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Tag Archives: Women in Gaming

A New Generation of Women in Gaming and Film

Wonder Woman’s success at the box office is a sign that the portrayal of women in the media is improving. This film showed the world that female superhero films can be on par with any other blockbuster within the genre. And it’s not just in terms of revenue, but also on audience impact. Like Soliyra shared in a previous RWOG post, she was floored when she realized Diana is the same as her gamer persona – a long-time “tank” player who would rush into battle and absorb all the damage. It’s a far cry from a decade ago when women were stereotyped as either damsel in distress or nurturing lovers.

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Usually, superhero movie releases are accompanied by big-budget video games featuring the same hero. Unfortunately, the gaming community is still waiting for a Wonder Woman-centered video game but fans can at least enjoy playing Diana Prince in other big titles like Injustice 2. There are also projects from non-AAA game developers who have been inspired by the character. For instance, the global player base of Slingo has access to a mobile-friendly Wonder Woman slot game that has borrowed elements from Lynda Carter’s version the character. All of this goes to show how the Amazon princess remains relevant even decades after her first appearance in comic books and TV.

But Patty Jenkins and the new Wonder Woman, Gal Gadot, are just two of the women who are making waves on the big screen today. Charlize Theron, for instance, showed that she still has what it takes to be an action star in the spy thriller Atomic Blonde. She played a top-level MI6 operative on the hunt for double-agents in this flick, so there were heavily stylized and well-choreographed fight scenes.

Theron has long been an advocate of women’s rights, and she’s vocal in her support for women in the industry. She’s actually friends with Jenkins due to their collaboration in Monster and the latter expressed on ComicBook how much she looks forward to working with Theron again.

On the other hand, Warner Bros.’ trailer for the upcoming Tomb Raider film shows Alicia Vikander portraying a different Lara Croft, in the sense that the character is not yet the badass explorer like Angelina Jolie’s version. It’s necessary so as to stay true to the ‘origin story’ angle. But still, Vikander’s Lara is fierce and willing to go beyond her limits.


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The video game industry meanwhile, has already gone far in portraying strong female characters. We have Samus Aran (Metroid), and Max Caulfield (Life is Strange), to name a few. But like Wonder Woman, new female leads are generating a lot of buzz this year.

13247836_1195894880443571_5935357477196211488_o(image credit: Guerrilla Games Facebook Page)

Guerrilla Games’ Horizon: Zero Dawn piqued many players’ interests back in 2015 when its first trailer featured the female protagonist, Aloy, battling a gigantic machine with a bow. CBR noted how the character played a big role in becoming a system seller. Since Horizon: Zero Dawn is a PlayStation 4 exclusive, it became a selling point for Sony. The decision to promote a female-led original game clearly worked because the game already sold 2.6 million units just two weeks following its release earlier this year. Some gamers even went as far as to buy the console just to play the action RPG title.

Blizzard’s popular online multiplayer game Overwatch also surprised fans when it announced that one of its characters, namely Tracer, is a lesbian. Tracer is a fan favorite, so it was a huge statement for Blizzard to present her as having an unorthodox sexuality. The move drew ire from some players, but the majority praised the studio’s initiative to diversify the world of gaming.

All things considered, onscreen female characters are now becoming more layered and varied. While there are still a lot of improvements to be made regarding our portrayal, it’s safe to say that the world openly welcomes this new generation of women in gaming and film.

About the Author: Alexa Henderson is a freelance writer and avid fan of RPGs. Her favorite game of all time is Squaresoft’s Chrono Cross.

*This is a sponsored post*

Influential Females Character: Alice Liddell

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Alice Liddell is the protagonist of American McGee’s Alice, a game that takes place years after Alice’s adventures in Wonderland. While Alice has been away, Wonderland has become corrupted, or maybe Alice has. Now, she has to return and fight to make things right again. That way, she can save Wonderland and herself.

American McGee’s Alice was created by American McGee and released in 2000. The game is inspired by and takes place in the world of Lewis Carroll’s works, Alice in Wonderland and Through the Looking Glass. Thankfully this world lends itself well to the gaming genre.

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Alice has lost everything since her return from Wonderland. Her family and home are gone due to a fire. She even seems to have lost her sanity. At the start of the game, she is being treated in a mental institution called Rutledge Asylum. Alice’s guilt has put her into a catatonic state. The only thing she has from her childhood is a stuffed white rabbit.

Alice is then sucked back into Wonderland by the White Rabbit.  Apparently, Wonderland has been turned into a twisted and macabre version of what it once was under the rule of the Red Queen. With the help of the Cheshire Cat, Alice must bring Wonderland, and possibly her mind, back to rights. She completes tasks and fights her way to her enemy. Only then can Wonderland be restored and, hopefully, Alice’s sanity.

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Alice has always had a soft spot in my heart. I love the idea of taking a such a well known character and being able to say, “well, what if?” What if Wonderland is real? What if Alice is insane? What if the two are tied together? Then, making a world from there that is full of danger.

The fact that Alice is allowed to question her sanity makes her a very important character. So many people deal with different mental illnesses every day. We fight our way through each hour. Alice also has to fight to be sane. That struggle has not always been a focus in story lines.

Alice is a strong character who is allowed to struggle.

The game is also well constructed with an interesting take on Wonderland.

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Always keep sparkling!

Women in the Gaming Industry: Brenda Romero

Women in the Gaming Industry: Brenda Romero

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Brenda Romero is a highly lauded force in the gaming industry. She is a game developer with a diverse resume. Brenda has also worked as a creative director and consultant for various companies. She has designed many different games, including one inspired by her daughter. Her creativity has been helping to fuel the gaming industry for years.

In 1981, Brenda started to work on Wizardry, a role playing series which helped to launch her fame in the gaming industry. Since then, Brenda has been a major part of many games and worked for various game companies. Some of these companies include; Atari, Sir-tech Software and Electronic Arts. Brenda is now the Program Director of the MSc in Game Design & Development at the University of Limerick. Brenda is also the co-founder of independent game developer at Romero Games, Ltd in Galway, Ireland. 

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Clearly Brenda has a passion for creating neat games for us to play. In addition to her work on Wizard, she has worked on Def Jam: Icon, in which the player uses beats and sound to – literally – crush their opponents with debris. Playboy: The Mansion is a game where the player helps Hugh Hefner build Playboy into the famous company that we all know today by completing different campaigns. Dungeons and Dragons: Heroes was inspired by her daughter. The Mechanic is the Message is an analog game that experiments with the word “game.”

Brenda has won many awards. So many in fact that I won’t list them. I suggest, instead, you go to the awards link on her page to read them. Brenda has also had the privilege of being a TED speaker. 

Brenda Romero is an accomplished game designer. She is a person who finds inspiration in many places. She shows us that work can be fun and that if you do the work you will be successful.

Always keep sparkling!  

Kathleen Mercury – Game Design with the Future in Mind

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Whats more exciting and inspiring than a woman game designer? A woman game designer thats also teaching a whole new generation how to make games. I sat down last month with Saint Louis’s Kathleen Mercury to talk about game design in the classroom and inspiring kids to create and play.

What inspired you to teach game design?

I got into gaming after going to a gifted education conference, actually.   It was about games you could have gifted kids play in the classroom, like stratego, and so afterwards I started looking into boardgames and found out about this whole other world that I had been oblivious to.

After playing a lot of games on my own I realized how great these would be for students to make in the classroom because it’s the Robert Sternberg trifecta of creative, analytical, and productive intelligence.

My big thing is that I want students to be creators not just consumers. I love that with game design, there is actually relatively little content they have to learn and the vast majority of the difficult work is struggling through the process.

All students, not just gifted kids, need to work with difficult problems that they create and that they have to design the solutions for. And then test, analyze the feedback at their given, and respond to the feedback by making changes that others have suggested. This is very difficult for adults, and in a lot of ways my students are better at doing this in seventh grade. They get feedback all the time from teachers so this way they learn how to work with giving a d getting feedback as part of an ongoing process.

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Do you feel like the tabletop community is positive towards female designers?

I’ve only had positive experiences as a female game designer, so I’m glad that I can say that because I know others have not always reported the same. I think whenever women are entering a male dominated job or hobby like gaming, we will stand out. We just will. And I think especially in gaming, it takes a while for people understand that I’m not just there because I’m the girlfriend of a gamer, I’m a gamer in my own right and a designer as well.

For myself, I was a gamer and got involved in the gaming community before I really started to present my games. And even in the beginning, I was pretty limited in what I did. I did not contact publishers to set up meetings for game conventions, which is probably the most common way of getting a game published, but I did sign up for the BGGcon speed dating event for one of my games.  (That game is actually in the process of being developed which is super exciting. Several years later after the event, but nevertheless it looks like it’s going to get made). Going to game conventions like BGGcon, Origins, and of course my local favorite Geekway to the West here in St. Louis, is what aspiring designers need to do. You’ll get to play a lot a prototypes, meet designers, and meet publishers. I’ve only ever had a blast going to game conventions and meeting people and I think that’s when the reasons why I can say I’ve never had any negative experiences. And I found that a lot of the gamers, designers, and publishers that I’ve met have been incredibly supportive when I’ve had games that I want to play test would have them take a look at.

What do you think gaming brings to the classroom?

I think gaming is one of the best activities for kids to do, both at school as well as at home. (I take a lot of pride in that I’ve introduced my students to so many games that they are now looking to games on their own, watch podcasts, and follow reviewers, so they bring in games that I haven’t even played yet.)

Gaming is a great social activity the way gaming online can never be. Negotiation both in terms of the rules of the game as well as learning how to navigate social situation is improved with gaming. Learning how to play nice, win nice and lose nice, how to clean up after yourself, and probably most importantly to engage in intellectual challenge for fun and recreation.

Especially for gifted kids, the population I work the most with, they need complex problems that they can solve, or try to figure out different strategies to solve, or these kids create their own problems to solve later. Plus they get to creative and take on different roles, whether it be a pirate or a snooty-faced European trade merchant. Kids love to have fun, as we all said, and I’ve probably laughed harder during various games with my students because of what happens in their responses to what happens and I think just bringing joy and fun into their lives is worth it.

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How is teaching teens game design different from teaching adults?

Kids are much willing to take risks and go with what they think is fun and funny. Adults tend to take a more measured approach and think more realistically about the type of game they’re designing and how it would fit into the existing marketplace.

Of course, when kids are analyzing games it tends to be determined in a limited way like how much they like it or not, and adults can more clearly articulate the strengths and weaknesses of a game or prototype.

Everything kids encounter in their life for the most part are things they’ve  never done before so they are used to just jumping in and giving it a try. Adults tend to be more cautious and more concerned about failure from the beginning.

But for either group, you have to work to shift their thinking from success and failure as mutually exclusive binary constructs but instead to see failure as a setback towards the ongoing forward-moving process to success.

What at do you find the easiest about teaching design? The hardest?

I think it’s all hard! Just kidding. I’m not mathematically inclined myself, so sometimes when it comes to working with designs to make them balanced or to intuitively understand how to make a game more balanced, that’s definitely a weakness of mine.

Rather than easiest, I’ll say the most fun part is that amazing feeling of having a really great idea. Either the really big idea that gets the whole design in motion, or a really clever inventive solution towards a difficult problem.

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Favorite game? Why?

I think my favorite game from a design standpoint is Survive! Escape from Atlantis, currently published by Stronghold Games. There are a lot of really great games out there and game designers that I admire tremendously, but for me, Survive is so much fun to play. I almost don’t even care if I win. The theme and mechanics are integrated so well and it has a great balance between what I can do to help myself and what I can do to impede others. It has great components, and the possibility for laugh out moments quite a bit.

Especially when playing with kids, who sometimes have a really hard time and even melt down if something bad happens to them in a game, this game has so many opportunities for bad things to happen, both to you and to other players, of it that it actually helps to make losing easier for kids.

What do you hope educators get from your website?

When I first decided to teach game design, I found very little out there to help me. Most of it was either designed to be used by video game designers or what I could find was not really that helpful. I had to adapt a lot of what I found, like from board game designers forum, to make activities that I could use with my students and even now I do very little actual lecture or paperwork, I’ve created a lot better activities to help kids learn how to design games.

Having kids understand what the most common mechanics are and how they can use them in a game is the most important thing towards them designing games because otherwise they will stick to what they know which is for the most part roll and move and event decks.

I started using the game UnPub as a way for them to develop a whole wide variety of game concepts and if they didn’t know one of the mechanics on their card, than they would have to look it up. It lent itself to lot more discussion about mechanics and themes and how they could be applied. The kids’ games and understanding of mechanics have become better since I started using that to teach mechanics, as opposed to the PowerPoint that I used to do.

Teaching really is game design. Anytime you’ve come up with a lesson and then when the lesson, seen where the problems are, trying to create solutions for them, and make it better and more interesting for the next time is exactly what game design is.

I think for me the most exciting thing is hearing from gamers and teachers all over the world who discovered my website and say things like oh my god this is exactly what I’m looking for, thank you so much for doing this, totally makes my day. All of it’s free because I just want people to have access to use it to learn from it. A lot of homeschool groups are using it, it’s being used at all different levels from elementary through college, and I’m always happy to collaborate and consult with anyone at any time on just about anything related to gaming.

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How would you like to see more gaming implemented into the class room in the future?

More after school clubs at least so kids have access to really great games in that critical time after school, before their parents get home from work, when they might be more inclined to be on the computer playing games. I don’t have any problem video games at all, but if we can keep kids engaged with each other socially and at school, that’s a great thing. Plus it’s more kids come to my game club, when I have them in class they already have exposure to so many really great games that it makes working with them in game design a lot easier. They have a lot of ideas and I’ve already seen a lot of things they like and don’t like.

As far as the classroom itself I think there’s a lot of really exciting things happening with the gameification of the classroom, and not just a point system is overlaid over what you’re already doing, but more ways to figure out how to get kids to create their own answers given a set of information rather than being presented with incorrect/correct answers. Turning dry lessons into games, even if they aren’t great, will get a better response and more engagement from students then just straight up facts being taught.

Big announcements or upcoming news?

I have two games in development with different publishers! So the next couple of years should be especially exciting, when those hit the market. I’ll keep you updated when they get announced!

 

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Kathleen is also a character in the upcoming Heroes Wanted: Elements of Danger! Check it out on Kickstarter!

Women in Gaming Industry: Aya Kyogoku

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Women in Gaming Industry: Aya Kyogoku

kyogoku-streetpass-mii-plaza I have a lot of respect for anyone who makes a living writing.  I also have a lot of respect for anyone who makes their living in the gaming industry. Someone who is a script writer for games is awe-worthy to me due to the difficulty of both fields, let alone combining them. Aya Kyogoku has been officially working for Nintendo in that capacity since 2003. During this time, she has helped to give us many successful and, quite frankly, fun games throughout the years.

Kyogoku is a native of Japan, where she honed her skills for working in the gaming industry. After joining Nintendo, she worked for the Entertainment Analysis & Development portion of the company. Kyogoku has been a huge asset to the company in a few different roles since being hired. As well as script writing, she has also co-directed a truly adorable game. Yes, I am talking the ever popular series Animal Crossing.

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Who doesn’t want to become mayor of their own perfect world? Especially if you get to  be around adorable animated characters. Well, that is what you get to do in the Animal Crossing franchise. Kyogoku co-directed Animal Crossing: New Leaf , which introduced all new characters and a new setting. She also used this game as a way to address diversity in the gaming world. In this interview, Kyogoku talks about why she continues to want a workplace where many ideas are able to be shared.Aya-kyogoku (1)

Kyogoku has also worked on two games in the ever popular The Legend of Zelda franchise. In The Legend of Zelda: The Twilight Princess, Link must try to save Hyrule from being engulfed by a parallel universe. In The Legend of Zelda: Four Swords Adventure Link goes to once more restore peace in Hyrule. Both games were critically acclaimed and enjoyed by most fans.

Aya Kyogoku is a hard working and creative force in the gaming industry. She is a voice for greater diversity. We in the gaming world are lucky to have her fun-loving presence in one of our biggest companies!

Always keep sparkling!  

Influential Female Characters: Evie Frye

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Influential Female Characters: Evie Frye

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It isn’t easy being a woman in Victorian times. Neither is being an assassin intent on cleaning up an insanely corrupt London.  Evie does it with grace and snark. Her targets hardly stand a chance against her precision when killing. When it comes down to it there really isn’t a better woman for the job then Evie Frye.

acs-gameplay-og-EVIE Assassin’s Creed is a gaming franchise that has produced many successful games. There was even a movie made from the concept of the games recently. Players have been able to choose highly trained assassins in multiple areas and times in history; including but not limited to the American Revolution, the French Revolution and the golden age of piracy to play. These characters have targets, for various reasons, to dispose of. In Assassin’s Creed Syndicate the player gets to play as both Jacob and Evie Frye.

Evie  is the elder of the Frye twins. Both were trained by their father in the ways of assassins. Evie, however, took her training just a little more seriously. She and her brother are in London trying to rid the city of corruption in their own way. Evie’s way just happens to be using all her training and brains to kill her targets.


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Evie is honestly just a fun character to play. She is beyond capable in a role that we haven’t gotten to see many of her gender participate in. She is sarcastic. She is ruthless at times. She is so smart. She fights just as well as any of the other assassins. If you have been searching for a female character with depth and daggers, I suggest you pick up Assassin’s Creed Syndicate. Yes, you have to switch between playing Evie and Jacob but at least she is an option, which has been lacking in the other Assassin’s Creed games, save one.

Evie and Jacob have a great sibling relationship despite being so different. It is nice to see a character whose base concept is that of a killer to also be shown as so human. Her scenes with Jacob help to show that. They tease each other. They challenge each other. The Frye twins keep each other human as they hunt down their targets and I am really happy that they get to have that complexity given to them.

So if you are looking for a femme fatale in a historical setting, I would giving Assassin’s Creed Syndicate a try!

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Always keep sparkling!

Influential Female Characters: Princess Zelda

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I know a lot of people who love Princess Zelda. Why wouldn’t they? She’s beauty. She’s grace. She’ll punch you in the face. Well, that is all dependent on which incarnation of Zelda one is playing, that is. She has evolved and changed with every version of The Legend of Zelda that has been released.

Despite her name being in the title of of the games, Princess Zelda is not the main character. The main character is our own pot smashing Link. In every game, we have a different version of Link. Usually he is saving or aiding Zelda. Then why name the games after Zelda? Because there would be no need for Link to be adventuring if not for Zelda.

Yes, she starts off as a damsel in distress, but in many of the newer games, Zelda handles herself fairly well. Also every Princess Zelda is chosen by fate, though often also a member of the ruling family,  to be charged with the Triforce of Wisdom. So, basically, she is a boss with all the wisdom to rule and a chosen one to boot. So yes, her name should be in the title of all the games.

In the first Legend of Zelda game, Zelda is not even seen until after Link defeats the big boss. However, she guides him throughout the game. Zelda usually has some form of psychic powers, including telepathy and sometimes premonitions. She is always very wise and fair in her judgement, which makes her a wonderful ruler. It, however, does not seem to be able to help her evade being captured.

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Zelda’s age and appearance depend largely on the game and Link’s age. Sometimes she is a child, a teenager or a young woman. Usually she has blonde hair – though sometimes brown – with blue eyes, pointed ears and long dresses. There are a few times where she wears boots and pants. Normally she looks very much the picture of a princess. She is always proficient with music.

Her role in the games also varies depending on the game. In earlier games she was normally a damsel for Link to save. There are times when she even wields Link’s blade. In some games, she has her own sword. Other times she has a bow and arrows.

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She is a kind ruler. Zelda tends to be forgiving of those who have wronged her. However, if you hurt someone she cares about, *coughLinkcough*, all bets are off. Her relationship with Link changes from game to game. Sometimes they seem to be together romantically by the end of the game. She does always seem to care about him and his welfare.

I like how feminine she is. I like how she is always strong, but not always in the way of having to physically fight. Zelda does everything within her power to protect her people. At the end of the day, Zelda is a really interesting character. I think it is important for her strength of mind to be something for gamers to look to as a positive trait as well. Sometimes we push away characters like Zelda because they are not always physically strong. That is is a mistake. Zelda has a lot of positive qualities that we can look to and emulate. 

Here is to Princess Zelda, the chosen princess of her people and overall boss!

Always keep sparkling, friends!