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Top 10: Video Game Soundtracks to Get You Through the Work Day

Greetings! Rinshi here. I haven’t written an article in a looooong time, huh? Well, part of that has to do with the fact that I’ve started working full time in an office. I know, I know: “But Rinshi! You can’t become just another boring office drone, forced into a routine of soul-crushing drudgery!” Fear not, gentle readers, for I have no intention of going quietly into that good night. My geek flag is flying higher than ever. The background on my dual monitors is of a super star destroyer and accompanying tie fighters. Jamison “Junkrat” Fawkes (my dear trash husbando) watches over me from his framed print on my desk, as do figures of Beetlejuice, David Lo Pan, and The Riddler. Once a week I play Dungeons and Dragons with coworkers over lunch. Even in the office, my nerd soul is sustained. I know there are many others who are not so lucky.

The work itself is not terribly exciting, being only somewhat more interesting than pure data entry, and so to help me get through the day’s tasks I like to pop in my earbuds and stream music from good ol’ YouTube. I soon found that soundtracks from video games were a wonderful resource, being intended already to serve in the background while you focus on more important things. Thus, I present to you ten of these gems so that you too can take advantage of them should you also have to pass your Mondays through Fridays, 9-5, in a desk chair staring at one or more computer screens. Lose yourself in the soothing sounds of adventure, beauty, wonder, and even a bit of excitement from the worlds contained within our incredible hobby. I found it wasn’t terribly fair to give them specific rankings, as there really is no single “best” and it is better to take them all as a whole to be enjoyed and rotated through throughout the day, so they are presented in no particular order.

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Free Game Spotlight: Magic The Gathering Puzzle Quest

Free Game Spotlight: Magic The Gathering Puzzle Quest

Dev: Hibernum
Platform(s): iOS, Android
Release Date: December 15, 2015

Guest Post by: Michael Wells

Welcome to the July Free Game spotlight! This month we’re talking about Poke– wait, we’re not talking about Pokemon Go? No we’re not. If ever in the history of games there was something that didn’t need a spotlight, it’s Pokemon Go. No, this month’s game is Magic the Gathering Puzzle Quest.

mtg puzzle quest

Pictured: Not Pokemon Go

First thing’s first, Magic the Gathering Puzzle Quest is a free-to-play game. It’s a free download with options for micro-transactions. Most of the micro-transactions require the game’s premium currency, but some exclusive cards or characters can only be purchased with real money. It’s got daily rewards, event rewards, and PvP ranking rewards to keep you coming back in the hopes of convincing you to open your wallet. If you’ve played any free-to-play game since Farmville, you know what to expect. That being said, the game is worth trying for two reasons. First: the game respects your time. Micro-transactions are available, but aren’t necessary to engage with the game and get a real sense of progress. Second: the game is fun to play.

The Puzzle Quest series began back in March of 2007 as the first successful attempt to take the match three gameplay of Bejeweled and match it up with RPG combat and character progression. It was a surprising two-great-tastes-that-taste-great-together moment and has inspired a whole sub-genre of puzzle RPGs. The first game was a modest hit but its more ambitious sequel failed to find an audience. Puzzle Quest 2 languished on various app stores for several years before publisher, D3, quietly made the game to free-to-play. Since then, D3 has used the basic match three plus combat gameplay as a platform for licensed properties like Adventure Time, Marvel, and, most recently, Magic the Gathering. While the previous licences were odd fits for the formula, Magic the Gathering gets the game back to the strengths that made the first game such a surprise and also provides its own welcome twist.

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Games to Get Excited About: No Man’s Sky

Games to Get Excited About: No Man’s Sky

 

Guest Post By: Michael Wells

 

Happy April and welcome to this month’s edition of Games to Get Excited About! This month we’re taking a look at No Man’s Sky.

nomanssky

No Man’s Sky is a game you may have been hearing about for a while. The game is the brainchild of Sean Murray, formerly of the Burnout series, and was unveiled by developer Hello Games and publisher Sony back at E3 2014. The game generated a lot of buzz for its popping visual style and promise of seamless gameplay. A particular standout for me was the part near the end of the trailer where the player hops in their spaceship on the surface of one world, then flies into space and down towards the surface of a neighboring planet with nary a loading screen in sight. With a heavy emphasis on freedom and exploration the game made a positive first impression for many gamers. That early reveal was a tantalizing glimpse of the project’s potential, but it left a lot of questions in its wake.

 

No-Mans-Sky

No Man’s Sky promises a LOT of space

How Does It Work?

One of the first things that was revealed about No Man’s Sky is it’s scale. The game promises 18 Quintillion unique planets to explore. Obviously it would be impossible for any designer to come up with that much content so instead the game universe is proceduraly generated from seed code that mixes and matches from potential combinations of traits for planets including the atmosphere, biome, geography, and presence of intelligent life. The game renders that in real time as the player explores, and discards it when the player is not present. What makes this interesting is that any player who goes to the same spot will see the same things but the game doesn’t need to use the processing power to depict more than a infinitesimal fraction of its vast universe.

What Do You Do?

Hello Games has talked a lot about the scale of the game and the math that makes it possible. It’s obvious that they are proud of the work they’ve done, and rightly so. But the promise of an infinite universe only gets you so far if that universe isn’t full of interesting things to do. Details on the actual gameplay have been scarce until recently. So what can you do in a playground of this frankly unimaginable size?

The primary motivation of the game is exploration itself. Every planet you discover, every alien creature, and every landmark will be tagged as your discovery. A lot of the initial draw for the game will simply be seeing what is waiting over the next hill, on the next moon, past the next star… The eventual goal will be to make your way to the center of the Universe. As you progress further towards the center the game will become more challenging. Planets will become more dangerous, not only will they have stronger and more aggressive creatures, but they will also have extreme temperatures, toxic atmospheres, and other hazards. In order to survive you will need to upgrade your spacesuit and weapon to overcome the challenges. More dangerous planets will yield more valuable resources which you can use to craft more powerful upgrades. Crafting will utilize the game’s periodic table as you synthesize compounds from the raw elements you obtain from mining, scavenging ruins, and salvaging enemy robots and ships.

Your ship can be upgraded as well, to improve your speed, weapons and defenses, and even your FTL drive so that you can jump further and speed your progress towards your goal. Space provides its own challenges in the form of factions that can ally with or attack you based on your behavior. If you act like a pirate, don’t be surprised when the local faction drops a hunter killer fleet into your system to deal with you. But if you move to a sector controlled by that faction’s rivals they may reward you for attacking their enemies and give you preferential prices on trades. You can even take part in large scale space battles between factions that happen based on ongoing changes in the persistent universe.

A Shared But Lonely Universe

No Man’s Sky is an online game and the marks you make on it with your discoveries and interactions with factions will leave a permanent mark on the universe of the game. With that said, Hello Games has crafted what promises to be a strangely solitary experience. With the magnitude of the game’s universe it will be a very rare occurrence for players to run into other players. The game doesn’t provide any way to track other players or party with them. It doesn’t even incorporate any way to talk to each other. In some ways this design ethos reminds me of Journey. It will be interesting to see whether people coordinate outside the game to meet up within it. Will we see a galactic mapping project, or a safe planet become a de facto meetup spot? Will we see players build a structure around potential PvP? This is one part of the game which will probably surprise even the developers once it is released.

no man's sky

So Why Get Excited?

No Man’s Sky is promising to bring an unprecedented amount of scale to a genre of game that has always benefited from having wider horizons. The ultimate question of whether the game is mechanically satisfying and rewarding to play won’t be answerable until the game is in our hands but the game has a staggering amount of potential. To get an idea of why I’m excited look at the picture above this paragraph. In the foreground there is a stone tablet that will help you decipher an alien language so you can better communicate with that faction. In the background is a small outpost of some kind. Maybe it’s a trading post, or maybe it’s home to some unfriendly natives. In the sky is a moon or sister planet that you can fly to with no loading or instancing of any kind. No Man’s Sky offers the final realization in some ways of that old game developer’s promise: If you can see it, you can get to it.

That level of seamless exploration is something that I have been waiting for since I started gaming. With high expectations there is always the potential for disappointment, but at this point I can’t help but be optimistic. Wherever the game ends up taking me, it is a journey I’m looking forward to taking.

No Man’s Sky releases for PC and the PlayStation 4 on June 21, 2016. The game will have a physical and digital release and there are two collector’s editions including a PC only edition that comes with a model space ship in case the digital ship isn’t enough for you.

Free Game Spotlight: Brawlhalla

Dev: Blue Mammoth Games
Platform: PC (Steam)
Release Date: November 3rd, 2015

bhlogohome

If you’re a Steam user, you’re probably aware that there are a number of free games in Steam’s vast library. While free games can often be something of a gamble when it comes to quality, there is a gem hidden among Steam’s free to play games: a 2D platform fighter called Brawlhalla. Read the rest of this entry

Games to Get Excited About: Odin Sphere Leifthrasir

Games to Get Excited About: Odin Sphere Leifthrasir

By Michael Wells

Welcome to the February 2016 edition of Games to get Excited About! This month, we’re looking at an upcoming release for the Playstation 3, Playstation 4, and Playstation Vita game, Odin Sphere Leifthrasir. Hold on, you may be thinking, haven’t I heard of this before? Yes! Odin Sphere was originally released for the PS2 back in May of 2007. That’s right, the game is almost ten years old! So, why are we talking about it in our upcoming release column? Because Odin Sphere is coming back! Leifthrasir is an updated version of the original game with new features and upgraded graphics to better showcase the original game’s outstanding art style. Read the rest of this entry

Interview with Joe Kerr Cosplay

Hello, lovelies! Rinshi here with another cosplay interview – just for you! This time I had the pleasure of interviewing the very talented Joe Kerr Cosplay. As you might imagine from his name, Joe Kerr specializes in cosplaying The Joker from the Batman universe, and believe me when I tell you that he’s one of the best I’ve seen. Do you doubt me? Then read on!

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Games to Get Excited About: Indivisible

Indivisible 1

Lab Zero Games is an independent game developer, formed by the original creators of the 2D fighting game Skullgirls. This year, at Anime Expo 2015, they announced their next project: a side-scrolling action/RPG currently titled Indivisible. So, why should you be excited about it?

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