A1: Hastilude is a competitive & co-op sci-fi fantasy game where you battle rival knights atop flying mounts, attempting to knock them off and swoop in for the score. Each knight has unique movements, attacks, and abilities, working inside a combat system that’s easy to learn but tricky to master. There are several arenas from which to choose (and more on the way), both in classic arcade wrapscreen style and a dynamic camera style. The visuals are bright and colorful, featuring high-resolution artwork and hand-drawn character animation mixed with special effects. We’re still working on all the features (campaign mode, a player tutorial, team battle, etc.), adding new arenas, and creating new characters while getting the game into players’ hands for feedback with the free Alpha version.
A2: Chris and I were at the Barcade in Philadelphia in 2014 and played a bit of Joust on one of their machines. We realized that among all the retro game updates that had been released, we couldn’t think of anyone who had done a modern take on one of our classic arcade favorites. Hastilude began very similar to Joust, but as we added items, unmounted combat, and more modern features, it started to become something more. Indie local co-op games gained in popularity during 2013, so after getting some good feedback at Dev Night and the Philly Game Forge we had the confidence to move the project forward. We got the idea for game mods and match badges from one of my first local co-op games, Worms, on the PS1. We love the fighting game genre as well, and have worked in a number of things from that branch of gaming like the Super Meter and characters with unique move-sets and storylines.
A3: Hastilude will release in 2017. We’ve gotten great feedback at shows like MAGFest, Too Many Games, South Jersey Geekfest, The Boston FIG, Arcade @ Dilworth (Philly Tech Week), and Gamescape, and we’re aiming to do a lot more! We’re hoping the Alpha version gets us some valuable feedback from people who have chance to play the game outside a show environment. The things most people want to see the most are typically things on which we’re already working — more characters, arenas, and game modes. Our next showing will be at Super Smash Con on August 11–14, 2016 at the Dulles Expo Center in Virginia. Come by and play!