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Review: Cursed

Dev/Pub: Jetdogs Studioscursed_1
Medium: PC

I received Cursed and had a hell of a time playing it at first. I was trying to record it for Let’s Plays, but my software wanted NOTHING to do with this game. Finally I was able to stream the game.

What is it?
Cursed is a point-and-click horror type game with a female protagonist. Her fiance has been offered quite a sum of money to rebuild something at a far off estate. It’s odd, but you both want to get married and he takes the job. Off he goes, but it’s been sometime since you’ve heard from him. You do the only sensible thing, you go find him.

What did I think?
Well, that is a complicated answer. I liked and hated this game. It is gorgeously done, the graphics are great. I like the story concept and they added in some great touches. There is a lot to like about the game.

However, it felt disconnected. It lacked fluidity. You were given random puzzles with no inclination of what you were supposed to do. The clues were non-existent. It felt like dumb luck that I figured some things out. There were plenty of instances that it took me longer than it should have to get it, my fault. There were also plenty of times that I was using the hint button over and over because I had no idea what I was supposed to do.

At one point, you need to make a freeze potion to freeze the fountain. Unless I’m the only person who’s never seen an alchemy machine, I was lost. The lack of fluidity made me more frustrated than I would have liked for such a relaxing game. I found myself roaming around trying to figure out what I was supposed to do next. I really wanted to love this game, but I walked away from an anti-climactic ending feeling… meh.

It’s only $5 on Steam so give it a try if you want, but it isn’t one I’d recommend.

Watch Crymson’s stream of Cursed here:
https://www.twitch.tv/realwomenofgaming/v/111729543

Review: Slayaway Camp

Dev/Pub: Blue Wizard Digital
Medium: PC

slayaway-logo-background

My inner horror nerd was squealing with gore-filled joy when I received this game. Of course, I fired up everything and started playing the game. The interior of a 1980s/90s video store popped up in my view. My first thought was, No Shit, well done! I haven’t seen a video store in nearly 10 years and it brought back that nostalgia of going to Blockbuster on Fridays with my parents to rent some VHS tapes for the weekend. Everything from the shelves, the tube tv in the corner playing previews to the cheesy overhead music was amazing. I’m pumped and I haven’t even started playing.

So what is it?
It is a 1980s horror puzzle where you control the killer. Your first killer is Skullface and you have to move around the board and slaughter teens at the summer camp you may have died at. Sliding around leaving bodies in your wake before disappearing into a demonic portal.

What did I think?
OMG THIS IS AWESOME.

The pixel graphics are only making this game more awesome for me. Not only that, it’s hard and easy at the same time. The game itself is easy to understand. Even when they add more elements in, those elements are easy to understand, yet hard to master. Not to mention, there are different types of deaths to be had! Sometimes, when you slide over to that annoying teenager about to have premarital sex, there pops up a cut scene and you are shown a comical and brutal scene THAT YOU PICKED.

You earn coins throughout the game so that you can buy other murderers and ways to die. I haven’t unlocked a lot, but I love the ones I have and am excited to see more. However, sometimes you just slide over and put a butcher knife in their forehead. Clean and classic. I appreciate the simple murders as much as the cut scenes.

It gets super creative. From using bookcases to murder unsuspecting teenagers or just to block the way so you can redirect your murder to his exit hell portal.

I’ve only played through 3 movies and have unlocked very little but I’m not stopping anytime soon. This is provides me with endless entertainment and it’s less than $10 on Steam. I can’t say enough good about this game. Actually, stop reading this and go buy the game and murder some teenagers yourself.

Review: Layers of Fear (Part 2 – ENDING)

Review: Layers of Fear (Part 2 – ENDING)

Yesterday, I finally finished Layers of Fear. After just over 2.5 hours of playing, I was not disappointed!

**This Review Contains Spoilers!**

What’s the second half about?
In the second half, you’re trying to find the remaining items you need to finish your painting. Since the game is not finished, there are only 4 items to find. In the first half, I found skin for the canvas and a vial of blood for the paint. In this half, I found a bone, which was to be ground up into dust for painting and priming, and a lock of hair for the brush. This half of the game featured dolls pretty heavily, since the final items both had to do with the main character’s daughter.

What did I think?
This game is absolutely stunning. The graphics are amazing, but I was most impressed by the constant changing of the house. In the first half, we saw that going through the same door may not lead to the same results. In this half, they stepped it up a notch. They were changing my surroundings while I was turning around, sometimes to the point where looking out the window allowed the whole room to be changed around me.

The jump scares in the second half are even scarier than the ones in the first half. You’re turning around to find dolls, ghosts and all sorts of scary things behind you, above you or beside you. You’re opening doors to find massive doll heads blocking your way. It’s absolutely terrifying.

The ending was nothing to get excited about, since the game isn’t finished. You’re basically walking down a hallway and the game cuts to black and lets you know that that’s all there is right now. I can’t wait for more updates. I can’t wait for the game to be finished.

Would I still recommend it?
Oh, hell yes. Buy this game. Play this game. Scream at this game. Just play it. It’s absolutely amazing. I’m not ready for it to be over and I can’t wait for more content.

Watch me play it here, here, here and here!

-Vanri the Rogue

Review: Layers of Fear (Part 1)

Review: Layers of Fear (Part 1)

Developer: Bloober Team SA
Platforms: PC, Xbox
Released: Aug 27, 2015

Layers of Fear is an early access, indie horror game created by Bloober Team SA. I watched a good amount of game play after it was first released and found it to be absolutely stunning. Because of this, I decided to play it for myself (and for all of you).

What’s it about?
Layers of Fear is a psychological horror game that follows a once-successful painter as he attempts to finish his pièce de résistance. You explore his ever-changing house, looking for the six items that will allow you to finish your painting. Along the way, you delve into the demented mind of the main character; you discover notes and newspaper articles that tell the story of this artist and his family; and you experience strange and paranormal phenomena.

What did I think?
I’ve only finished about a third of the game so far, so I can only give you my thoughts on the beginning. As I play more, however, I will be posting more about what I think.

That being said, this game is stunning. It is surprisingly easy to play for not being completed. The graphics are amazing, the story is thorough and creepy and the jump scares are absolutely terrifying.

The amount of exploration in the game can become a bit tedious. There are some notes and newspaper clippings in a few drawers, so you end up having to open every single drawer and cabinet in order to find them. And there are drawers and cabinets all over the place. In this aspect, it’s a lot like Amnesia: The Dark Descent.

Unlike Amnesia: The Dark Descent, however, there’s a lot more happening in this game. While the exploration part of it might be a little boring, the game itself is not. It kept me on my toes, which kept me interested. This game genuinely scares me, which is the highest compliment I can give a horror game.

Do I recommend it?
Oh, yes. You can find it on Steam for $12.99. It’s definitely worth the money.

-Vanri the Rogue

Review: Amnesia: The Dark Descent

Review: Amnesia: The Dark Descent

Amnesia: The Dark Descent is a survival horror game from Frictional Games. I decided to play it for our Wanna Don’t Wanna broadcast because it was only a few dollars on steam. I hadn’t heard much about the game, so I didn’t know what to expect.

What’s it about?
You play as Daniel, a young man who’s lost his memories. You have to explore a stone castle for clues about a man named Alexander. You find letters written by your pre-amnesiac self, instructing you to kill Alexander. You also have to collect tinderboxes, oil for your lantern, and chemicals that you can mix into a corrosive acid. All the while, you’re running away from Alexander’s “shadow,” which is basically his astral projection.

What did I think?
This game is super boring. It’s quiet, with only the occasional creepy noise. You find yourself going in circles, without anything new to guide you. It’s more about exploring than actually escaping anything scary, which is a little too low-key for a horror game.

The graphics reminded me of Quake (1996), which shouldn’t be the case for a game released in 2010. The lower quality took away from the experience. I didn’t find myself scared or on edge at all.

Also, the camera movements were such that I felt motion sick while playing. This has a tendency of happening with First Person Shooter games, but rarely happens in first person horror games.

Would I recommend it?
No. Don’t play this game. It’s a waste of time. Spend your money and time on something better.

Watch me play it here:

-Vanri the Rogue

Review: Ending of Slender: The Arrival

Review: Ending of Slender: The Arrival

Last week, I posted my initial review of Slender: The Arrival, but I had only played 3 of the 6 modules in the game. Now that I’ve finished it, here are my thoughts on the ending.

**CONTAINS SPOILERS**

After it’s all said and done, I’m proud of myself for getting through this game without crying.

Each module was more terrifying than the last, though none were as frustrating as the third one, where you are trying to find the generators in the abandoned mine.

The story to the game is quite well done, though maybe not as clear as I’d like it to be. You understand what happened to Kate and CR and little Charlie Matheson, but you have no idea who you are and why you’re looking into it. At first, my theory was that I was CR, but that went out the window when I found his dead, burned body. Crymson thinks that I was Charlie Matheson’s father, Charles, which is totally possible (if you have any theories, let us know in the comments!).

The ending itself was amazing. After you complete all the modules, you end up captured by Slender and wake up in an abandoned old house. You hear crying, so you have to search it out – it’s got to be Kate. When you find the source of the crying, however, you’re attacked by the Proxy from module 3 and killed. The final scene is your dead body being dragged away before the camera battery dies.

It’s absolutely terrifying. I could hardly breathe as the credits started rolling. This game has a tendency of causing you to hold your breath without realizing it. It made my shoulders tense and my heart beat wildly, which is the sign of good horror. It’s even scarier still when the bad guy wins – it means he’s still out there. He can still get you.

Honestly, I highly recommend this game, especially if you like being scared.

Watch me beat it here:

-Vanri the Rogue

 

Slender: The Arrival Review

Slender: The Arrival Review

I’ve always been terrified of the idea of Slenderman. I mean, he just shows up randomly, stalks you for years, driving you crazy, then kills you. That’s frightening!

When I heard of Slender: The Arrival, I vowed to never, ever in my life play it.

So, naturally, I’m playing it for you guys.

What’s it about?
Slender: The Arrival is a first person survival game based around the Slenderman mythos. In the game, you play as CR and you have to search for clues in regards to the disappearance of Kate, a friend from childhood. You wander around the forest looking for pages while trying to stay as far away from Slender as you possibly can.

It’s terrifying.

What did I think?
This game is amazing. The graphics are good and creepy, the music is anxiety-inducing and the subject matter is bone-chilling. I was on the edge of my seat the entire time.

The game developers really know how to make you scream. Every time my camera pulsed or I saw a glimpse of Slender’s hand, I about jumped out of my skin. The music doesn’t help at all. I was instinctively tense and even ended up being startled by floorboards creaking in my own house.

Do I recommend it?
So far, yes. Definitely. If you like having the piss scared out of you, definitely get this game. I will post more about it after I’ve played more of the game.

Keep an eye on our Twitch channel as well as on YouTube for future game play of Slender: The Arrival. In the meantime, watch me jump here:

-Vanri the Rogue