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Adventure Framework Part 3: The Pillars of the Adventure or The Art of Leaving Blanks.

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We built this city on Rocks and Rolls. We did! It’s the parody that plays in my head on a nearly endless loop whenever I think of a completed adventure. Following my methods from the previous articles allow you to do just that: make a city. We made a city full of foundations, roofs, and above all else, pillars. That’s the way it should be. The adventure you take your players on is not as simple as coming up with a single idea, a single building. It’s about creating numerous buildings.

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Imagine a city block, and within that block there is a single building. It’s nice. Has some cool features. People come and take pictures occasionally, but eventually people stop showing up. “It was nice the first time I was here…” Now it’s old news. Imagine now that a local man built a coffee shop next door, and a young entrepreneur decided to create a hanging garden. Another builds a building full of studio apartments, a small museum… People nearby that love the building see the potential of the space and create something grand. Before you know it the city block becomes a bustling hub for creativity and community spirit.

 

You, the GM, owned that block. You created the first building. The inspiration. The others: They built on it and created something for themselves. You were successful in spurring their ambition and helped them create their own community. That’s how it works. The GM creates the Building on the empty block, the players fill it up with and make its surroundings come to life.

 

How do we let them build their own city block?

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Adventure Framework Part 2: Forget What I said, Do what I say! Conceptualizing Your Endgame.

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At the end of my last article (Adventure Framework Part 1: Start at the beginning) I said “You need to set a proper foundation, both for your players and yourself. From this, you set your pillars. The pillars are the stories you will tell. In part two we I’ll delve into the pillar of your adventures and how you should prepare each one.” I was wrong. I skipped a step: The Roof. For those of you that don’t know much about construction the roof is typically added last. You build from the ground up. You start with your foundation making sure it’s strong and level. From there you add your supports; pillars in our case. Then the roof.

Although we have created our adventure foundation, we don’t have enough information to build our pillars. We need more. What is our end game. What kind of materials will we use on top? Is it stone? Would you use the same pillars to hold up a straw roof as you would a stone roof? No. You wouldn’t. A straw hut has a very different foundation, most likely dirt. Though a straw hut and stone building are different in many ways their conceptualization is the same. They have a structure they follow.

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