RSS Feed

Tag Archives: Games

Games Created by Women: Portal

portal2 

Hello readers and welcome to Aperture Science, where absolutely nothing is wrong. In this article, everything will be perfectly safe. Maybe there will even be cake for you at the end!

kim-swift

Portal is a single player game. The player finds themselves in Aperture Science Laboratories. At Aperture, scientists have been working to create a special kind of gun that creates portals. Players must listen to the announcements for updates and information throughout the game. The story of what happened to the labs, and why you are now running around with a gun that creates portals will also be revealed throughout the game.

Portal was designed by Kim Swift. Kim is one of the creative directors at Airtight Games. She is also a speaker. Kim is looking to expand her repertoire with her website. It features doodles and her opinions. Her creativity is a gift to the gaming community.   

Portal was released on October 10, 2007. Players are able to take advantage of the innovative nature of gameplay that Portal provides. Puzzles are the keys to winning the game. This style of gameplay has been one of the things that players enjoy most about the Portal games. They are able to find creative ways to win while they try to make it through the labs.

portal3

Portal is a multi-award winning game. This is not surprising with the success of the franchise. The game forces players to look for different solutions to reach the end of the game. It was a refreshing form of gameplay when it came out. The game is also highly entertaining.

If you are looking for a fun game that will challenge you then you should give Portal a try. It has interesting graphics. The style of the game also helps to immerse the player in the story.

Portal is a fun and challenging game that fans have been wild about since it first came out.

 

ALWAYS KEEP SPARKLING!

 

Review: Ring of Elysium

header

Developer: Tancent Games
Publisher: Tancent Games
Platform: PC

What’s it about?
Ring of Elysium is a multiplayer battle royale game. With graphics closer to PUBG than Fortnite, this action packed battle royale certainly keeps you on your toes. Sixty people are trapped on a mountain and must avoid the massive snowstorm, Ymir. The objective is to get to the rescue flight, which can save up to 4 people.

What did I think?
The game itself runs very smoothly. There was no lag, no glitches that I came across. I would have liked the chance to learn what my controls were before being thrown into a match. I know that other battle royales do the same thing, but it’s frustrating when you don’t know what you’re doing and are killed within seconds.

ring_of_elysium_reveal_steam_release_screen_11

Like PUBG, you can drive a car or a boat to get to your destination faster. These are loud, however, and can be heard from very far away. I did have an opportunity to snipe someone driving in a car, but I didn’t know the controls and they passed by without me so much as firing a shot.

The customization was pretty cool, though extremely limited. You can go in and change your facial features, but mostly everything is preset. My biggest issue was the lack of diversity. You can only be an Asian man or Asian woman. This being an Asian game in early access, I understand why that’s the case, but I hope that they add more to this as they get closer to a full release.

The ambiance is rather jarring to me. The game itself is very quiet. The only sounds around are natural sounds, like wind blowing and leaves rustling. You can hear people walking if you’re in the same building as them, which is pretty cool. I actually got a kill because of this (which is more than I can say for any of the other battle royales I’ve played). The gunshots are loud, though. So loud that they gave me anxiety. I’m sure I can mess with the sound options, but my chest is still a little tight.

ring1

Do I recommend it?
If you’re into battle royales, definitely check this game out. It’s free to play on steam, and it is currently only available in North America and Asia. If your anxiety is triggered by loud noises or gunshots, I highly recommend you let this one pass or tweak the sound settings to make it not so jarring.

Recap Review: The American Girls Premiere

622043-the-american-girls-premiere-2nd-edition-macintosh-screenshot

One lovely summer day, my parents were summoned to the basement for the world premiere of my very first play created on the computer.

This one-woman show invoked the minimalist style, in the sense that almost nothing actually happened. Its protagonist, Felicity Merriman from the American Girl franchise, crossed the stage and recited a brief soliloquy in robotic monotone: “Hello. My name is Felicity.” Then she curtseyed and walked off the stage.

…well, I thought it was a work of genius at the time. And it was the start of many more bizarre plays starring the American Girl characters.

For those unfamiliar with it, the American Girl franchise started out as a doll collection. Each doll was based on a fictional nine-year-old girl living in a specific period in American history. Around the time that the franchise caught my interest, there were six of them: Felicity, living in Colonial Williamsburg just before the Revolutionary War, Josefina, living in New Mexico before it became a U.S. territory, Kirsten, a Swedish immigrant, Addy, a slave who escapes to Philadelphia with her mother, Samantha, an orphan who lives with her wealthy, old-fashioned grandmother in 1904, and Molly, whose father is a doctor overseas during World War II.

The dolls each had six books that described their misadventures with family and friends and showed how important historical events had an impact on their lives. I loved reading them as a kid. I also loved staring longingly at the many, many accessories and clothing that you could purchase for the dolls in the American Girl Catalog, most of which I couldn’t get because they were just too expensive.

And then came an odd but kinda amazing addition to the franchise: The American Girls Premiere.

The American Girls Premiere was a computer game for Windows and Mac, where you could create your own plays using the characters from the American Girl stories. It gave you numerous tools to work with: characters, setting, props, music, sound effects, lighting, and actions.

Unfortunately, it did have one big limit, story-wise: you couldn’t create an epic crossover starring Felicity from 1774 and Molly from 1944, or Josefina from 1824 going on adventures with Addy from 1864. Once you picked one of the girls, you became confined to her time period, her settings, and her supporting cast.

I’m guessing that the company didn’t want girls coming up with plays that were too wacky, but in hindsight, they might as well have let us go wild.

The most memorable part of the game was the horrific, computerized voices that you got to use to make the “actors” say their dialogue. Technically, the game also provided a voice recording option if you had a microphone with your computer. I didn’t, so I could never get that feature to work and had to rely on the voices given to me.

The results? Well, you can watch this masterpiece of a play to get an idea of what they sounded like:

I couldn’t find many videos of people’s American Girls Premiere plays anymore (and I suspect some of them were removed for copyright infringement), but “Meet Robot Felicity” is a perfect representation of how these productions often looked and sounded, and then some. You could indeed make characters soar through the air or burrow underground.

Although the game came with a basic tutorial, I ended up uncovering most of the ins and outs myself. It offered me an opportunity to mess around and see how far I could go when putting together a play. Though I didn’t realize it at the time, it also offered a learning opportunity in how to create something with limitations. Need to show the character sleeping in a bed instead of lying on the floor? Levitate him or her so that he or she would appear to be lying on top of the bed. The computer can’t pronounce the lines correctly? Well, time to deliberately misspell the words so it would.

The American Girls Premiere wasn’t perfect, but it offered many, many hours of fun.  It served as a nice introduction to the different elements in creating a play: having the right props, the right lighting, etc.  The silly robot voices added some unintentional humor to the whole experience.  I’m glad it existed and I miss playing it.

TooManyGames 2018: An Overview

Too-Many-Games

This year, we had the pleasure of attending TooManyGames again!

I am excited for this convention every year for one big reason…. Indie Games Showcase!

Unfortunately, we had zero time to prepare for this event. We didn’t talk to guests this year, but we were very excited to see Charles Martinet, the Voice of Mario, and Kenny James, the voice of Bowser. Again, we weren’t able to talk with them, which was disappointing, but it was fun to see new guests with such an amazing background. I had several friends who were thrilled to get the chance to meet them.

However, I was sad to see that Keith Apicary wasn’t there. He had became a weird and hilarious part of my TooManyGames experiences.

The gaming hall was a bit smaller this year, making room for more competitive gaming. The food was in a different section all together, making for much more seating and faster food lines. It also created a much calmer area, if you were overwhelmed by the noise.

The vendors room was full and I was happy to see new vendors this year. My little horror heart was hovering around Death Couture and chatting with Megg Morbid about custom orders.

But let’s talk about the best part: the games! There were video games, card games, board games. So many to play, never enough time. Let’s go over a few favorites.

Wither Studios is working on Immure. This is a game we played a little last year and more of this year. Their game looks amazing and has come far in the past year. We are excited to play the final product. Here is a little bit about Immure…

Immure is a 2.5D psychological horror video game currently in development. Throughout this dark, twisted story, the protagonist Will Wicker traverses through a mysterious mansion that contains many strange realities to uncover the horrible truths behind each locked door. Will is desperate to escape this house of hells and discover the secrets of his past. Will soon realizes he has the ability to wield the Shining Trapezohedron, a supernatural crystal with strange powers. How far into the depths of hell must Will venture before finding solace? …

ParaLily is another amazing horror game. This is our first year seeing it and love how absolutely passionate Nate and Jeff are about their game. We watched two women striving to play as far as they could and the pure anger and devotion with each time they died and refused to quit… well, it was a thing of beauty to watch.

ParaLily is one little girl’s adventure to retrieve her dear stuffed dinosaur Patches, who in the middle of the night sprung to life and took off through a mysterious door. This strange journey will take Lily through a set of dangerous and terrifying parallel universes, as she attempts to retrieve her little stuffed runaway. Lily can shift between the parallel universes at will; which will help her avoid danger, and solve puzzles while traversing the paranormal universes.

Super 80’s World is a mobile game that is all about the 80’s, mullet included. It’s a bright neon world all about saving this decade, from big hair to cassette tapes, it was a trip down memory lane for me and I’m interested to see this finished product.

Dr. Noid Wormser hates the ’80s and has vowed to erase the decade. Armed with his power glove of doom, he’s finally able to realize his evil plan.

Only one man can stop him. That man is Dan Camaro.

In this mobile platform-runner, you collect old-school memorabilia to save the decade. Every year is a new world to explore, from coin operated arcades to the neon streets of South Beach, you’re sure to get your ’80s fix.

So pop your collar, fluff your mullet and lace your kicks… It’s time for Super 80s World.

I run into people I know often, especially at cons. I didn’t expect to run into someone I knew working on a game I knew NOTHING ABOUT! Red Essence Games is working on Mask of Semblance. Nik Hagialas is the lead artist and writer which explains why I love the artwork. I loved listening to the game concept and can’t wait to get my hands on the full release!

Red Essence Games is currently working on its flagship title, Mask of Semblance! A boy wakes up in a mysterious place to find a sentient Mask artifact. With the mask as your companion you will travel through a mysterious world encountering themes of the self and the mind, nature vs. technology, and the cyclical nature of life.

One Day West Games was also there showing off their successful Monster Highway, which we’ve talked about before. I was excited to see them still going strong with their unique board game and working on something new that I can’t wait to play!

After a nuclear power plant melts down, a tiny alligator transforms into a gigantic beast – and it’s a little cranky!

Build roads, move your car and be the first to get back to your HOME BASE!

Hyper Galaxy Studios I had the pleasure of seeing my first TMG. Back this year they showed off a more polished game, still hard but amazingly well done. This side scrolling sci-fi game will surprise you!

Horizon’s End is going for those nostalgia feels with The Great Gaias. An epic RPG is in the make and we are looking forward to what tales this title has to tell.

I had to pleasure of purchasing Risky Arcade. I haven’t played it yet and will be giving a review once I do. I have no doubt this board game will do amazing things. Not only is it an interesting concept but Dominique is driven and passionate about her game. Can’t wait to open it up.

There were so many games, you may say too many games… and I know I missed some amazing ones here and I am sorry. I hope to be giving you details on each game as they come to Kickstarter or full release.

Thank you to all of the Indie Developers. Keep making amazing games for us to play!

Review: The Awesome Adventures of Captain Spirit

Captain_Spirit_Poster.png

At E3 2018, DONTNOD Entertainment announced that they would release a new, free-to-download game at the end of June, set in the same universe as Life Is Strange. The game turned out to be more of a demo that sets up Life Is Strange 2, titled The Awesome Adventures of Captain Spirit. It’s available on the PlayStation 4, Xbox One, and Microsoft Windows. While Captain Spirit only takes about 2.5 hours to complete, it felt wonderful to be back in the Life Is Strange-verse, even for a little while.

Captain Spirit stars a new character, a nine-year-old boy named Chris with an active imagination. He lives with his father; both are struggling to cope with the sudden death of his mother. His father does this through drinking; Chris does so by pretending to be a superhero called “Captain Spirit.” In the game/demo, your objective is to complete a number of “awesome” things that Chris has planned for the day.

First things first, a trigger warning: the original Life Is Strange dealt with some very heavy topics, including suicide, abusive parents, and kidnapping/assaulting young women. The Awesome Adventures of Captain Spirit doesn’t get as dark as the first entry in the series. (It doesn’t have the same amount of time to do so anyway.) But it does show Chris with a dad who drinks heavily; it’s strongly implied that he’s physically hurt Chris when drunk, and he verbally lashes out at him more than once, depending on the choices you make. He’ll almost immediately backtrack and apologize, and he’s clearly trying to be a good parent, but that doesn’t excuse his actions at all.

My own parents are loving, supportive, and have never given me anything worse than a lecture. So, while I can say that I liked how Chris’ story was written, I can’t say whether or not his relationship with his father was handled correctly.  Regardless, if this situation hits a little too close to home for any of you, you might want to play something else.

That said, I immediately identified with Chris in another way. He spends a lot of time in his room or in his yard, playing with his toys as he acts out their adventures battling his arch-nemesis, “Mantroid.” I couldn’t stop smiling, because that’s exactly how I used to play with my toys. He does feel like a real nine-year-old kid.

There are a few little shout-outs in the game to remind you that Captain Spirit takes place in the same universe as Life Is Strange. This initially gave me the wrong impression that Chris might be related to Max or Chloe somehow. While I missed the previous cast of characters and would’ve liked to see a stronger link to them, I liked Chris so much that, ultimately, I didn’t mind switching over to his world.

The game plays the same as Life Is Strange, in the sense that you’re choosing what you want Chris to do and how to respond. But Chris doesn’t have time travel powers, so you’re stuck with the consequences of whatever you do. That felt weird at first. I’m used to trying something out, rewinding, trying something else, and then picking which outcome I liked best before proceeding with the story.

There’s also a hilarious mini game that you can play if you can unlock Chris’ dad’s phone. It’s a side-scroller starring “Hawt Dawg Man,” who dodges obstacles with his mustard jetpack. Although I never beat Chris’ high score, I had a lot of fun trying. It’s a nice bonus to flesh out the game and gives you something else to do besides your short list of tasks.

Captain Spirit ends on a good cliffhanger and I’m looking forward to seeing more of Chris’ story in Life Is Strange 2. The first episode of that game will be released on September 27 for the same systems as Captain Spirit. If you loved the original Life Is Strange, you’ll love this one too. And if you’ve never played a game in this series before, this is the perfect way to get a sense of what they’re like and whether or not you’d enjoy them.

Influential Women in the Gaming Industry: Team Sailor Scouts

Posted on

tss header

Esports is a growing phenomenon that is surpassing even the gaming world. It is a form of competitive gaming. Now team gaming has been going on for years but Esports is a little different. These competitions have it all; professional players, live broadcasts and cash prizes. It has even made it onto ESPN. The one thing that seems to be lacking in the field is female competitors. Team Sailor Scouts is working hard to change that.

Team Sailor Scouts is a group of female gamers who compete in Esports playing Overwatch. This young team of women is taking the field by storm from Canada.

The team meet at Meltdown, an Esports bar. There they discovered a few things. They all loved gaming. There was a lack of female teams and they wanted to change that. Thusly the seeds were planted for Team Sailor Scouts were sown. Funny enough none of the members had known each other previously. They were brought together by a love of gaming.

TSS

The team has meetings throughout the week to play together. Twice a month there is a big meetup to exchange information. The Scouts also try to make time to hang out together outside of gaming as well. Every member of the team is considered important and they want to make sure everyone feels that way.

Team Sailor Scouts have a two fold mission that they are trying to achieve, well other then kicking some serious butt in Overwatch that is. The Scouts want each player to reach her maximum potential. They also, of course, to introduce more women to Esports. They hope to achieve this mission statement by doing what they love, gaming. They know that the best way to get women included is by making space for women to be able to game. To really compete and win against all kinds of gamers.

The members of Team Sailor Scouts are:

Fabulous– Main Roster

IDDQT– Main Roster

Mixy– Main Roster

Quake– Main Roster

Annieonfire– Main Roster

Calypso– Main Roster

Surlysheep– Substitute Player

Tachikoma– Substitute Player

Idkmonkey– Substitute Player

final_sailorscouts

Team Sailor Scouts are proof that women can make more space for themselves in the world of gaming by fighting like a girl. 

ALWAYS KEEP SPARKLING!

 

Indie Spotlight: Forgotten Anne

Tell us about your game: Valdemar Schultz Andreasen (Lead Game Designer):

Forgotton Anne is an untraditional 2D platforming adventure, with a heavy focus on the narrative and an interest in telling a very human story. We’ve done what we can to make it feel as if you’re playing inside an anime-movie, with a cinematography that swoops and zooms around.

The story centers around Anne, one of two human beings trapped in the world of lost and forgotten things – the Forgotten Lands. The inhabitants are socks, scarfs and other objects that people forget, animated into life as citizens of this world.

Anne and her Master Bonku are trying to get back to the human world, but as the story begins, an explosion occurs – somebody is trying to destroy their plans of returning home.

Since Anne has the role of Enforcer of these lands, she is sent out to locate and find the cause of the rebellion.

You play the game as you would a platformer: Anne can walk, run, jump – and then she has two tools in her belt: Her wings give her a boosted jump. Her Arca-glove on her hand can draw and transfer energy – called Anima – between cylinders and power up machines. It can even draw the Anima out of Forgotlings.

Through the story told, Anne interacts with a lot of Forgotlings, not just drawing life, in fact, mostly speaking to them. Anne encounters a lot of different situations that ask something of her situation as the Enforcer, but also moral situations for the player to contemplate.

The decisions Anne and the player makes impact aspects of the story, and it is not always clear what action leads to what reaction or consequence, which might just make it worthwhile to go through the game for a second run.

Situations of identity, loyalty and choice weave in and out of a beautifully aesthetic and engaging experience, that has a constant drive forward with new areas and situations.

The human story emerges as the story becomes an investigation of Anne – not just of her past, but also of who she is as a human being. We have done what we can to avoid turning her into a caricature or a superhero, rather trying for a naturalistic description of a complicated person full of contradictions and emotions, like any of us. While Anne is athletic and cool, she is also sometimes slightly clumsy. Our lead animator, Debbie Ekberg, was really great in portraying Anne’s movements with 2D animation. The game contains more than 5000 individual drawings, frames, of Anne. She would add these subtle touches of animation that showed Anne from a more vulnerable and naturalistic side that really rounded off her character.

FA_Screenshot_14


What was your inspiration to create the game

Alfred Nguyen (Creative Director): It came about after a soul-searching period after I quit my job as a creative lead at a mobile games company. I was reaching a point in my life where I wanted to make use of all the skills I had accumulated throughout the years as an animation film director and artist to express something meaningful. I think there is a space for fun addictive mobile games in our lives, but it did not allow me to go deep with crafting imaginary worlds of wonder and tell stories that affected people in a meaningful way. The same way certain games, books and movies had a lingering effect on me growing up. So the first thing I did was to reflect on themes I kept returning to as an artist and topics that kept being there on the back of my mind throughout my life. My parents were refugees from the Vietnam war and I grew up in Denmark, and so had two very different cultures vying for my identity growing up. So the search for an identity, the feeling of being lost, ‘forgotten’ I could see was a recurring theme in my life. Making a game can be a sisyphean task and so I knew it had to have a personal core that guided the project through tough times, and so this world of the forgotten began to form in my mind. From there it’s just been an incredible journey, starting a company, assembling my great and loving team who is responsible for making Forgotton Anne into what it is, and bet that years of work will feel worth it, as long as we focused on a meaningful creative process instead of calculating what will be ‘hot’ in the future to play or current trends.

Forgotten Anne is availble on Steam, Xbox and PS4 May 15th