Developer: Amelos Interactive
Platform: Google Play & iOS
Snake.io is the spiritual successor to the Miniclip minimalistic games Agar.io and Slither.io. It is apart of the fine tradition of relaxing and chill mobile games meant for waiting in line at the grocery store or ignoring your rude cousin at a family gathering. I was never the greatest fan of Agar.io. I enjoyed its minimalist design and how easy it was to just continue after inevitably dying over and over and over again. However, I think where Snake.io shines and where Agar.io failed to really reach me is that Agar.io was too aggressive to me, too stressful.
There certainly are ways to be tactfully aggressive with Snake.io but mostly it feels like we’re all just swimming along in this weird world where we’re all just trying to eat yummy colorful dots. The tactics in the game, for me, don’t come in until I reach a large enough size where I can surround other players and slowly close in on them until they are forced to collide with me and then I eat their souls, yummy.
Snake.io is just a simple game and it doesn’t pretend to be anything more. There are calls for some improvements like adjustable controls and there are criticisms of their offline mode that the bots are too easy. It’s not an original game. It directly uses the visual model of Agar.io and the game play of Slither.io but, despite the fact that it isn’t the original, I definitely prefer this version with a much cleaner game design, more accurate movements, and minimal lag.