Dev./Pub.: The Fullbright Company
Platform(s): PC, Mac, PS4, Xbox One
Release Date: Aug. 15, 2013
Gone Home is a visual novel that focuses on exploration. According to the Steam store page, this game does not have any enemies or puzzles that must be completed to beat the game. The player simply must explore the house until they learn the whole story.
What’s it about?
You are Katie Greenbriar. You return home after a long trip abroad in Europe to find a note from your younger sister, Sam, instructing you not to go looking for her. It is your goal to explore the house to find out what happened to your family through notes, letters, books and pamphlets. The game ends when you learn the whole truth about what happened while you were abroad.
What did I think?
This game is beautiful. Not only are the graphics amazingly detailed, but the gameplay is flawless. As Katie, you are able to see and interact with every nook and cranny in this mansion that is your family’s new home, including messy beds and strewn about clothing.
The story is a powerful one. You learn early on that the house, which used to belong to Katie’s great-uncle, is referred to in town as the Psycho House because the previous owner went crazy and killed himself. The ambiance screams horror game as a thunderstorm rages outside and the old house creaks as you explore. Despite all this, my favorite part about this game is that it’s not horror at all. The devs could have fooled me.
There is a lot of reading to do, but what else can you expect from an exploration game that focuses on finding notes? The journal entries from Sam, written as letters to Katie and voiced out loud, are a nice touch. They pace the story quite well so that you are able to explore the entire house before you know exactly what happened.
The game overall reminded me of Life is Strange, which, I think, is a compliment.