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Tag Archives: Tabletop Games

Bears Vs Babies: A game review

20170627_171516 On July 4th, while many Americans celebrated with Fireworks and cookouts, my friends and I sat down to play Bears Vs Babies. As fans of the creators, we had been waiting to play it since the game had been announced. We were not disappointed.

Bears Vs Babies is honestly just a very entertaining game. It is also fairly easy once the players get started. There is a mat, and cards that are shuffled together. Some are babies who have different slots on the mat. There are some cards to give the players different actions. The other cards are pieces to help the player make a totally awesome monster!

The game encourages players to first go through a practice round, which is always helpful, depending on the experience level of the players. After they are comfortable, then it is time to get down to business and make some monsters. Players are given a number of cards. All babies are discarded face down on their appropriate color slots. Monsters are put together during each player’s turn.  


The tricky part is that the cards have to line up with the stitches so it may take a few turns before a monster can be properly assembled. There are points on the cards which let you know how powerful each card is, so the more cards the more powerful your monster. All of the cards with the heads have a color that correlates with a baby pile, or they have a rainbow meaning they could fight any group. The goal of the players is to defeat the evil baby armies. If the player can, then they get the points. Some cards in the deck enable other players to trigger a fight between a player of their choice and the baby armies so it is a good idea to pay attention to what your friends are building.

Bears Vs Babies is brought to us by the brilliant minds of Elan Lee and Matthew Inman. Yes, the creators of Exploding Kittens. Bears Vs Babies has all of the humor of Exploding Kittens. It felt quick to play between trying to make my monster and strategizing against my friends. The art on the cards is well done. The monsters are funny and sometimes even fancy. In short, it was a great game that I cannot wait to play again.

I would rate Bears Vs Babies: Must play.

Always keep sparkling!

Top 10 Favorite Table Games

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I love RPGs, gathering around a table and getting lost in fantasy with my friends. Sometimes though I just want a beer and pretzels type of game. Deal out the cards, lay out the tiles, and have fun. In no particular order (because I’m lazy) here are my favorite tabletop games:


Munchkin – This card game is a simplified dungeon crawl with a stack of doors, and a stack of loot. Each person starts out as a 1st level human with no class, and that’s just the first joke of the game. The weapons are all tongue in cheek, the artwork comical, and the gameplay is fast and funny. The basic game is fantasy based, but there are any number of official sets for whatever your fandom might be. The best news is they can all work together making for some strange combinations.

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Betrayal at House on the Hill – Betrayal was the first random map game I ever really got into. You and your friends play a group of (fools) entering a haunted house. The map is laid out randomly from the foyer as you explore and find omens that will eventually reveal that one of you is a traitor. Or not. The main game has 50 possible reveals, and they’ve recently released an expansion for it, Widow’s Walk.

Abduction – Now this random map game is a simple deck of cards with cardboard cutout minis. You have been abducted by aliens and have to be the first one to escape. The layout of the ship can be chaotic, and with certain cards played, it can actually change at the last second snatching defeat out of the jaws of victory. I call dibs on the cow mini.


Zombies!!! – I thought zombies were cool before they were cool, so when I saw this board game where you and your friends all played survivors trying to escape a town overrun with zombies. I was in. Starting with the center of town you deal out random tiles trying to find the helicopter pad and escape, or be the first to rack up a zombie kill count of 25. The game comes with 100 rubber zombies, so I also found it useful for the survival horror RPG I was running. There are several add-ons to date (8 I think) that make the map more complex adding a shopping mall, a military base, a college campus, a prison etc.

Zombies!!! 4 – The 3rd expansion for this game can really be called a stand-alone. Whereas the first game takes place in a city , this setting is a haunted forest accessible by a bridge out of the main city. The point here is to collect the pages of the Necronomicon and perform the ritual. This version also comes with 100 rubber zombie dogs to “hound” you throughout the forest.

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Red Dragon Inn – Dungeon crawls are fun, but what happens after the quest when the party is loaded down with gold? They drink and gamble it away. This game, with its four stand-alones and several individual add-ons has you choosing a character and using their personal deck to out drink their fellows, or win all their gold. If you pass out or go broke, you’re out of the game. Each character has their own strength and weaknesses. If you choose to imbibe some adult beverages of your own, drink responsibly.


Epic PvP: Fantasy – This is a one on one deck battling game. Your race is chosen at random, as is your class making for some interesting combos. They’ve also come out with a companion game Epic PVP: Magic that can be combined with the original or played separately. My only wish is that it was designed for more than 2 players.


Cards Against Humanity – How bad are your friends? How badly do you want to know? Play this game once and you’ll find out. The only drawback I found was after multiple games you start to get shocked less by the combos. Buying more cards, or finding new players is a must to extend the replay ability of this one.


Chrononauts – Time travel is cool. A series or cards are laid out depicting the timeline of our natural history with alternate versions of key events on the reverse of the cards. Each player is given a secret goal that must achieve in order to win the game. By traveling up and down the timeline and playing cards to switch events they can create the future they know in order to win the game.


Flux – You win by playing cards to empty your hand, but every card you play changes the rules. I’ve seen versions for just about every fandom (Chtulu, Monty Python, Batman as examples). It’s a funny game that’s easy to pick up and play.

Influential Female Characters: Keyleth

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Most of my readers and our fans know that when I started gaming again, my Dungeon Master suggested I watch some Critical Role to help me. I have a habit of getting stuck in my own head and being too worried about rules to just play and have fun. The show did help and also give me the idea to try what has become my favorite class in D&D because of  the Druid, Keyleth. I felt for Keyleth because her backstory. I was also really interested in her powers. I started playing Druids and that has become the class which I feel most comfortable, but I would never have chosen that class so quickly if not for watching Keyleth.

Keyleth is a Druid of the Air Ashari. Without giving away too much for those readers who are catching up on Critical Role, here is a little bit of her backstory. Keyleth has always been a talented druid, even when she was a child. Her father was the Arch Druid of her people and her mother left at an early age. Keyleth’s  father sees her potential and chooses her to be his successor. As it is then explained in the old intro, “ Just like that, her jovial childhood was stripped and replaced with endless spell memorization, teachings from ancient traditions, and exceedingly high expectations.” Here, I thought my school days were rough. 


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We never really hear about Keyleth having childhood friends. Nor, as it would seem,  has she had a lot of socialization till she is sent away from her tribe. When her father thinks she is ready, Keyleth is sent on a journey to the other Ashari tribes to “establish respect” with their leaders where she becomes a member of Vox Machina, what the group is known as, along the way. Because of this upbringing Keyleth is awkward and, at times, socially inept. She is also reckless in times of stress.

Keyleth is played by Marisha Ray who is not only a gamer, but also an actress and writer. Marisha often comes under fire for her style of gameplay. There are many reasons for why viewers don’t enjoy how she plays. Some of which are because of how their Dungeon Master allows his players to experiment and, some say, he is not enough of a rule enforcer. Marisha also really commits to playing Keyleth, flaws and all. She doesn’t polish her just because she isn’t the most popular character. I know that some of her particularly cringe-worthy moments make it difficult for me to watch her as well.

That being said, I give Marisha a lot of credit. She took a character who comes from a strict and sheltered religious background to thrust her into the world which does not follow the rules. Keyleth has gone through a lot of growing and evolving throughtout the game thus far. She has put aside many of the religious beliefs that she grew up with and has had to learn how to interact with people who have not. Keyleth continues to find her own strength and control over her powers. This has been particularly hard for her since they scare her at times. She also has come to terms with guilt that she continues to bury throughout the game.

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In short, Keyleth is an evolving and flawed character. She is very real because of her flaws. She is kind. She feels things very deeply, including remorse when she makes a mistake. Keyleth is struggling to be worthy of the responsibilities thrust upon her by others. She is finding herself, making herself better and helping those around her.

Keyleth helped me to understand that it is okay for me to play characters who unflinchingly believe in good. That I can play a character who isn’t a perfect hero from jump. Marisha has taught me that it is okay to make a mistake in game and learn from it. Keyleth inspires me to be creative with my characters. To allow an awkward moment to happen if it is what I think my character would do at the time.

She is a great example of being present in the moment of gameplay. Of going with your gut as a player. Of taking a risk because it might lead to something awesome. Keyleth is all of us just trying to figure the world out. She is us trying to figure ourselves out. Keyleth is all of us, just with awesome powers and a really cool headpiece.


Check out episodes of Critical Role here.  

You can listen to a pretty rad soundtrack that Marisha put together for Keyleth here.

Always keep sparkling!

Games Workshop – Sink or Swim?

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British Minis game manufacturer Games Workshop is garnering negative headlines this month as the result of a suit filed against the company in Florida by a livid game store owner. The suit filed by David Moore alleges violations of the U.S. regulations and the RICO act including but not limited to Fraud, Price Fixing, Breach of Contract, Unjust Enrichment, Restraint of Trade, Conspiracy and Antitrust Violations. Some of the major issues of contention for Moore seem to be:

– limitation of online sale (retails previously could not sell figures online and had to direct customers directly to GW for online sales) and increase of highly lucrative online exclusives not available in stores
– intellectual property theft including the name Space Marines (Moore alleges this theft was from Robert Heinlein, though the name had been used previously by Bob Olsen in a 1936s novella for Amazing Stories ), character design from FASA’s BattleTech, and Aliens design (R. Geiger)
– discontinuing Warhammer Fantasy Battle
– refusal to accept returns despite written statements to the contrary.

Moore is asking for 62.5 million dollars total in damages to be divided between himself and other affected stores as well as divesting GW of their intellectual property and trademark claims and changing the way the distribute product through their own stores.

The short, simple answer is that this suit will likely go nowhere. While perhaps breach of contract might be a legitimate issue, Mr. Moore’s wild volley of accusations range from misunderstanding IP law and RICO to being intentionally misleading regarding pricing and online sales. Also, there is some amount of irony that he dedicates at least a paragraph of his complaint professing to be only interested in upholding “a Free Enterprise & Free Market system of law” but then objecting to the company selling a product at a valuation that the market seems to be willing to bear. (And before you label Morris a miniatures-game playing Robin Hood you should know that in addition to receiving 20% of the proposed damages award, he asking that all copyrights and trademarks that Games Workshop currently owns to be conveyed to himself as well.)

All that being said, what seems to make Games Workshop the evil cackling villain of game manufacturers? When the suit originally made it into the news a forum thread on Board Game Geek veered back and forth from information on the suit to a list of grievances regarding GW. Posters left messages that read “…we all like to see GW get a bit of a kicking…”, “…GW, the company that’s reviled even by their own fans…” and “Even if they lost this crazy lawsuit, all they’d have to do to recoup costs is start making their models out of regular old clay, claim that it’s a highly-advanced space-age clay polymer, charge double for it because of that…” There’s been a good deal of negative press about GW and other stories seem to have more evidence to back their complaints.


For starters, there are several documented cases of what some call trademark bullying – in particular over the term “space marines” (which, as noted above, wasn’t created by Games Workshop.) The subject of a cease and desist who had novels featuring the term pulled from Amazon  stated “I used to own a registered trademark. I understand the legal obligations of trademark holders to protect their IP. A Games Workshop trademark of the term “Adeptus Astartes” is completely understandable. But they’ve chosen instead to co-opt the legacy of science fiction writers who laid the groundwork for their success. Even more than I want to save Spots the Space Marine, I want someone to save all space marines for the genre I grew up reading. ”

Many cite Game’s Workshop’s almost non-existent customer service as another reason they dislike the company.  Richard Beddard attended a general meeting of investors in 2015. “I’ve got bad news for disenchanted gamers complaining on the Internet. The company’s attitude towards customers is as clinical as its attitude towards staff. If you don’t like what it’s selling. You’re not a customer. The company believes only a fraction of the population are potential hobbyists, and it’s not interested in the others.” There are literally dozens of threads on BGG, The Escapist, and Reddit complaining of unanswered complaints, queries met with indifference and hostility, and bait-and-switch-like tactics on the online store.

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Will any this matter to Games Workshop? Its hard to say. 2015 was a challenging year for the company financially but profits almost doubled in 2016. Releasing online sales to outside stores seems to have created some goodwill between the distributor and its retailers. On the other hand, newer, less expensive minis games like Xwing are continuing to nab a larger section of the market each year.  After 40 years this phoenix seems to rise from its own ashes with regularity – we’ll see what the next decade has in store for it.




Kathleen Mercury – Game Design with the Future in Mind

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Whats more exciting and inspiring than a woman game designer? A woman game designer thats also teaching a whole new generation how to make games. I sat down last month with Saint Louis’s Kathleen Mercury to talk about game design in the classroom and inspiring kids to create and play.

What inspired you to teach game design?

I got into gaming after going to a gifted education conference, actually.   It was about games you could have gifted kids play in the classroom, like stratego, and so afterwards I started looking into boardgames and found out about this whole other world that I had been oblivious to.

After playing a lot of games on my own I realized how great these would be for students to make in the classroom because it’s the Robert Sternberg trifecta of creative, analytical, and productive intelligence.

My big thing is that I want students to be creators not just consumers. I love that with game design, there is actually relatively little content they have to learn and the vast majority of the difficult work is struggling through the process.

All students, not just gifted kids, need to work with difficult problems that they create and that they have to design the solutions for. And then test, analyze the feedback at their given, and respond to the feedback by making changes that others have suggested. This is very difficult for adults, and in a lot of ways my students are better at doing this in seventh grade. They get feedback all the time from teachers so this way they learn how to work with giving a d getting feedback as part of an ongoing process.

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Do you feel like the tabletop community is positive towards female designers?

I’ve only had positive experiences as a female game designer, so I’m glad that I can say that because I know others have not always reported the same. I think whenever women are entering a male dominated job or hobby like gaming, we will stand out. We just will. And I think especially in gaming, it takes a while for people understand that I’m not just there because I’m the girlfriend of a gamer, I’m a gamer in my own right and a designer as well.

For myself, I was a gamer and got involved in the gaming community before I really started to present my games. And even in the beginning, I was pretty limited in what I did. I did not contact publishers to set up meetings for game conventions, which is probably the most common way of getting a game published, but I did sign up for the BGGcon speed dating event for one of my games.  (That game is actually in the process of being developed which is super exciting. Several years later after the event, but nevertheless it looks like it’s going to get made). Going to game conventions like BGGcon, Origins, and of course my local favorite Geekway to the West here in St. Louis, is what aspiring designers need to do. You’ll get to play a lot a prototypes, meet designers, and meet publishers. I’ve only ever had a blast going to game conventions and meeting people and I think that’s when the reasons why I can say I’ve never had any negative experiences. And I found that a lot of the gamers, designers, and publishers that I’ve met have been incredibly supportive when I’ve had games that I want to play test would have them take a look at.

What do you think gaming brings to the classroom?

I think gaming is one of the best activities for kids to do, both at school as well as at home. (I take a lot of pride in that I’ve introduced my students to so many games that they are now looking to games on their own, watch podcasts, and follow reviewers, so they bring in games that I haven’t even played yet.)

Gaming is a great social activity the way gaming online can never be. Negotiation both in terms of the rules of the game as well as learning how to navigate social situation is improved with gaming. Learning how to play nice, win nice and lose nice, how to clean up after yourself, and probably most importantly to engage in intellectual challenge for fun and recreation.

Especially for gifted kids, the population I work the most with, they need complex problems that they can solve, or try to figure out different strategies to solve, or these kids create their own problems to solve later. Plus they get to creative and take on different roles, whether it be a pirate or a snooty-faced European trade merchant. Kids love to have fun, as we all said, and I’ve probably laughed harder during various games with my students because of what happens in their responses to what happens and I think just bringing joy and fun into their lives is worth it.

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How is teaching teens game design different from teaching adults?

Kids are much willing to take risks and go with what they think is fun and funny. Adults tend to take a more measured approach and think more realistically about the type of game they’re designing and how it would fit into the existing marketplace.

Of course, when kids are analyzing games it tends to be determined in a limited way like how much they like it or not, and adults can more clearly articulate the strengths and weaknesses of a game or prototype.

Everything kids encounter in their life for the most part are things they’ve  never done before so they are used to just jumping in and giving it a try. Adults tend to be more cautious and more concerned about failure from the beginning.

But for either group, you have to work to shift their thinking from success and failure as mutually exclusive binary constructs but instead to see failure as a setback towards the ongoing forward-moving process to success.

What at do you find the easiest about teaching design? The hardest?

I think it’s all hard! Just kidding. I’m not mathematically inclined myself, so sometimes when it comes to working with designs to make them balanced or to intuitively understand how to make a game more balanced, that’s definitely a weakness of mine.

Rather than easiest, I’ll say the most fun part is that amazing feeling of having a really great idea. Either the really big idea that gets the whole design in motion, or a really clever inventive solution towards a difficult problem.

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Favorite game? Why?

I think my favorite game from a design standpoint is Survive! Escape from Atlantis, currently published by Stronghold Games. There are a lot of really great games out there and game designers that I admire tremendously, but for me, Survive is so much fun to play. I almost don’t even care if I win. The theme and mechanics are integrated so well and it has a great balance between what I can do to help myself and what I can do to impede others. It has great components, and the possibility for laugh out moments quite a bit.

Especially when playing with kids, who sometimes have a really hard time and even melt down if something bad happens to them in a game, this game has so many opportunities for bad things to happen, both to you and to other players, of it that it actually helps to make losing easier for kids.

What do you hope educators get from your website?

When I first decided to teach game design, I found very little out there to help me. Most of it was either designed to be used by video game designers or what I could find was not really that helpful. I had to adapt a lot of what I found, like from board game designers forum, to make activities that I could use with my students and even now I do very little actual lecture or paperwork, I’ve created a lot better activities to help kids learn how to design games.

Having kids understand what the most common mechanics are and how they can use them in a game is the most important thing towards them designing games because otherwise they will stick to what they know which is for the most part roll and move and event decks.

I started using the game UnPub as a way for them to develop a whole wide variety of game concepts and if they didn’t know one of the mechanics on their card, than they would have to look it up. It lent itself to lot more discussion about mechanics and themes and how they could be applied. The kids’ games and understanding of mechanics have become better since I started using that to teach mechanics, as opposed to the PowerPoint that I used to do.

Teaching really is game design. Anytime you’ve come up with a lesson and then when the lesson, seen where the problems are, trying to create solutions for them, and make it better and more interesting for the next time is exactly what game design is.

I think for me the most exciting thing is hearing from gamers and teachers all over the world who discovered my website and say things like oh my god this is exactly what I’m looking for, thank you so much for doing this, totally makes my day. All of it’s free because I just want people to have access to use it to learn from it. A lot of homeschool groups are using it, it’s being used at all different levels from elementary through college, and I’m always happy to collaborate and consult with anyone at any time on just about anything related to gaming.

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How would you like to see more gaming implemented into the class room in the future?

More after school clubs at least so kids have access to really great games in that critical time after school, before their parents get home from work, when they might be more inclined to be on the computer playing games. I don’t have any problem video games at all, but if we can keep kids engaged with each other socially and at school, that’s a great thing. Plus it’s more kids come to my game club, when I have them in class they already have exposure to so many really great games that it makes working with them in game design a lot easier. They have a lot of ideas and I’ve already seen a lot of things they like and don’t like.

As far as the classroom itself I think there’s a lot of really exciting things happening with the gameification of the classroom, and not just a point system is overlaid over what you’re already doing, but more ways to figure out how to get kids to create their own answers given a set of information rather than being presented with incorrect/correct answers. Turning dry lessons into games, even if they aren’t great, will get a better response and more engagement from students then just straight up facts being taught.

Big announcements or upcoming news?

I have two games in development with different publishers! So the next couple of years should be especially exciting, when those hit the market. I’ll keep you updated when they get announced!


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Kathleen is also a character in the upcoming Heroes Wanted: Elements of Danger! Check it out on Kickstarter!

How do I find a Dungeons & Dragons Game?

Written by: Paige of the 5th Edition Dungeons and Dragons Facebook
tumblr_npvpsuixei1roy0lqo1_250The 5th Edition Dungeons and Dragons Facebook
group is about 85,000 people strong, and the number one question we see in that group is, “How do I find a game of Dungeons and Dragons?”  Over the last year and a half, I’ve been collecting the advice that people have given each other, and have a standard list of hints and tips on how to find a tabletop game.  Considering the source, this is focused on D&D, but the advice also works for many other games. As always, when meeting new people, meet somewhere public and be sure to take the steps you think are necessary to stay safe.

 1. Start with a Friendly Local Gamestore.

Wizards of the Coast, the company that publishes D&D, has a listing of local stores by zip code. You may have to make friends at store games before people are willing to invite you to home games.

2. Try looking for Facebook groups for D&D or games in your area.

(If you use the search below, add your city or state to search in YOUR area).

3. Look for local conventions in your area.

Obviously Google is the way to go, but also
check Warhorn and the Wizards convention finder.

4. Reddit and EnWorld have dedicated “looking for group” sections for both online games (see below) and offline games (face-to-face).

You can search by city or state name. Just ensure you format your post according to their guidelines.

5. A lot of stores and groups use

Try finding a suitable group in your area.  If there are no local D&D or RPG group, look for board gaming groups or Geek culture groups as a starting point to make friends with similar interests.

6. Consider online games.

The basic Roll20 platform is free, and many DMs have a Fantasy Grounds Ultimate License, which lets you join their game with a free basic Fantasy Grounds license.

7. If there are no Friendly Local Gamestores in your area, try posting an old-fashioned “Looking for D&D Group” ad at a video game store or public library.

8. Here are a couple of good articles on finding groups:

9. There are some websites that offer gamer locator services. (page of options)

10. There is often a shortage of DMs. Consider starting your own game!

The easiest way is to start with an adventure module. The DM’s Guild has many cheap adventures you can buy to get started (, or you can buy one of the official hardcover campaign books from Wizards of the Coast.
Best of luck out there! And you’re welcome to come ask who’s in your local area in the D&D 5th Edition Facebook group any time!
~Paige was amazing in putting this article together for us & you. She is one of the many moderators of the DnD5th group

Women in Gaming: Laura Bailey

lb_1950When I started to get back into gaming, it was through Dungeons & Dragons. My friend and DM suggested I watch a stream of a show called Critical Role. He hoped that by watching, I would get a better idea of how to play. To get out of my head, stop worrying about the grid on the map and start being my character. I really enjoyed watching the stream. One of my favorite characters was the Half-Elf Ranger who snarked her way through most of the game. That was my first introduction to Laura Bailey.

Laura is a voice actress by trade and gamer for fun. She was one of the first really successful female gamers I had ever seen. She is what I strive to be when I play. In character and having fun. She is so good at playing in the moment while being filmed. Let me tell you, it is difficult to focus on playing a character while you know you are being filmed.

Laura is as talented as she is funny. As a voice actress she has given her voice to many characters in different mediums. She loves anime, which is where she got her start. Laura voices characters in different cartoons as well. She, of course, also voices video game characters which must be fantastic for a gamer to get to do.


I have gotten to enjoy watching Laura play other games as well. Mostly she can be watched on Geek and Sundry. As I stated above, every Thursday she and other voice actors play D&D under their DM and fellow voice actor, Matt Mercer. Laura plays Vex’ahlia, who has gone through so much character development on Critical Role. I really enjoy Vex. I love her humor. I love her bear, Trinket. Laura does an amazing character who could have easily been annoying in the start. She gives Vex a lot of personality and emotion. She never holds back while she games and it is amazing to watch.

Laura teamed up last year with fellow Critical Role mates to game for a charity livestream to support MDA. Matt Mercer was the Sheriff, or basically a game master, and led the group through a thoroughly entertaining game of Deadlands. Laura played a gunslinger named Stinky Jules who was basically a Calamity Jane-esque character. She was hysterical and wonderfully inappropriate. The group helped tip Geek and Sundry over its monetary goal. Laura and her husband Travis also played Hearthstone in an episode of Worthy Opponents, which is a great way for newbies to the game to get to learn while being entertained.


She has also played different games with Wil Wheaton on his Geek and Sundry show, Tabletop. Tabletop is a great show created by Wil to showcase different kinds of tabletop games. It has given me lots of ideas for games to try and also for games for friends in different stages of gaming. Laura also teamed up with Wil to play a character in his homebrew game called, TITANSGRAVE: THE ASHES OF VALKANA.

In Titansgrave, Laura plays a human cyborg named Lemley. Get ready for feels and lots of laughs when you watch this one. Lemley made me realize just how talented Laura really is at RPGs. Lemley is so different from Vex, and Laura gave her just as much love and attention. Titansgrave is also a really great series to watch for new RPGers. Laura and the rest of the cast do a great job of bringing you into the game. You really root for these characters as they try to accomplish their missions, which is a testament to the players.

Laura Bailey is a talented and hard working woman in the gaming industry. She tries to give back to the community. She makes mistakes and, literally, keeps on rolling. Laura really is a great role model for those of us trying to find our gaming style in the world of RPGs. I really admire her for her courage to be so expressive with her characters’ emotions. She also brings so much real joy to her gaming.

Always keep sparkling, my friends!