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Author Archives: Vanri The Rogue

The Long Road

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Back in 2013, we honestly had no idea that we’d be where we are today. We were just a bunch of women sick of not being taken seriously in the gaming world. We were tired of seeing the constant barrage of the “fake gamer girl” stereotype. We made a Facebook page to raise awareness that the women who game are real gamers and not just faking it to get the attention of gamer guys.

Today, on the eve of 2019, we realize just how much we’ve grown. We have this amazing website, a YouTube, Twitch and Mixer channels, and a huge presence across social media. We’ve raised thousands for charity, been invited to exciting conventions, and made so many new friends in all of you. We’re incredibly proud of the journey so far, but it’s not over. Not by a long shot.

We wanted to take the time to say thank you to all of you who helped us get this far and continue to support us as we move forward. We wouldn’t be where we are today if it wasn’t for you! We appreciate every single one of you more than you could ever know. To our readers, our viewers, our patrons, our friends: Thank You!

Happy New Year

Now, here’s what we have planned for 2019:

New Content

Keep an eye out for new content on both the website and YouTube. This coming year, we will be featuring games created by women, reviewing new and old games alike, and bringing you the latest gaming news.

Live Shows

The LOST: This Dungeons & Dragons show, run by VelozMuerte, will keep it’s spot on the first Saturday of every month, but will also be claiming the third Saturday! Now you’ll get twice as much!

The Alabaster Forest: Run by Oresan_Fells, this D&D show will hold tight on the second Saturday of every month.

New Seattle Rifts: This exciting City of Mists adventure, run by Oresan_Fells, will continue into 2019 on Sundays at 7pm EST.

Past episodes of all of these shows can be found on YouTube!

Charity

Be Someone’s Superhero: April 27th. This event will benefit PACER’s Anti-Bullying Centers. Real Women of Gaming will be live from the Microsoft Store in the King of Prussia Mall in King of Prussia, PA. Hang out with us on stream and in store!

You’re Not Alone: July 27th. For the fifth year in a row, we are fundraising against bullying! This event will benefit PACER’s Anti-Bullying Centers. We will be live from Uncanny! Comics & More in the King of Prussia Mall in King of Prussia, PA. As usual, there will be giveaways on stream and a raffle in store.

Charities & Champions: September 28th. Back by popular demand, we will be playing Dungeons & Dragons to raise money for the Children’s Hospital of Philadelphia! As always, your donations can affect the game. Help or hinder our players/DM to create the most interesting D&D one shot we can possibly create.

100% of proceeds will go to the respective charities.

We’re so excited to go through this next year with you all. Here’s to a fun, exciting and game-filled 2019!

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Review: Breach

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Publisher/Developer: QC Games
Platform: PC
Release Date: January 2019

I was extremely excited to be invited into the Technical Alpha testing for Breach, a game that is expected to be released in early access just next month. Breach is a third person co-op action RPG that has strong hints of Over-salt… I mean, Overwatch.

What’s it about?

Breach takes place in our world, but the veil between the “real” world and the world of mythology has been broken. You can either play as a Hero – with various class choices – or as a Veil Demon.

As a Hero, you can be any number of classes. You don’t have to stick to the standard balanced party of tank, healer and DPS, though it helps. As a Veil Demon, you create breaches, which summons monsters, and try to defeat the Heroes.

Breach has solo, co-op and versus modes. You can also do a custom mode with just your friends.

What did I think?

Gameplay reminded me strongly of Overwatch, but it was still extremely unique. There are various types of objectives for each area. I am unsure if they’re chosen by the game or by the Veil Demon. You may have to capture a point, defeat all enemies, deliver artifacts to a drone, or collect and deliver monster souls to a drone. At the end of each match is a boss. Either the Heroes can win an objective or the Veil Demon can win an objective.

I started out in solo play to get the hang of it. Even in Novice, this is difficult. You spawn in with 3 bots and you’re up against a Veil Demon bot. The Hero bots will only help you kill monsters, they won’t help you with any of the other objectives. This makes sense, of course, but timed capture objectives are nearly impossible when you’re the only one capturing the points.

I moved on to co-op mode. Four players are up against a Veil Demon bot. These are pretty cookie cutter so far. Each location has a set pattern of objectives.

Finally, I tried versus and we were annihilated. It’s 4 Heroes versus 3 Veil Demons, all played by people of varying degrees of experience. We didn’t even get to the end before we were all downed. Unfortunately, the Veil Demon of that section face camped me, so I couldn’t be revived. Needless to say, I was salty.

I did the Veil Demon tutorial, but I didn’t play a match as one.

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The game was laggy when in areas with other people, but that was to be expected. The server was only up for 3 hours and everyone who was invited to the closed Alpha was logged in. I had no lag in the solo matches. This being the Technical Alpha, I expect that that will be addressed before release.

The graphics are amazing and the gamplay itself was pretty intuitive. The tutorial is short and sweet, basically just showing you the basics before letting you into actual matches.

I like the fact that you can play by yourself with AI on both sides. It seems there’s a bit of a campaign with the solo mode, so you can unlock new areas by finishing the previous area and follow a story. I also like that you can have custom matches with up to five people.

Do I recommend it?

Yes, I really do. As someone who loves these types of games (a la Dead by DaylightFriday the 13th, and Overwatch), I definitely see a lot of potential in Breach. On Steam, it’s labeled as Free to Play, so what’s the harm in taking it for a spin when it’s released? You may also be able to still sign up to be a tester here.

Let me know what you think in the comments below!

Review: MapleStory 2

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Developer: NSquare
Publisher: Nexon
Platform: PC

What’s it About?
MapleStory 2 is a free to play MMORPG. It was released in 2015 in Korea, but world wide on October 10th of this year. Anime-style characters can quest through and explore a 3D block world filled with monsters and adventure.

What did I think?
This game is adorable and addictive. I never played the original MapleStory, but I’m not sure if I even need to. The exposition is given to you in detail in the beginning. Two sisters – one good and one evil – keep balance in the universe. The Good sister created a world, however, that was filled with nothing but goodness. The Evil sister feared that the universe would become unbalanced, so she fought her sister. Both sisters died and both good and evil now reside in the world.

Everything about this game is adorable. From the chibi anime characters to the cute little monsters and the 3D block-like world. The colors are bright and happy, but that doesn’t mean you can’t make a kick-ass dark assassin.

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The game mechanics are interesting. It has controller support, but you can’t just use a controller. For example, in any menu, you have to use your mouse. You can use your gamepad to move around, fight and talk to people, but the second you open a menu, you have to switch to your mouse. I’m not a fan of this aspect of it. Either have it be controller all the way or no controller at all.

I can’t speak too much about the story, as I’m not too terribly far into it yet. I’m also not sure if the story is slightly different depending on which class you choose. I decided to start with the Runeblade class, which is kind of like magical melee. I rather enjoy the combat in it. It’s fluid and my special attacks are very powerful and easy to use with low cooldown times.

There’s also a skill point and attribute system that a lot of open world RPGs tend to have now-a-days. This allows you to customize your toon to be just how you want them to be. Do you want a high strength melee fighter, you can do that, just focus your attribute points in strength. Nothing is pre-set, which I love.

Finally, there are also super fun mini-games! These I haven’t yet had the chance to play myself, but I’ve seen some gameplay of them. I’m excited to play some and I’ll be sure to update as I do!

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Do I recommend it?
Yes, definitely. It’s a free to play MMORPG with a compelling story and super adorable graphics. What’s not to love? Go download it and let me know what you think in the comments below!

Review: Ring of Elysium

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Developer: Tancent Games
Publisher: Tancent Games
Platform: PC

What’s it about?
Ring of Elysium is a multiplayer battle royale game. With graphics closer to PUBG than Fortnite, this action packed battle royale certainly keeps you on your toes. Sixty people are trapped on a mountain and must avoid the massive snowstorm, Ymir. The objective is to get to the rescue flight, which can save up to 4 people.

What did I think?
The game itself runs very smoothly. There was no lag, no glitches that I came across. I would have liked the chance to learn what my controls were before being thrown into a match. I know that other battle royales do the same thing, but it’s frustrating when you don’t know what you’re doing and are killed within seconds.

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Like PUBG, you can drive a car or a boat to get to your destination faster. These are loud, however, and can be heard from very far away. I did have an opportunity to snipe someone driving in a car, but I didn’t know the controls and they passed by without me so much as firing a shot.

The customization was pretty cool, though extremely limited. You can go in and change your facial features, but mostly everything is preset. My biggest issue was the lack of diversity. You can only be an Asian man or Asian woman. This being an Asian game in early access, I understand why that’s the case, but I hope that they add more to this as they get closer to a full release.

The ambiance is rather jarring to me. The game itself is very quiet. The only sounds around are natural sounds, like wind blowing and leaves rustling. You can hear people walking if you’re in the same building as them, which is pretty cool. I actually got a kill because of this (which is more than I can say for any of the other battle royales I’ve played). The gunshots are loud, though. So loud that they gave me anxiety. I’m sure I can mess with the sound options, but my chest is still a little tight.

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Do I recommend it?
If you’re into battle royales, definitely check this game out. It’s free to play on steam, and it is currently only available in North America and Asia. If your anxiety is triggered by loud noises or gunshots, I highly recommend you let this one pass or tweak the sound settings to make it not so jarring.

Review: Visage

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Developer: SadSquare Studio
Publisher: SadSquare Studio
Platform: PC, Xbox One, PS4
Early Access Release: 10/2/2018
Expected Full Release: 2/2019

What’s it about?
Visage is an indie psychological horror game from SadSquare Studio. Funded by Kickstarter and Steam Greenlight, Visage is one of the many spiritual successors to Silent Hills P.T. 

Visage can be considered a haunted house game. You are exploring a rather old and large house, attempting to uncover the terrible things that have happened there. As the game is in early access, there is only one chapter available thus far.

What did I think?
After playing through the demo, which is currently available on steam, I can tell you that Visage is a phenomenal game so far. You can certainly tell that the developers have put a lot into this game and have used their Kickstarter funds wisely.

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This game gets intense very quickly. The opening scene can be triggering for some, so proceed with caution. After the jarring beginning, you find yourself in a giant house with almost no direction. You’re meant to explore, to find your own way, however there are tutorials on how to use necessary items.

Visage takes an excellent approach on managing your character’s sanity. You can do one of two things to keep yourself from going insane: take pills or stand in well lit places. The pills are easier to find than well lit places. You also have to find lighters, candles and lightbulbs to help manage your sanity levels.

The story of the first “Visage” is compelling, terrifying and sad. You are uncovering the story of the brutal death of a young girl without a jaw. But you need to be quick about it, or else she’ll kill you for snooping. Your only sign that she’s anywhere near you is her labored breathing.

There are some jump scares in the game, but my favorite thing about Visage are the fake outs. You can hear something and be absolutely certain that it’s right there, just inside the next room. You have no choice but to go in there, terrified. And, when you do, the noise stops and you’re alone. I love the build up of suspense, especially when it doesn’t end in a jump scare.

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Do I recommend it?
Oh, yes, I very much do. Visage is the first horror game to actually frighten me in years. It didn’t just make me jump or feel tense, it actually lingered with me long after I finished playing. I can’t wait to see what the final game looks like. For now, though, check it out on Steam and tell me what you think in the comments below!

Review: To The Moon

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You may or may not know this, dear reader, but part of the VanriTheRogue persona is the fact that I don’t have emotions. At least, I don’t have strong ones.

In an effort to see my emotions, a long time viewer decided to take matters into his own hands. Randomly one day, I received a gift on steam. One of my friends and our long time viewer, Plottrig, had sent me a story-heavy indie game called To The Moon. He wanted me to play it on stream, so that I could feel the feels.

What’s it about?
To The Moon follows two scientists who work for a company that grants dying wishes to dying patients, for a price. The game begins with the scientists arriving at the house of their patient. We meet his caretaker and her two brat children. We find out that the patient is in a coma upstairs and his final wish is to go to the moon. The scientists set up their equipment and prepare to enter the patient’s mind. Their plan is to rewire his memories so that he thinks he’s gone to the moon.

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What did I think?
The game doesn’t have much gameplay to it. You walk around a bit, find things that are important to the patient as memory points, and solve small puzzles to jump from memory to memory. It’s in the retro, 8-bit style that I love so much. The detail in the artwork is amazing, I wish I could have explored more.

The story itself is powerful and sucks you right in. I completed the whole game in one sitting because I just couldn’t bring myself to exit out of it. There’s no voice acting, but the soundtrack creates the perfect atmosphere for a story as heartbreaking and heartwarming as To The Moon’s.

The only problem with games like these – not just this one, but all of them – is that there’s no replayability. The story is the same every time. The items and the puzzles are the same every time. If you go through it once, you could go through it a hundred times. There’s nothing wrong with this, of course, but I do like my choices games and my multiple endings.

Do I recommend it?
Yes. I recommend you go and buy it right now. Play through it and feel the feels that I felt… and showed… on stream. (I’M NOT CRYING, YOU’RE CRYING!) Go and be as scared about the outcome as I was. Go and experience the amazingness that is To The Moon.

Thank you, Plottrig!

Review: Narcosis

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We all know how much I love me some horror games. I’m always looking for new games to play, especially from amazing indie developers. I was ecstatic to get a review copy of Narcosis from indie developer, Honor Code, thanks to my fellow Mixer streamer and friend, Rorifett, who put me in contact with David, one of the writers and the marketer for the game.

What’s it about?
A hundred leagues under the sea lies several research facilities. Narcosis follows a nameless man as he attempts to find his way back to the surface after an earthquake destroys these facilities and kills almost everyone else down there. He must find his way to the single escape pod, while avoiding aggressive squids, bloodthirsty fish, and terrifying spider crabs. All the while, the game is being framed and narrated by an interview, possibly on a talk show.

What did I think?
This game is visually stunning. The detail in each chapter was so painstakingly realistic, both visually and atmospherically. Each piece of floating debris made me jump. Each spider crab injected a new nightmare into my brain. Each squid caused a mini panic attack.

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The story was slow building and kept me at the edge of my seat. What happened to the other survivors? Would we ever get out of here? All questions were answered in the end, which is extremely satisfying in a horror game. I don’t want to be left with more questions than I started with. I want to be left wanting more content, not answers. Narcosis accomplished this in bounds.

The most important thing – to me – is that this game actually terrified me. My stress level was so high throughout the entire game that I had to take my anxiety meds. Not only am I terrified of the ocean as it is, but the creatures in the deepest, darkest reaches also fuel the worst nightmares. If I never see a spider crab again, it will be too soon.

Do I recommend it?
Highly. If you like horror games, this game is for you. If you like deep sea exploring, this game is for you. If you want to be afraid to go into the ocean for the rest of your life, this game is for you. (That last one’s a joke, of course, I was already afraid to go into the ocean!)

Narcosis can be found on PC and Xbox One.

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