Man be the first?
Inspiration
Blacksea Odyssey‘s core concept drew inspiration from the classic arcade game Asteroids and the novels Moby Dick and The Old Man and the Sea. However, it has since evolved to draw from numerous other sources: imagine, if you will, Shadow of the Colossus’s massively scaled bosses, Geometry Wars extremely crisp and fluid control scheme, Path of Exile‘s deep RPG-like rune system, and Binding of Isaac‘s insane replayability.
Current Status
We have an Alpha Demo available on our website: blackseaodyssey.com. We plan to release Early Access on Steam in late February followed by the PC launch in May and a console launch in June.