Arcane power comes in many forms. Wizards learn from books and scrolls. Warlocks make pacts with greater powers whose goals are not always known. Sorcerers are born with it. The power they possess to cast spells and manipulate the fundamentals of arcane power are simply inherited. Perhaps they share a lineage with the great dragons,Continue reading “Dungeon Crawling: Sorcerers”
Dungeon Crawling: Warlocks
At the end of my last article (Adventure Framework Part 1: Start at the beginning) I said “You need to set a proper foundation, both for your players and yourself. From this, you set your pillars. The pillars are the stories you will tell. In part two we I’ll delve into the pillar of yourContinue reading “Adventure Framework Part 2: Forget What I said, Do what I say! Conceptualizing Your Endgame.”
“A few small, mostly melted candles adorn an old round table at the center of this shadowy room. The candle light flickers lightly as you step into the room through an ornate curtain. The dancing luminescence wicks over numerous porcelain masks covering the walls, their demonic visage accentuated almost seeming alive. A single gold censerContinue reading “Adventure Framework Part 1: Start at the Beginning”
Over a decade ago, there was a defining moment that would shape my Dungeon Mastering career. The moment that nearly all tabletop gamers share has long been burned into my psyche. A reminder. Thinking about it now: my hands clench into a fist, my heart skips a beat, my brow furrows. I feel a swellingContinue reading “Starting Players on the “Right” Foot: A Dungeon Master’s Guide.”
I don’t know what it is about steampunk and muzzle loader guns that attract me so…
In 20 years, I had never lost a character in any of my tabletop games.
That statement is pretty blunt. Bear with me for a minute while I lay this out for you.
Liege is a story driven RPG with a deep, tactical core.
June is the unofficial start of summer fun.