As an old-school gamer, it’s always been a part of life that women game, and women develop games. From the beginning, advertising has included boys and girls playing Nintendo together, men and women at the arcade, and in company photos from some of the greats. While there’s never been an even split, it never seemed strange to me that girls in my neighborhood liked video games as much as I did. It was only within the last ten years or so that people have not only raised the question “Is it enough?” but also began to inundate our gaming news with so much negativity about being a woman in this industry.
I’ve interviewed female developers and gamers about this, and while their experiences vary greatly, most agree that the lack of positive coverage of women in gaming is a hindrance to making any substantial change. When young women start looking at gaming as a possible interest, many will be turned away by the lack of any good examples in the media. Let’s face it, bad news sells, but it also skews our perspective. Take a look yourself and you’ll find top searches are a mix of contradictory stories, negative and frightening press, and too few articles about the women who have helped shape this hobby we all love. So I’m glad to be able to do a little profile on one of the first, Carol Shaw.
Carol Shaw is credited as the first female game designer with two titles for the Atari 2600 in 1978. Polo, which was never released, and 3D Tic-tac-toe. She worked for Atari, Activision, and Tandem Computers during her career. Her game credits are not long, but as far as I and many gamers are concerned, they are pivotal in early game development. Her lesser known credits include Othello, Video Checkers, Calculator, and Happy Trails.
Her early childhood, she notes, was mostly spent with an interest in her brother’s railroad set rather than the typical girl’s toys of the time. Her father was an engineer and she excelled in mathematics in school, all of which likely lent themselves to her interest in computer sciences. In fact, her first introduction to gaming and computers was together in high school with text-based games many of us can remember if we’re old enough. She attended Berkeley, achieving a Bachelor’s degree in Electrical Engineering and Computer Sciences, and eventually finishing a master’s in Computer Sciences. From there, it was onto Atari, who was the leading video game company at the time.
Before we talk about the game most consider the best of her work, and one of the top games Atari ever had, I want to bring up Super Breakout. We had a lot of games on the Atari growing up, but there’s only a handful I remember. One of those is Super Breakout. It’s a game where you control a flat paddle, similar to what you find in Pong, and use it to bounce a ball around the screen. At the top of the screen are bricks you are trying to destroy with said ball. Let it hit the bottom of the screen and you lose a ‘life’, or ball. I believe you had three balls to use. Higher levels added a double layered paddle, and sometimes balls were trapped in the bricks, that once released into play, could all be bounced around to destroy more bricks. As long as you kept at least one ball in play, you were in the game. To this day, its one of the more challenging and fun games I’ve ever played, and we have Carol to thank for it.
Then there’s River Raid. We had this on the Atari 5200, which Carol helped port over from her original design. This game was by far my favorite, and is probably the reason I later fell in love with flight simulators. River Raid, if you’re never played it, is based around navigating a plane through an obstacle course inside an ever-narrowing channel. The screen moves forward and you can speed that up, but you can navigate the plane left or right. You have to dodge, or shoot, balloons, helicopters, and other planes while avoiding contact with the sides of the channel. It was probably more difficult than any game I’ve played, and I never did beat it. This game is considered by many to be the best 8-bit game Atari ever put out.
There’s a great, and thorough interview with Carol over on Vintage Computing and Gaming.
Let us know what you think about Carol Shaw’s games in the comments below!