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Games to Get Excited About: June 2017

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June is showing a slimmer release schedule than the earlier months of the year, but there are still a few choice games coming to us for the last month of Spring.  Today, I started playing Little Nightmares, a game I talked about a couple months ago, and I enjoyed it quite a lot.  Hopefully, June will also turn out an equally fun title for all of us to enjoy.  Without much more babbling; onto the game that looks to be the most promising of the bunch.

Tekken 7 is probably the most anticipated game coming in the month of June.  Originally, it was released in Japan in 2015, with an expansion called Tekken 7: Fated Retribution released in 2016.  As with previous titles, Tekken 7 focuses on 1-on-1 fighting, but has added new mechanics.  Power crush allows players to attack even when they are being overwhelmed by their enemy, though it doesn’t stop the damage.  The second new feature is rage art which allows the player to trade their normal attack power increase for a more damaging critical hit.

The game’s story features a darker theme according to the producer Katsuhiro Harada.  It is the conclusion of the Mishima Clan saga and will answer the questions about the feud between the Mishimas and Jin Kazama.  There are several side stories related to non-Mishima characters, and Akuma from Street Fighter will have a guest spot.  The cast of fighters is huge and as diverse in technique and nationality as expected of the series.

Why I’m Excited

Why am I excited?  That’s a good question on this one, because fighting games aren’t normally my bag.  Except for Soulcalibur that is.  I won’t be buying Tekken, but there is reason to be excited to see a tent pole franchise get another release with a lot of excitement and discussion.  It means we’re more likely to get another Soulcalibur release before too long.  Hopefully in time for me to pick up the Switch next year or so.  So yah that’s me being honest, I’m excited for this one because it might mean another release of about the only fighting game I liked.

Notable Releases for June

Seiken Densetsu Collection – Originally released as a Final Fantasy game under the title Final Fantasy Adventure the Mana series is an action RPG set in a fantasy world.  The game releases on June 1st and will include Seiken Densetsu: Final Fantasy Gaiden, Seiken Densetsu II, and Seiken Densetsu III.

Dirt 4 – Coming early in June is the 6th installment of the rally racing game Dirt.  It’s the 12th in the Colin McRae Rally series.  Spanning 5 regions around the world players will race on various surfaces, under changing weather conditions, and can even race in procedurally generated tracks to keep things unique.

Final Fantasy XIV: A Realm Reborn – The last expansion for the Final Fantasy XIV MMO comes out at the middle of June.  The base game has been through a roller coaster of criticism, development and redevelopment, and finally success.  This will also mark the end of PS3 support for the game.

Indie Developer Spotlight: Hastilude

Indie Developer Spotlight: Hastilude
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We spoke with Dustin from Ghost Crab Games, who we met at Too Many Games, about their upcoming game Hastilude. Here’s that they had to say:
Q1: Tell us about your game.
A1: Hastilude is a competitive & co-op sci-fi fantasy game where you battle rival knights atop flying mounts, attempting to knock them off and swoop in for the score. Each knight has unique movements, attacks, and abilities, working inside a combat system that’s easy to learn but tricky to master. There are several arenas from which to choose (and more on the way), both in classic arcade wrapscreen style and a dynamic camera style. The visuals are bright and colorful, featuring high-resolution artwork and hand-drawn character animation mixed with special effects. We’re still working on all the features (campaign mode, a player tutorial, team battle, etc.), adding new arenas, and creating new characters while getting the game into players’ hands for feedback with the free Alpha version.
View the trailer here:
Q2: What was your inspiration to create the game?
A2: Chris and I were at the Barcade in Philadelphia in 2014 and played a bit of Joust on one of their machines. We realized that among all the retro game updates that had been released, we couldn’t think of anyone who had done a modern take on one of our classic arcade favorites. Hastilude began very similar to Joust, but as we added items, unmounted combat, and more modern features, it started to become something more. Indie local co-op games gained in popularity during 2013, so after getting some good feedback at Dev Night and the Philly Game Forge we had the confidence to move the project forward. We got the idea for game mods and match badges from one of my first local co-op games, Worms, on the PS1. We love the fighting game genre as well, and have worked in a number of things from that branch of gaming like the Super Meter and characters with unique move-sets and storylines.
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Q3: When should we expect to see it?
A3: Hastilude will release in 2017. We’ve gotten great feedback at shows like MAGFest, Too Many Games, South Jersey Geekfest, The Boston FIG, Arcade @ Dilworth (Philly Tech Week), and Gamescape, and we’re aiming to do a lot more! We’re hoping the Alpha version gets us some valuable feedback from people who have chance to play the game outside a show environment. The things most people want to see the most are typically things on which we’re already working — more characters, arenas, and game modes. Our next showing will be at Super Smash Con on August 11–14, 2016 at the Dulles Expo Center in Virginia. Come by and play!
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Games to Get Excited About in June 2016

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Games to Get Excited About in June 2016

 

Ah, June! June is the unofficial start of summer fun. A month full of promises. Schools are letting out. Father’s day is coming up. What better way to celebrate than with games?  We have so many games releases coming up this month, which is why I’ve decided that, instead of writing about just one game, I’d write about several!

Here are some games, in no real order, to get excited about in June.

Oh My Goods

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Okay, let’s start off with a tabletop game. Oh My Goods is a game set in the Middle Ages. Use your connections to become the most powerful merchant in the land. Only if you are clever will you have the most points at the end of the game. Fun bonus is that the rules are in both English and German.

Anima: Gate of Memories

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Set to be released for PlayStation 4 on June 3rd, Anima: Gate of Memories is a third person RPG. Players get to explore a vast world with dragons. I have read great things about the soundtrack and the story that accompany game play.

 

Sherlock Holmes: The Devil’s Daughter

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If convenient, play. If not, play anyway. So, I won’t lie, I get excited by the prospect of almost anything Sherlock Holmes related. In true Holmes fashion, the game will be mostly centered on examining crime scenes. Then the player can add clues to the “deduction board.” These deductions  can lead to success in finding the culprit or failure.

Grand Kingdom

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Grand Kingdom is set to be released in North America and Europe this month. It is a tactical RPG. Players get to play turn-based battles with magic and sword attacks depending on the specialties of the combat class the player belongs to. This will be a great game for players who like to think about a big picture, such as how to best position their whole unit.

7 Days to Die

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This is a survival horror game. Set after the third world war, the player is a survivor who must find basic needs, such as food, shelter and water. Players also must scavenge and fight off zombie-like creatures. Oh, did I forget to mention that I read that the zombies get more aggressive over time?

There are so many more interesting games to look forward this month, so keep your eyes peeled for them if you didn’t see something you liked above. Really we are getting spoiled this year between remakes and new releases. Also, if you are looking for a gift, perhaps one of the above would be a good game to give.

Have fun gaming this month, friends!

Games to Get Excited About: Horizon: Zero Dawn

Games to Get Excited About: Horizon: Zero Dawn

Developers: Guerrilla Games
Publishers: Sony Interactive Entertainment
Platform: PS4
Release Date: 2016

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Horizon: Zero Dawn is an action RPG set to be released for PlayStation later this year. Not only is it the first RPG created by Guerrilla Games, this game will also be their first new release since the Killzone series started in 2004.

Set 1,000 years in the future, Horizon: Zero Dawn takes place on Earth, which humans have since abandoned. Overrun with robots, only a few humans remain.

The player takes control of a character named Aloy. Aloy is a hunter and an archer, who utilizes both ranged and melee attacks (my favorite!). While I still do not know what the overall goal is, Aloy travels through her Earth, completing missions while fighting all sorts of mechanized creatures along the way.

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The production of Horizon: Zero Dawn began in 2011. The studio brought in John Gonzalez, who was the head writer for Fallout: New Vegas, to create the story for the game. The concept explores the conflict between the beauty and danger of the world around Aloy. The game also analyzes the idea of humans no longer holding their place at the top of the food chain.

It is an open world game and has been said to be a cross between Assassin’s Creed and Skyrim. When not completing missions, the world can be explored to your heart’s content. In order to encourage explanation, there will be a quest system as well as materials throughout the world that players can use to craft new items.

The fighting style varies by player. You can shoot your enemies with arrows or engage in melee combat, as I’ve mentioned above, but you can also set traps and use explosives to get the job done. For the rogue-loving players, you’ll even be able to perform silent take downs. How cool is that?

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The elements that I find most appealing about this game are that the main character is a badass female, the world looks absolutely gorgeous, there won’t be loading screens and the gameplay looks smooth and challenging. I only wish there was a more set release date than “sometime this year.”

What upcoming games are you excited about? Let us know in the comments below!

Games to Get Excited About: No Man’s Sky

Games to Get Excited About: No Man’s Sky

 

Guest Post By: Michael Wells

 

Happy April and welcome to this month’s edition of Games to Get Excited About! This month we’re taking a look at No Man’s Sky.

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No Man’s Sky is a game you may have been hearing about for a while. The game is the brainchild of Sean Murray, formerly of the Burnout series, and was unveiled by developer Hello Games and publisher Sony back at E3 2014. The game generated a lot of buzz for its popping visual style and promise of seamless gameplay. A particular standout for me was the part near the end of the trailer where the player hops in their spaceship on the surface of one world, then flies into space and down towards the surface of a neighboring planet with nary a loading screen in sight. With a heavy emphasis on freedom and exploration the game made a positive first impression for many gamers. That early reveal was a tantalizing glimpse of the project’s potential, but it left a lot of questions in its wake.

 

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No Man’s Sky promises a LOT of space

How Does It Work?

One of the first things that was revealed about No Man’s Sky is it’s scale. The game promises 18 Quintillion unique planets to explore. Obviously it would be impossible for any designer to come up with that much content so instead the game universe is proceduraly generated from seed code that mixes and matches from potential combinations of traits for planets including the atmosphere, biome, geography, and presence of intelligent life. The game renders that in real time as the player explores, and discards it when the player is not present. What makes this interesting is that any player who goes to the same spot will see the same things but the game doesn’t need to use the processing power to depict more than a infinitesimal fraction of its vast universe.

What Do You Do?

Hello Games has talked a lot about the scale of the game and the math that makes it possible. It’s obvious that they are proud of the work they’ve done, and rightly so. But the promise of an infinite universe only gets you so far if that universe isn’t full of interesting things to do. Details on the actual gameplay have been scarce until recently. So what can you do in a playground of this frankly unimaginable size?

The primary motivation of the game is exploration itself. Every planet you discover, every alien creature, and every landmark will be tagged as your discovery. A lot of the initial draw for the game will simply be seeing what is waiting over the next hill, on the next moon, past the next star… The eventual goal will be to make your way to the center of the Universe. As you progress further towards the center the game will become more challenging. Planets will become more dangerous, not only will they have stronger and more aggressive creatures, but they will also have extreme temperatures, toxic atmospheres, and other hazards. In order to survive you will need to upgrade your spacesuit and weapon to overcome the challenges. More dangerous planets will yield more valuable resources which you can use to craft more powerful upgrades. Crafting will utilize the game’s periodic table as you synthesize compounds from the raw elements you obtain from mining, scavenging ruins, and salvaging enemy robots and ships.

Your ship can be upgraded as well, to improve your speed, weapons and defenses, and even your FTL drive so that you can jump further and speed your progress towards your goal. Space provides its own challenges in the form of factions that can ally with or attack you based on your behavior. If you act like a pirate, don’t be surprised when the local faction drops a hunter killer fleet into your system to deal with you. But if you move to a sector controlled by that faction’s rivals they may reward you for attacking their enemies and give you preferential prices on trades. You can even take part in large scale space battles between factions that happen based on ongoing changes in the persistent universe.

A Shared But Lonely Universe

No Man’s Sky is an online game and the marks you make on it with your discoveries and interactions with factions will leave a permanent mark on the universe of the game. With that said, Hello Games has crafted what promises to be a strangely solitary experience. With the magnitude of the game’s universe it will be a very rare occurrence for players to run into other players. The game doesn’t provide any way to track other players or party with them. It doesn’t even incorporate any way to talk to each other. In some ways this design ethos reminds me of Journey. It will be interesting to see whether people coordinate outside the game to meet up within it. Will we see a galactic mapping project, or a safe planet become a de facto meetup spot? Will we see players build a structure around potential PvP? This is one part of the game which will probably surprise even the developers once it is released.

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So Why Get Excited?

No Man’s Sky is promising to bring an unprecedented amount of scale to a genre of game that has always benefited from having wider horizons. The ultimate question of whether the game is mechanically satisfying and rewarding to play won’t be answerable until the game is in our hands but the game has a staggering amount of potential. To get an idea of why I’m excited look at the picture above this paragraph. In the foreground there is a stone tablet that will help you decipher an alien language so you can better communicate with that faction. In the background is a small outpost of some kind. Maybe it’s a trading post, or maybe it’s home to some unfriendly natives. In the sky is a moon or sister planet that you can fly to with no loading or instancing of any kind. No Man’s Sky offers the final realization in some ways of that old game developer’s promise: If you can see it, you can get to it.

That level of seamless exploration is something that I have been waiting for since I started gaming. With high expectations there is always the potential for disappointment, but at this point I can’t help but be optimistic. Wherever the game ends up taking me, it is a journey I’m looking forward to taking.

No Man’s Sky releases for PC and the PlayStation 4 on June 21, 2016. The game will have a physical and digital release and there are two collector’s editions including a PC only edition that comes with a model space ship in case the digital ship isn’t enough for you.

Thia’s Top 10 Upcoming Games of 2016

Well, with the New Year, winter is also here. Thankfully, with it will be coming some new games to keep us entertained. Here are ten games, in no particular order, to get excited for in 2016!

1. One Night Ultimate Vampire by Bezier Games
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Okay, so those of you who follow our Facebook know that I love tabletop games. You also will know that Werewolf is one of my absolute favorites. One Night Ultimate Vampire is similar, but with Vampires. Like with Werewolf this is a 3-10 player game where everyone gets a role and it only takes one vampire to win the game. Best part is that it is available now. Bring on the Vampires!

2. Firewatch
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Due to be released on February 9, 2016 for PC, Mac, Linux and PS4, Firewatch is going to be a first-person adventure. It has a few twists, including that it is decision-based, which I always enjoy. You start off playing as Henry, who is searching for two missing women, which sounds easy enough, but I’m sure has a few twists. I have heard teasers that it will also be spooky.

3. Dues Ex: Mankind Divided
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Due to be released February 23, 2016 for PC, Xbox One and PS4. Yes, it is here. The remake of the game from fifteen years ago. Set in the year 2029, it is an open world game. There will be different endings for every player since this game will also be decision-based.

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