Dungeon Crawling: Monks

Monks in 5e get a bad rap.

Critical Brew

Dungeons and Dragons has a lot of variety for players to choose from. The combinations between the 9 races and 12 classes from the Player’s Handbook alone will grant you 108 possible combinations, not accounting for multi-classing, subclasses, and racial variants. For some that is not enough though, or perhaps their inner creativity just can’tContinue reading “Critical Brew”

For The Hoard (Of Dice)

One of the first things that people new to Table Top Role Playing Games take notice of is the oddly shaped dice that are used. More than just a six-sided die left over from a copy of Monopoly they range from 4 sides to 100 sides. Veteran players tend to develop collections, nay even a hoard,Continue reading “For The Hoard (Of Dice)”

Dungeon Crawling: My First Hero

…Or Dungeons and Dragons for Beginners. So you want to play Dungeons and Dragons, but you don’t know where to begin. There are so many books, so many rules, and so many choices that the options can be a bit overwhelming. Fear not for I shall simplify it for you. Before you worry about whatContinue reading “Dungeon Crawling: My First Hero”

Oresan’s Magnificent Foes: The Necromancer Dance Party…

You step gingerly into the dust covered room of the depths below. You’ve entered a long forgotten temple. As you scan the room for dangers you notice above you a faint light flickers into existence. The orb pulses lightly. Suddenly brilliant prismatic light pours outward in swift moving rays. The room comes alive. Near theContinue reading “Oresan’s Magnificent Foes: The Necromancer Dance Party…”

You’re Not Alone: My Tribe

I’m sitting here listening to Danny Don’t You Know by Ninja Sex Party for the millionth time. If you haven’t heard the song, you should give it a listen. There are a few lines that always hit close to home for me but it reminded me that I was supposed to write something for Vanri.Continue reading “You’re Not Alone: My Tribe”

Adventure Framework Part 3: The Pillars of the Adventure or The Art of Leaving Blanks.

We built this city on Rocks and Rolls. We did! It’s the parody that plays in my head on a nearly endless loop whenever I think of a completed adventure. Following my methods from the previous articles allow you to do just that: make a city. We made a city full of foundations, roofs, and above allContinue reading “Adventure Framework Part 3: The Pillars of the Adventure or The Art of Leaving Blanks.”

Top 10 D&D Foes (You Probably Already Heard Of).

You gather your party and head into the darkest depths of the dungeons. The sirens song of fame and riches pulls you ever deeper. In a particularly dark corner you and your companions turn the corner and are met by a massive unblinking eye, glowing yellow in the dark. As you reach for your weaponContinue reading “Top 10 D&D Foes (You Probably Already Heard Of).”