In the hustle and bustle of PAX Unplugged 2019, we were able to sit down with Fawn of Ogopogo Gaming. We sent her a few questions to answer about her game, which is currently on Kickstarter! Video interview coming soon.
Q. Tell Us About Your Game
A. Crystal Chaos is a fast paced party game that takes 10-15 minutes to play. It’s all about finding and acquiring the Treasure card while your opponents sow chaos all around you. The game seems simple at first, but once players get used to the mechanics of moving cards and hands around and manipulating the draw deck, they realize how deep the strategy can really be.
Q. What Was Your Inspiration To Create the Game?
A. I was driving in my car one day and a wave of inspiration hit me. I wanted to make a game that would appeal to experienced gamers and beginners alike as well as children and adults. I used to play Old Maid with my grandmother and cousins, so I started to brainstorm ways it could get a major overhaul to meet my requirements. I went over all the options for rules and card mechanics in my head and pitched it to my business partner. We started play testing it and tweaking it to make it robust. In the end, it’s very much a collaboration that we are both happy with.
Q. When should we expect to see it? OR, if already released, how has the response been since release?
A. The target launch is late July or early August 2020. So far the response to customer demos has been overwhelmingly positive. Our kickstarter is live now and is 20% funded with 16 days remaining. We have a lot to go, but we are determined to see it launch.
Go check out Ogopogo Gaming’s Kickstarter for Crystal Chaos! Back it if you’re able to because it’s seriously an awesome game! Stay tuned for the video interview, where Crymson plays the game with Fawn!
At PAX Unplugged this year, we had the pleasure of meeting Bryan Staudt, the creator of a “no table needed” card game called Castle Siege. We asked him a few questions. Check out his answers below!
Q. Tell Us About Your Game.
A. Castle Siege is a “no table needed” pocket strategy game of castle building and destruction (2 players, ~10 minutes). It can be played without a table, perfect for standing in line, or waiting to be seated at a restaurant. Players build their castles in the spaces between fingers on their left hand, using catapults and siege trolls to attack the enemy’s castle, and using archers, boiling oil, and fireballs to defend their own!
Q. What was your inspiration to create the game?
A. I designed it for one of Button Shy’s 18-card challenges: Design a game with only 18 cards that can be played without a table. I thought, “If I can’t play cards onto a table, what if I play them into my own hand instead?” Using the spaces between fingers felt like constructing the tiers of a building, like a castle, and the rest of the design grew out of that.
Q. When should we expect to see it? OR, if already released, how has the response been since release?
A. Castle Siege is currently on a crowd sale through The Game Crafter, a print-on-demand website. List price is $15.99, but the sale starts at $13.99. For every 10 people who back the game, the price drops by almost 50 cents. When the sale ends on Sunday, December 15th, 2019, everyone gets the lowest achieved price! Check it out here.
Having started in 2017, PAX Unplugged is the first PAX convention to center entirely around tabletop gaming. This year, we have the privilege of being flies on the wall at the Philadelphia Convention Center (AKA press).
Lines for registration were long at the start of the day, according to some fellow con-goers. We arrived around noon, however, so we had no issues getting in and getting registered quickly.
Everyone was very helpful and knowledgeable from the second we walked in. Lena at registration welcomed us warmly to our first PAX Unplugged, let us know what the Enforcer uniform looked like should we need to find someone, and directed us on where to go.
The Philadelphia Convention Center is huge and can be difficult to navigate, which got a little overwhelming at times. Thankfully, the convention set up “World Maps” throughout the buildings to let you know where you are so you can get around easier.
We met several new people and saw some familiar faces. We had the pleasure of speaking with Tanya from I Need Diverse Games, Jeff from Tabletop Gaymers, and the wonderful folks at Take This, a charity devoted to mental health in gaming.
I was happy to make it to a couple of panels. The first was World Building for Lazy Dungeon Masters, which focused on different ways you could build a campaign without preparing every single detail before Session Zero. This included borrowing from existing stories and asking players for their input.
We also made it to the Girls’ Game Shelf live show, where they played a game called Were Word. This is like Werewolf and Mafia, but you have to guess a special word in order to save yourself from the werewolf. It was hilarious and looks like a lot of fun. This panel also included AnnaMaria, who is a former writer for Real Women of Gaming!
We had an action-packed first day at PAX Unplugged, and I honestly loved all of it! Now, on to day two!
Moonflight is a tabletop deck building game with an interesting twist. While you spend a good amount of the game building your deck, the winner comes down to the person who can unbuild their deck as well.
Moonflight takes place in a mythical fay land called Moonflight. Moonflight only exists under the waxing of the Hunter’s Moon. Players take on the role of the leaders of Moonflight, a Jack, and must have the most powerful deck by the end of the night.
What did I think?
Moonflight has all the amazing qualities of a deck building game. You gain resources in order to buy playable cards. You try to build the most powerful deck you possibly can. I also really enjoy the twist of unbuilding your deck, which adds an extra layer to strategizing. Not only do you have to build the most powerful deck, but you have to weed out the cards that aren’t useful to you in order to win.
There’s also the concept of “the Turn,” which helps in unbuilding your deck. Each card has 2 sides, the black side and the white side. You start the game by using the black side. Once your marketplace is dried up, “the Turn” happens, flipping each card to the white side and changing their abilities. While the black side has deck building abilities, the white side has deck unbuilding abilities.
Another aspect of this game that I love is the fact that you can play by yourself. Not everyone has the ability to play with friends all the time, but you can still get that itch to play a tabletop game. There are two options for solo play: Score More or AI Mode.
In Score Mode, you attempt to get the highest score you possibly can, which can hone your deck unbuilding skills. In AI Mode, you can choose AI player cards to play against. You take the turns for these AI players based on what the card tells you to do. This gives you a more competitive feel for the game, while still playing by yourself.
The artwork is absolutely stunning. It really gives you the feeling of being in a fay land. Considering I’m obsessed with faeries, I am obviously in love with this artwork. The prototype cards were sturdy and comfortable to hold. They reminded me of my favorite tarot deck, which was extremely pleasing.
The instructions were easy to understand and broken up into manageable parts. They have a section for the more experienced players, but most of the rule book is for non-experienced players. The terms are clearly defined and the rules are laid out in a way that really helps new players to understand the game.
Do I recommend it?
I do! Moonflight is a fun, fantastic, and fascinating deck building/unbuilding game that will keep you entertained. Consider supporting Man o’ Kent’s Kickstarter for this game, it will be live tomorrow, Wednesday, September 18th, 2019.
You can print and play Moonflight now here. You can also play via Tabletop Simulatorhere.
As most of you know, we at Real Women of Gaming host three charity events a year. At the end of this month, we’ll be hosting our 3rd Annual Charities & Champions, a 12-hour Dungeons & Dragons live stream benefiting the Children’s Hospital of Philadelphia through Extra-Life!
We’ll we playing Dungeons & Dragons for 12 hours to raise $1,500 for CHOP. This year, Oresan_Fells will be running the game in the world of Osparia, the same world as our show, The Alabaster Forest.
Like every year, you can donate to help or hurt our players or Dungeon Master! Here’s how you can affect the game:
$5 – Grants 1 player or the DM advantage or disadvantage on their next roll $10 – Grants 1 player or the DM an auto-success or auto-fail on their next roll $15 – Give the players a pack of random goodies $25 – Add a rule to the current floor (example rule: If a player rolls a natural 1, they have to roll on the Wildmagic Table) $50 – Give the players a random artifact that they have to use (to be drawn randomly)
Our Dungeon Master kindly asks that you incite as much chaos in his game as possible!
Want To Play?
You can! For the entire weekend, Real Women of Gaming is putting together one shots that you can play in! For a donation of $15, you guarantee yourself a seat at one of our (virtual) tables!
These games will be run through Discord and Roll20. Join our Discord here!
We have five games in the works that weekend, so you can take your pick!
Last year, we had the pleasure of meeting Nicole Spickerman of Corgi Cosplay. Nicole is a huge mental health advocate who dresses up her service dog, Kiba, in cosplay. This year, we were ecstatic to hear that she was coming back to Zenkaikon 2019.
This year, Nicole did a panel called Fandom Saved my Life with Sam Sawyer, AKA Sincerely Sam. In this panel, they talked about their respective battles with mental illness and how they deal with it at conventions.
This type of panel is amazing in many ways. Not only is it creating a safe space for con-goers who struggle with their mental health, but it is also creating a dialogue about mental health issues within the geek/nerd community.
Opening up this dialogue in these settings helps to normalize mental illness, which makes it easier for those suffering to come forward and seek help. If we as a community can start to actually talk about mental health issues, then not only are we making it comfortable for more people to talk about it, but we’re also helping mental health professionals get a better understanding what helps us.
This panel also brought up a very important point about living with mental health issues at a convention. They gave wonderful advice about quickly identifying a safe space. Both Nicole and Sam made it clear that their booths are safe spaces. If someone is overwhelmed, panicking, scared, they can go to either of them and sit behind their booth until they feel more comfortable.
We at Real Women of Gaming want to emphasize this as well. If you see myself, CrymsonPleasure or any other member of RWOG at a convention, we will help you find a safe space. If you are overwhelmed, lost, scared, panicking, we will help you get to a safe space and we will make sure that you are okay.
Please pay attention to your mental health at conventions. They are large and loud and can be very scary. Drink lots of water, take your medication, and – above all – take care of yourself by being prepared, avoiding your triggers as much as possible, identifying safe spaces, and having someone you trust with you.
We hope to see Nicole back next year with another Fandom Saved my Life panel, and we hope to see more mental health panels pop up in years to come.